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Echoes of Black Mesa [1st Main]

    

Melo
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  ++MISSION BRIEFING++

 

The right man in the wrong place can make all the difference in the world.

- G-Man

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Its now or never. City 17 is near complete in its construction and soon will become impenetrable. It is our last chance to escape and find safe haven in our allied bunker.
Our last radio contact has told us to rally at the nearby airport to get transported out of CP controlled area.
We're so close to our freedom. Only one last push and then we can finally start working on fighting back.

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

 

CoZeus: @LurkerOne

CoZeus: @UNREALARCLITE

LambdaGeneration on X: "Experience the world of Half-Life 2 in new Arma 3  mod Half-Life 2: Echoes of the Resonance Cascade https://t.co/67nKjq5riA  https://t.co/D04jVdTXGI" / X

 

PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) @Jerichron
  • PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, OfficerOPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

Steam Workshop::Half Life: Our Benefactors

 

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) @Silberjojo
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad Autorifleman : (on the day)
  • 2x Alpha Squad Rifleman: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad Autorifleman : (on the day)
  • 2x Alpha Squad Rifleman: (on the day)

 

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) @AntiMatter
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad Autorifleman : (on the day)
  • 2x Bravo Squad Rifleman: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad Autorifleman : (on the day)
  • 2x Bravo Squad Rifleman: (on the day)

 

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • Charlie Squad Autorifleman : (on the day)
  • 2x Charlie Squad Rifleman: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • Charlie Squad Autorifleman : (on the day)
  • 2x Charlie Squad Rifleman: (on the day)

 

DELTA SQUAD:

  • Delta Squad Lead (SL TAGS, Officer) OPEN
  • Delta Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Delta Squad Team Leader (TL TAGS, NCO) OPEN
  • Delta Squad Autorifleman : (on the day)
  • 2x Delta Squad Rifleman: (on the day)
  • Delta Squad Team Leader (TL TAGS, NCO) OPEN
  • Delta Squad Autorifleman : (on the day)
  • 2x Charlie Squad Rifleman: (on the day)

 

 

--SLOTTING--

 

++RESTRICTIONS++

  1. Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and  mods may be used within the mission.
  2. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions.
  3. LR Radio usage is restricted until units have met up with PLTNHQ or one another.
  4. Only one Molotov cocktail may be carried by individual riflemen at any given time.
  5. Riflemen may take 2x armor plates from the Our Benefactors mod for replenishing armor during mission.
  6. 5x M112 explosives can be taken by a squad. 
  7. "Nomex gloves (short)" are required to be equipped in the NVG slot.
  8. If a SL or TL chooses so, their AR-2 can be given to riflemen with them then taking a standard riflemen rifle.

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  3. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. 
  4. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission.

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

 

PLTN Lead:

 
Quote

Uniform:

  1. [Lambda] Rebel Fatigues (Green).
  2. [Lambda] Rebel Fatigues (Blue).
  3. [Lambda] Rebel Fatigues (Beige).

Vest:

  1. [Resistance] (All Variants).

Backpack:

  1. [Resistance] (All Variants).
  2. Any matching LR

Helmet:

  1. Military Cap (Grey).
  2. Military Cap (Green).
  3. Military Cap (Taiga).
  4. Military Cap (Woodland).
  5. [HECU] Combat Helmet/M81 (Any Variant).
  6. [Combine] Conscript helmet (any)
  7. [Black Mesa] Security helmet (any)
  8. [Msc] (Any Variant).

NVGs:

  1. Nomex gloves (short) (REQUIRED)

Primary:

  1. AR-2.
  2. SMG 4.6mm.
  3. SPAS-12.
  4. HEAVY SMG. (RESIST)
  5. Pulse SMG.
  6. Ordinal AR-1.
  7. AK74 (Any Variant).
  8. Colt M4A1 (Any Variant).
  9. FN FAL (Any Variant).
  10. M14.
  11. M16.
  12. G3.

Secondary:

  1. USP Match 9mm.
  2. SIG Pistols (Any Variant).
  3. (HL) Revolver.

 

 

Squad Leads:

 
Quote

Uniform:

  1. [Lambda] Rebel Fatigues (Green).
  2. [Lambda] Rebel Fatigues (Blue).
  3. [Lambda] Rebel Fatigues (Beige).

Vest:

  1. [Resistance] (All Variants).

Backpack:

  1. [Resistance] (All Variants).
  2. Any matching LR

Helmet:

  1. Military Cap (Grey).
  2. Military Cap (Green).
  3. Military Cap (Taiga).
  4. Military Cap (Woodland).
  5. [HECU] Combat Helmet/M81 (Any Variant).
  6. [Combine] Conscript helmet (any)
  7. [Black Mesa] Security helmet (any)
  8. [Msc] (Any Variant).

NVGs:

  1. Nomex gloves (short) (REQUIRED)

Primary:

  1. AR-2.
  2. SMG 4.6mm.
  3. SPAS-12.
  4. HEAVY SMG. (RESIST)
  5. Pulse SMG.
  6. Ordinal AR-1.
  7. AK74 (Any Variant).
  8. Colt M4A1 (Any Variant).
  9. FN FAL (Any Variant).
  10. M14.
  11. M16.
  12. G3.

