Jump to content

THE FIRST TIBERIUM WAR, TEMBELAN RESEARCH STATION

    

UNREALARCLITE
Mission Planner

Event details

 Share

GDI_Logo_1995.jpeg.07df8c19ca7d2153848345f58a20fb25.jpegCNCTD_Nod_Flag.jpeg.25ee9bbbe9ea025b61c69c6686fd6f70.jpeg

 

TEMBELAN ISLAND, PACIFIC OCEAN

23RD RAVAN BRIGADE


  ++MISSION BRIEFING++

We have waited centuries for this moment. The rivers will flow with the blood of those who oppose us.
- Kane

Mission Overview:

Good morning, Platoon

Today we are going to invade the Island of Tembelan which Nod forces have set up a Research facility and training center.

Tembelan has so far been free of any tiberium infection since the start of our war with NOD. Unfortunately they have taken up a residence there and used propaganda in an attempt to convince the population of Tiberiums value and oppose our mission to contain it.

Your task is to take that facility out of action and free the island from NOD's influence.

 

AERIEL RECON OF FACILITY:

image.thumb.jpeg.b21b143c7e710b03f12e60d4a93e35fb.jpeg

 

 

NOD has an outpost next to the sea that we may capture for our own ends, Therefore that shall be our first target as we will be ingressing via boats.

 

AERIEL RECON OF OUTPOST:

 

image.thumb.jpeg.eb925cc6e0f2e4ec34d426e60d350d36.jpeg

 

There are SAM sites deployed over the island that will come online once they have detected our planes assaulting the outpost. Air support will likely be unavailable until most of them are destroyed

Beware that NOD may have developed technology that we currently do not understand and may be used against us during this mission.


Mission Objectives:

Assault the NOD outpost by sea and capture it for our use

Hold the base against possible NOD counter-attacks

Make your way to the NOD research facility

Destroy any SAM sites encountered on the way.

Breach the research facility and acquire any intel or rescue any potential captives


GOOD LUCK GENTLEMEN


++BRIEFING COMPLETED++

MISSION SUMMARY: This will be a heavily themed mission based on the Command and Conquer universe using a custom modset

++SLOTTING++

(TAGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

 


 

Co-Zeus: OPEN
Co-Zeus: OPEN

 

Platoon command Unit:

image.thumb.jpeg.4aff29c4c094cb2930b62d70f72d4268.jpeg
Platoon HQ (PLTN Tags): OPEN
Platoon 2ic (PLTN 2ic Tags): OPEN
Platoon RTO (RTO Tags): OPEN
Platoon Engineer (Doubles as Medic) (Medic Tags): OPEN


Alpha:
image.thumb.jpeg.b8b8ba2bd3bb5091366441c23f7dd0a8.jpeg
Alpha Squad Lead (SL Tags) OPEN
Alpha Squad Medic (Medic Tags) OPEN
Alpha Squad Team Leader (TL Tags) OPEN
Alpha Squad Autorifleman : (on the day)
2x Alpha Squad Rifleman: (on the day)
Alpha Squad Team Leader (TL Tags) OPEN
Alpha Squad Autorifleman : (on the day)
2x Alpha Squad Rifleman: (on the day)
 

Bravo:


Bravo Squad Lead (SL Tags) OPEN
Bravo Squad Medic (MEDIC Tags) OPEN
Bravo Squad Team Leader (TL Tags) OPEN
Bravo Squad Autorifleman : (on the day)
2x Bravo Squad Rifleman: (on the day)
Bravo Squad Team Leader (TL Tags) OPEN
Bravo Squad Autorifleman : (on the day)
2x Bravo Squad Rifleman: (on the day)


Charlie:


Charlie Squad Lead (SL Tags) OPEN
Charlie Squad Medic (Medic Tags) OPEN
Charlie Squad Team Leader (TL Tags) OPEN
Charlie Squad Autorifleman : (on the day)
2x Charlie Squad Rifleman: (on the day)
Charlie Squad Team Leader (TL Tags) OPEN
Charlie Squad Autorifleman : (on the day)
2x Charlie Squad Rifleman: (on the day)


Knight  (X-66 Mammoth Tank):

image.thumb.jpeg.18a6576787db995d99b9c89baf2d199e.jpeg
Commander (Commander Tags) AntiMatter (No Tags)
Gunner (Gunner Tags) Bashfulvideos (No Tags)
Driver (Driver Tags) Open

--SLOTTING--

 

 

++RESTRICTIONS++

Equipment: 
No Night vision devices
Equipment list provided below.
Players can choose any Bluefor weapon that is within FK rules.
Players may use the two secondary weapons mod to carry a Knife and a pistol. The two primary weapons mod can be used to loot enemy primary weapons when ammo is low.
One person per squad may take a shotgun as an additional primary and one person may take an M32 grenade launcher. (7 mags max for GL and is treated as underbarrel)  
No Looting of Special units (You will know them when you see them)

--RESTRICTIONS--

 

++NOTES++

The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
The default keybinds for the two Primary/Secondary weapon mods are 4 and 5 respectively, Be sure to check your keybinds

--NOTES--


++EQUIPMENT++ 


Uniform: Battledress Uniform (Desert) , Hot Weather Uniform (Desert)  (Any version can be used)
Vest : [US] PASGT (Desert) (any version, Try to fit your role)
Helmet : Any Desert Helmet from the S&S New Wave Mod
Backpack : Any Backpack from the S&S & New Wave Mods (Try to fit your role)

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Mission File: VGWars_Tembelan_Station.Tembelan
  • Modset (VG Wars v1)

Edited by UNREALARCLITE
Updated Slotting

 Share


Recommended Comments

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy