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The Great Crusade (Operation Market Garden) (US) #12 [1st Main]

    

Jerichron
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Event details

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  ++MISSION BRIEFING++

   “The August battles have done it and the enemy in the west has had it. . . . Two and a half
months of bitter fighting have brought the end of the war in Europe in sight, almost
within reach . . . ”
 ―General Dwight D. Eisenhower

 

Mission Summary:

After months of preparation, the joint British-American Operation Market Garden is ready to commence. Extensive fighting across Europe has significantly weakened the German war machine, and this operation's impact will bring the Allied forces closer to the heartland of Germany. Your platoon has been assigned the crucial task of securing the bridges in this region of Holland and fending off German counterattacks until XXX Corps can reach your positions. Local units of the French and Dutch resistance have been mobilized to secure your Landing Zones and will provide ongoing support throughout the operation. Additionally, Allied air support will be available on call for the duration of the mission.

Objectives:

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1. Secure a landing Zone and deploy paratroops.

  1. (Free French && Dutch Forces) Secure Le Champ De Trou and mark the LZ for incoming Allied Paradrops.
  2. Hold the Landing Zone against Axix counter attacks.

 

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2. Secure the town and the Bridge crossings.

  1. Push Axis forces out of the nearby town and secure the bridges leading to the north.
  2. Eliminate AA sites as encountered to assist in RRR delivery and RPTR Airstrikes.

 

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3. Secure the town and the bridge, and hold until relieved.

  1. Advance through Axis defenses to secure the town and both bridge entrances.
  2. Secure local command posts to delay or prevent a German counterattack aimed at retaking the bridge. Each captured command post will be rewarded with additional defensive equipment upon taking the town and bridge.
  3. Eliminate AA sites encountered to support RRR delivery and facilitate RPTR airstrikes.

Mission Notes:

CIVILIANS: Civilians will not be present withing the Area of Operations.
RRR: Delivered with each reinforcement wave.
ASSET RRR: Withdraw from front line and ping Zeus.
RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme.

SPECIAL CRITERIA:

- RPTR will begin the mission delivering paratroops to the AO and drop zone following which they will switch into P-47 Thunderbolts.

- French and Dutch resistance elements will not have a briefing time and will be immediatly in the AO as the template is loaded.

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

CoZeus: @UNREALARCLITE

CoZeus: OPEN

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PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) @riccardi48
  • PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) @LurkerOne
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) @KingShibe
  • Alpha Radioman (TL TAGS, NCO) @Melo
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Alpha Squad Machine Gunner: (on the day)
  • 1x Alpha Squad Machine Gunner Assistant: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Alpha Squad AutoRifleman: (on the day)
  • 3x Alpha Squad Rifleman: (on the day)

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Radioman (TL TAGS, NCO) @SilentGunner13
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Bravo Squad Machine Gunner: (on the day)
  • 1x Bravo Squad Machine Gunner Assistant: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Bravo Squad AutoRifleman: (on the day)
  • 3x Bravo Squad Rifleman: (on the day)

CHARLIE SQUAD (Resistance):

  • Charlie Squad Lead (SL TAGS, Officer) @Silberjojo
  • Charlie Radioman (TL TAGS, NCO) @colt92
  • Charlie Squad Medic (MEDIC TAGS, Specialist) @TheSalader
  • 1x Charlie Squad Machine Gunner: (on the day)
  • 1x Charlie Squad Machine Gunner Assistant: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Charlie Squad AutoRifleman: (on the day)
  • 3x Charlie Squad Rifleman: (on the day)

DELTA SQUAD (Resistance):

  • Delta Squad Lead (SL TAGS, Officer) OPEN
  • Delta Radioman (TL TAGS, NCOOPEN
  • Delta Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Delta Squad Machine Gunner: (on the day)
  • 1x Delta Squad Machine Gunner Assistant: (on the day)
  • Delta Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Delta Squad AutoRifleman: (on the day)
  • 3x Delta Squad Rifleman: (on the day)

 

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Douglas C-47 Skytrain -> P-47 Thunderbolt (RPTR 1-1):

  • RPTR Pilot/Lead (Fixed Wing Tags, Officer) @AntiMatter

Douglas C-47 Skytrain -> P-47 Thunderbolt (RPTR 1-2):