Secondary:

  1. USP Match 9mm.
  2. SIG Pistols (Any Variant).
  3. (HL) Revolver.

 

 

FAC, RTO, Team Leads:

 
Quote

Uniform:

  1. [Lambda] Rebel Fatigues (Green).
  2. [Lambda] Rebel Fatigues (Blue).
  3. [Lambda] Rebel Fatigues (Beige).

Vest:

  1. [Resistance] (All Variants).

Backpack:

  1. [Resistance] (All Variants).
  2. Any matching LR

Helmet:

  1. Military Cap (Grey).
  2. Military Cap (Green).
  3. Military Cap (Taiga).
  4. Military Cap (Woodland).
  5. [HECU] Combat Helmet/M81 (Any Variant).
  6. [Combine] Conscript helmet (any)
  7. [Black Mesa] Security helmet (any)
  8. [Msc] (Any Variant).

NVGs:

  1. Nomex gloves (short) (REQUIRED)

Primary:

  1. AR-2.
  2. SMG 4.6mm.
  3. SPAS-12.
  4. HEAVY SMG. (RESIST)
  5. Pulse SMG.
  6. Ordinal AR-1.
  7. AK74 (Any Variant).
  8. Colt M4A1 (Any Variant).
  9. FN FAL (Any Variant).
  10. M14.
  11. M16.
  12. G3.

Secondary:

  1. USP Match 9mm.
  2. SIG Pistols (Any Variant).
  3. (HL) Revolver.

 

 

Medics:

 
Quote

Uniform:

  1. [Lambda] Rebel Fatigues (Medic).

Vest:

  1. [Resistance] (All Variants).

Backpack:

  1. [Resistance] (All Variants).

Helmet:

  1. Military Cap (Grey).
  2. Military Cap (Green).
  3. Military Cap (Taiga).
  4. Military Cap (Woodland).
  5. [HECU] Combat Helmet/M81 (Any Variant).
  6. [Combine] Conscript helmet (any)
  7. [Black Mesa] Security helmet (any)
  8. [Msc] (Any Variant).

NVGs:

  1. Nomex gloves (short) (REQUIRED)

Primary:

  1. SMG 4.6mm.
  2. SPAS-12.
  3. HEAVY SMG. (RESIST)
  4. AK74 (Any Variant).
  5. Colt M4A1 (Any Variant).
  6. FN FAL (Any Variant).
  7. M14.
  8. M16.
  9. G3.

Secondary:

  1. USP Match 9mm.
  2. SIG Pistols (Any Variant).
  3. (HL) Revolver.

 

 

Riflemen:

 
Quote

Uniform:

  1. [Lambda] Rebel Fatigues (Green).
  2. [Lambda] Rebel Fatigues (Blue).
  3. [Lambda] Rebel Fatigues (Beige).

Vest:

  1. [Resistance] (All Variants).

Backpack:

  1. [Resistance] (All Variants).

Helmet:

  1. Military Cap (Grey).
  2. Military Cap (Green).
  3. Military Cap (Taiga).
  4. Military Cap (Woodland).
  5. [HECU] Combat Helmet/M81 (Any Variant).
  6. [Combine] Conscript helmet (any)
  7. [Black Mesa] Security helmet (any)
  8. [Msc] (Any Variant).

NVGs:

  1. Nomex gloves (short) (REQUIRED)

Primary:

  1. SMG 4.6mm.
  2. SPAS-12.
  3. HEAVY SMG. (RESIST)
  4. AK74 (Any Variant).
  5. Colt M4A1 (Any Variant).
  6. FN FAL (Any Variant).
  7. M14.
  8. M16.
  9. G3.

Secondary:

  1. USP Match 9mm.
  2. SIG Pistols (Any Variant).

 

 

AutoRiflemen:

 
Quote

Uniform:

  1. [Lambda] Rebel Fatigues (Green).
  2. [Lambda] Rebel Fatigues (Blue).
  3. [Lambda] Rebel Fatigues (Beige).

Vest:

  1. [Resistance] (All Variants).

Backpack:

  1. [Resistance] (All Variants).

Helmet:

  1. Military Cap (Grey).
  2. Military Cap (Green).
  3. Military Cap (Taiga).
  4. Military Cap (Woodland).
  5. [HECU] Combat Helmet/M81 (Any Variant).
  6. [Combine] Conscript helmet (any)
  7. [Black Mesa] Security helmet (any)
  8. [Msc] (Any Variant).

NVGs:

  1. Nomex gloves (short) (REQUIRED)

Primary:

  1. M60.
  2. RPK.
  3. M249.
  4. FN Minimi.

Secondary:

  1. USP Match 9mm.
  2. SIG Pistols (Any Variant).
  3. (HL) Revolver.

 


General Equipment:

 
Quote

MAT:

  1. RPG-7
  2. MAAWS.

Melee:

  1. Stun Stick.
  2. Crowbar.

Throwables:

  1. Smokes (including colored)
  2. Molotov (1x per person)

 

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset (2024 V8)

 

Edited by Melo

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