
Weltkrieg #2 - MAIN MISSION - NISEI

Event created by Sarissa
Event details
WELTKRIEG #2
SICILY, 1943
++MISSION BRIEFING++
"Go for broke." - US 442nd Infantry Regiment motto
Mission Summary:
July, 1943. Operation Husky is well underway and our beachheads on Sicily are secure. The task that lies ahead of us now is clearing defensive positions to prevent Wehrmacht reinforcements from preparing a major counterattack to push us back to our unloading zones. The 442nd has been deployed to Europe to help in the liberation. This is our first test; if we want to earn the trust of our countrymen we need to give it everything we got.
Our orders are to secure High Point 247; codenamed FREDRICKSBURG. It's a pretty dominating piece of terrain; and would allow us to easily spot any coming attacks before they get a chance to really get going. However; to get there we need to clear out Agios Dionysios first; codename WISCONSIN. The town isn't too large; but it seems that a forward detachment of Fallschirmjäger have replaced the Italians that were in the town previously. We don't know how motivated these troops are; but they've got a reputation so some Shermans have been attached to the task group to help punch through the German defences. You have an expected 2 hour window for this attack. Let's get to it.
Objectives:
- Breach defences at Agios Dionysios
- Capture Hill 247
CIVILIANS: Civilians will not be present within the Area of Operations.
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
PLTN COMMAND SQUAD:
- PLTN LT (PLTN TAGS ONLY, Officer) @Jerichron
- PLTN Sergeant (PLTN 2ic TAGS, Officer) OPEN
- PLTN Radioman OPEN
- PLTN Medic (MEDIC TAGS, Specialist) OPEN
- PLTN MG Gunner (.30 cal) @colt92
- PLTN MG Assistant OPEN
ABLE
- Sergeant (SL TAGS, Officer) OPEN
- RTO (TL TAGS, NCO) @Bashfulvideos
- Squad Medic (MEDIC TAGS, Specialist) OPEN
- BAR Gunner: (on the day)
- Grenadier: (on the day)
- Rifleman: (on the day)
- Corporal (TL TAGS, NCO) OPEN
- 3x Rifleman: (on the day)
BAKER
- Sergeant (SL TAGS, Officer) @Eaglestrike
- RTO (TL TAGS, NCO) OPEN
- Squad Medic (MEDIC TAGS, Specialist) OPEN
- BAR Gunner: (on the day)
- Grenadier: (on the day)
- Rifleman: (on the day)
- Corporal (TL TAGS, NCO) OPEN
- 3x Rifleman: (on the day)
CHARLIE
- Sergeant (SL TAGS, Officer) OPEN
- RTO (TL TAGS, NCO) OPEN
- Squad Medic (MEDIC TAGS, Specialist) OPEN
- BAR Gunner: (on the day)
- Grenadier: (on the day)
- Rifleman: (on the day)
- Corporal (TL TAGS, NCO) OPEN
- 3x Rifleman: (on the day)
KICKER-1 (M4 SHERMAN)
- Commander (COMMANDER TAGS) @LurkerOne
- Gunner (GUNNER TAGS) @TheSalader
- Driver (DRIVER TAGS) OPEN
- Loader: (on the day)
- Hull Gunner: (on the day)
--SLOTTING--
++RESTRICTIONS++
- Only Weapons and equipment from the Iron Front, Faces of War and Operation Spearhead mods may be used within the mission.
- Short Range Radios are prohibited (RPTR Elements Exempt).
- Only Radiomen are permitted to carry Long Range Radios.
- Night vision equipment is prohibited.
- BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt).
- Looting of enemy primary weapons is without Zeus permission is prohibited.
- Rifle Grenades are permitted to be taken by one member of each Squad.
- Only PLTHQ, Squad Leads and Team Leads are permitted whistles.
- SMGs For Americans are limited to 30Rnd Stick magazines.
- The AutoRifleman in each squad takes the BAR.
--RESTRICTIONS--
++NOTES++
- The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
- Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted.
- Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
- To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.
- Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced.
- To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading.
--NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
YOU SPAWN WITH CORRECT WEAPONS, UNIFORM AND WEBBING
- Riflemen may take an M1 Garand (not sniper) or an M1 Carbine.
- SLs & TLs may take an M1 Thompson
- ARs carry BARs
- Only the MG gunner may take a .30 cal
- 1 Garand with rifle grenade launcher per squad
- 1 Bazooka per squad
- Tank crew may take the Grease Gun
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
- Name: FK #4 Custom Mission Server
- IP: arma4.fkservers.eu
- Port: 2402
- Password: On Request
- Modset Download Link
- Size: 58GB.
Edited by Sarissa