This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Endless Legend, in which players will seek to guide their own nations to survival in a time of great upheaval. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Endless Lrgend multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments.
++SLOTTING++
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Once the first session is concluded additional info will be added here with nation pictures.
Players (8 Max):
Broken Lords
Player: @Jerichron
Intro:
Ardent Mages
Player: OPEN
Intro:
The Cultists
Player: OPEN
Intro:
Vaulters
Player: OPEN
Intro:
Necrophages
Player: OPEN
Intro:
Kapaku
Player: OPEN
Intro:
Roving Clans
Player: OPEN
Intro:
Wild Walkers
Player: OPEN
Intro:
Morgawr
Player: OPEN
Intro:
Allayi
Player: OPEN
Intro:
Forgotten
Player: OPEN
Intro:
--SLOTTING--
++EVENT RULES++
General:
Players participating do not require Game DLC due to game host sharing.
There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session.
No METAGaming or Exploits.
The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost.
Players are not allowed to destroy other player's nations before turn 50.
Combat where possible will be auto resolved to speed up game progress.
Turn and Battle timer will be enabled to avoid game freezes.
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