--SLOTTING--

++RESTRICTIONS++

  1. Only Weapons and equipment from the Iron Front, Faces of War and Operation Spearhead mods may be used within the mission.
  2. Short Range Radios are prohibited (RPTR Elements Exempt).
  3. Only Radiomen are permitted to carry Long Range Radios.
  4. Night vision equipment is prohibited.
  5. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt).
  6. Looting of enemy primary weapons is without Zeus permission is prohibited.
  7. Rifle Grenades are permitted to be taken by one member of each Squad.
  8. Only PLTHQ, Squad Leads and Team Leads are permitted whistles.
  9. SMGs For Americans are limited to 30Rnd Stick magazines.
  10. The AutoRifleman in each squad takes the Browning M1918A2 or BAR.
  11. The MachineGunner in each squad takes the Browning M1919A4/A6 or 30. cal.
  12. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation.
  13. Scoped weapons are not permitted unless listed explicitly on the weapons list.

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.
  5. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced.
  6. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. 

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

PLTN Lead:

Quote

Uniform:

  1. [US] M-1943 AB (Choose Appropriate Rank).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (Captain).
  2. US Helmet, M1 (Folded).
  3. US Helmet, M1 (Opened).
  4. US Helmet, M1 (Net Band).
  5. US Helmet, M1 (Net Band, Folded).
  6. US Helmet, M1 (Net Band, Opened).
  7. US Helmet, M1 (Net).
  8. US Helmet, M1 (Net, Folded).
  9. US Helmet, M1 (Net, Opened).
  10. US Helmet, M1 (Scrim).
  11. US Helmet, M1 (Scrim, Folded).
  12. US Helmet, M1 (Scrim, Opened).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1A1 Thompson.
  4. M3 Grease Gun.

Secondary:

  1. Colt M1911.

Squad Leads:

Quote

Uniform:

  1. [US] M-1943 AB (Choose Appropriate Rank).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (NCO).
  2. US Helmet, M1 (Net, NCO).
  3. US Helmet, M1 (Scrim, NCO).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1903A3 Springfield Rifle.
  4. M1A1 Thompson.
  5. M3 Grease Gun.

Secondary:

  1. Colt M1911.

FAC, RTO, Team Leads:

Quote

Uniform:

  1. [US] M-1943 AB (Choose Appropriate Rank).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (NCO).
  2. US Helmet, M1 (Net, NCO).
  3. US Helmet, M1 (Scrim, NCO).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1903A3 Springfield Rifle.
  4. M1A1 Thompson.
  5. M3 Grease Gun.

Secondary:

  1. Colt M1911.

Medics:

Quote

Uniform:

  1. [US] M-1943 AB (Choose Appropriate Rank).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (Medic).
  2. US Helmet, M1 (Medic, Folded).
  3. US Helmet, M1 (Medic, Opened).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1903A3 Springfield Rifle.
  4. M1A1 Thompson.
  5. M3 Grease Gun.

Secondary:

  1. Colt M1911.

Machine Gunner:

Quote

Uniform:

  1. [US] M-1943 AB (Choose Appropriate Rank).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (Folded).
  2. US Helmet, M1 (Opened).
  3. US Helmet, M1 (Net Band).
  4. US Helmet, M1 (Net Band, Folded).
  5. US Helmet, M1 (Net Band, Opened).
  6. US Helmet, M1 (Net).
  7. US Helmet, M1 (Net, Folded).
  8. US Helmet, M1 (Net, Opened).
  9. US Helmet, M1 (Scrim).
  10. US Helmet, M1 (Scrim, Folded).
  11. US Helmet, M1 (Scrim, Opened).

Primary:

  1. M1919 Browning Machine Gun.

Secondary:

  1. Colt M1911.

AutoRifleman:

Quote

Uniform:

  1. [US] M-1943 AB (Choose Appropriate Rank).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (Folded).
  2. US Helmet, M1 (Opened).
  3. US Helmet, M1 (Net Band).
  4. US Helmet, M1 (Net Band, Folded).
  5. US Helmet, M1 (Net Band, Opened).
  6. US Helmet, M1 (Net).
  7. US Helmet, M1 (Net, Folded).
  8. US Helmet, M1 (Net, Opened).
  9. US Helmet, M1 (Scrim).
  10. US Helmet, M1 (Scrim, Folded).
  11. US Helmet, M1 (Scrim, Opened).

Primary:

  1. M1918 Browning Automatic Rifle.

Secondary:

  1. Colt M1911.

Riflemen:

Quote

Uniform:

  1. [US] M-1943 AB (Choose Appropriate Rank).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (Folded).
  2. US Helmet, M1 (Opened).
  3. US Helmet, M1 (Net Band).
  4. US Helmet, M1 (Net Band, Folded).
  5. US Helmet, M1 (Net Band, Opened).
  6. US Helmet, M1 (Net).
  7. US Helmet, M1 (Net, Folded).
  8. US Helmet, M1 (Net, Opened).
  9. US Helmet, M1 (Scrim).
  10. US Helmet, M1 (Scrim, Folded).
  11. US Helmet, M1 (Scrim, Opened).

DMR:

  1. M1903A4 Springfield Rifle(Scope).

Primary:

  1. M1 Garand.
  2. M1 Carbine.

Secondary:

  1. Colt M1911.

Resistance:

Quote

Uniform:

  1. Any uniform begining with FFI.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).
  3. FFI Web Belt.

Helmet:

  1. FR Adrian Mle. 1926.
  2. FR Adrian Mle. 1926 (Medic).
  3. Any Hat Beginning with CIV.

DMR:

  1. M1903A4 Springfield Rifle(Scope).
  2. Kar 98k (ZF39).

Primary:

  1. MAS 49.
  2. Lee-Enfield No. 1 Mk.III.
  3. Lee-Enfield No. 4 Mk.I.
  4. Kar 98k.
  5. Fusil Mle. 208 12G.
  6. MP 40.
  7. Sten Mk. II.

Primary Machine Gunner:

  1. MG 42.
  2. MG 34.
  3. M1919 Browning Machine Gun.
  4. Bren MkII.

Primary AutoRifleman:

  1. MAS FM29/29 Chattellerault.
  2. FM Mle. 1924 M29.
  3. M1918 Browning Automatic Rifle.

Secondary:

  1. Colt M1911.
  2. Luger.
  3. Browning Hi-Power.
  4. Webley Mk VI Revolver.

KNGT Crew:

Quote

Uniform:

  1. US Winter Jacket (Any).
  2. US Winter Combat Jacket (Any).

Vest:

  1. [US] Web Gear.
  2. [US] Web Gear OD7.

Helmet:

  1. [US] M2 Helmet.

Primary:

  1. M1A1 Thompson.
  2. M3 Grease Gun.
  3. M1 Carbine.

Secondary:

  1. Colt M1911.

RPTR Crew:

Quote

Uniform:

  1. US Pilot (Any).
  2. US Flight Jacket (Any).
  3. US Flight Suit (Any).

Vest:

  1. US Pilot Lifevest.
  2. US B/3 Life preserver.

Helmet:

  1. US Pilot's Helmet.
  2. US Flight Helmet (Any).

Secondary:

  1. Colt M1911.

General Equipment:

Quote

MAT:

  1.  M1A1 Bazooka.

Binoculars:

  1. American Binoculars.
  2. Binoculars (US).

LR Backpack:

  1. US Packboard, 1943 (Musette, SCR300).
  2. US Packboard, 1943 (SCR300).
  3. US Radio, SCR300.
  4. US Radio, SCR300 (Bandoleer).

Backpack:

  1. Any American Backpack from Spearhead, US Equipment Expanded or IFA. (Please attempt to match backpacks with your role and class.).

Flamethrower:

  1. Primary: M2 Flamethrower (Burn Em Mod).
  2. Backpack: M2 Balloons (Burn Em Mod).

Squad Communications Equipment:

  1. Signal Whistle.
  2. Flare Gun.

Parachute:

  1. US Type-5 parachute.

Explosives Equipment:

Grenades:

  1. Mk2 Grenade.
  2. Any Colored Smoke Grenade.

Explosives:

  1. M1A1 Bangalore Torpedo.
  2. TNT 1/2 Pound Charge.

Detonators:

  1. Detonator.

Melee:

  1. Rifle Attached Bayonets.
  2. WW2 German Knife.
  3. Sapper Shovel.

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset Download Link
  • Size: 58GB.
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