Event created by Jerichron
++MISSION BRIEFING++
"First, I want you to go to the Jedi Temple. We will catch them off balance. Do what must be done, Lord Vader. Do not hesitate; show no mercy."
―Darth Sidious to his new apprentice Darth Vader
Order 66 has been executed, following an executive order delivered directly from the Chancellor's Office to all active branches of the GAR. The Jedi have been officially declared enemies of the Republic, and their elimination is deemed necessary to secure the safety of the New Galactic Order. A detachment from the 501st Legion has already commenced operations on Coruscant, but it is imperative to secure all other Jedi Order bases.
Your detachment has been tasked with securing the Jedi Enclave on Dantooine and eradicating the Jedi presence on the planet. Our fleet elements have established a blockade around the planet, but the planetary shields, controlled by the Dantooine Planetary Defense Forces, also known as "The Khoonda Militia," are obstructing our efforts to seize control of the Jedi Enclave and its surroundings.
Your mission objectives are to eliminate the militia forces guarding the Enix Relay, disable the shield protecting the Jedi Temple, and eliminate the remaining Temple Guard and Jedi Knights safeguarding the temple. No Jedi are to be spared...
FOR THE CHANCELLOR!
Objectives:
- Push through Khoonda Militia Elements and secure the Enix Relay Facility deactivating the shield guarding the Jedi Temple/Enclave.
- Assault the Jedi Temple/Enclave and eliminate any and all Temple Guard and Jedi within the temple.
- Prevent/Intercept and attempt by the Jedi to escape the planet.
Mission Notes:
CIVILIANS: Yes Avoid Civilian Deaths unless in conflict with specified conditions of Order 66.
RRR: Air Delivered via LAAT.
ASSET RRR: Withdraw from frontline and ping Zeus.
RESPAWNS: Zeus Discretion will aim for 5x mins between death and respawn.
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
CoZeus: OPEN
CoZeus: OPEN
PLTN COMMAND SQUAD:
- PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
- PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN
- PLTN Medic (MEDIC TAGS, Specialist) OPEN
ALPHA SQUAD:
- Alpha Squad Lead (SL TAGS, Officer) OPEN
- Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
- Alpha Squad Team Leader (TL TAGS, NCO) @EpsilonNiner [Reg+]
- Alpha Squad Autorifleman : (on the day)
- 2x Alpha Squad Rifleman: (on the day)
- Alpha Squad Team Leader (TL TAGS, NCO) OPEN
- Alpha Squad Autorifleman : (on the day)
- 2x Alpha Squad Rifleman: (on the day)
BRAVO SQUAD:
- Bravo Squad Lead (SL TAGS, Officer) OPEN
- Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
- Bravo Squad Team Leader (TL TAGS, NCO) OPEN
- Bravo Squad Autorifleman : (on the day)
- 2x Bravo Squad Rifleman: (on the day)
- Bravo Squad Team Leader (TL TAGS, NCO) OPEN
- Bravo Squad Autorifleman : (on the day)
- 2x Bravo Squad Rifleman: (on the day)
CHARLIE SQUAD:
- Charlie Squad Lead (SL TAGS, Officer) OPEN
- Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
- Charlie Squad Team Leader (TL TAGS, NCO) OPEN
- Charlie Squad Autorifleman : (on the day)
- 2x Charlie Squad Rifleman: (on the day)
- Charlie Squad Team Leader (TL TAGS, NCO) OPEN
- Charlie Squad Autorifleman : (on the day)
- 2x Charlie Squad Rifleman: (on the day)
DELTA SQUAD (ARC):
- Delta Squad Lead (SL TAGS, Officer) (on the day)
- Delta Squad Medic (MEDIC TAGS, Specialist) (on the day)
- Delta Squad Team Leader (TL TAGS, NCO) (on the day)
- Delta Squad Autorifleman : (on the day)
- 2x Delta Squad Rifleman: (on the day)
- Delta Squad Team Leader (TL TAGS, NCO) (on the day)
- Delta Squad Autorifleman : (on the day)
- 2x Charlie Squad Rifleman: (on the day)
All Terrain Tactical Enforcer (AT-TE) (KNGT 1-1):
- KNGT Commander (KNGT Commander Tags, Officer) @colt92
- KNGT Gunner (KNGT Gunner Tags, Specialist) @TheSalader
- KNGT Driver (KNGT Driver Tags, Specialist) OPEN
--SLOTTING--
++RESTRICTIONS++
-
Only Weapons and equipment from the following mods may be used in this mission.
- Legion Base - .
- 3AS - .
- 212th - .
- JLTS - .
- Looting of enemy primary weapons is prohibited.
- All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited.
- One squad deployable energy shield (Under Grenades) is permitted per squad.
- Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad.
- Rifleman mag size limit raised to 60 rounds per magazine.
- Standard Scope Limit raised to 5x times magnification.
- Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds.
- Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time.
- Star Wars Medical items aside from those mentioned in ruless 8# and 9# may not be taken.
- SLs are allowed to designate one Trooper within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack.
- Multi-shot grenade launcher ammunition is prohibited for all units, except for ARC and Commando Troops.
- MAT Magazine limit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total.
- Thermal Scopes in the DMR role are permissible.
- ARC Squads are permitted to take up to 18.1x Scopes in the DMR role.
- Republic Commandos are permitted to take up to 100x Magazines in mission.
RPTR:
- Flight Characteristics and Gameplay have been drastically changed from standard by WebKnights Avionics.
- Arc-170 Spacecraft are not permitted to take standard pylon weaponry aside from those provided in WebKnights Avionics.
- Y-Wing Aircraft are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Bombs and unguided munitions are permitted.
- LAAT Gunships are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Unguided munitions from non WebKnights Avionics are permitted.
- These rules are intended to take advantage of the changes to AI and spirit of dog-fighting encouraged by WebKnights Avionics. If there are perceived issues with the changes listed above please take it up with the event host.
--RESTRICTIONS--
++NOTES++
- The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
- Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
- To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions.
- Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission.
- Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee.
- Delta Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads with first choices for the Squad being taken from Charlie.
- RPTR G-forces have been significantly reduced for these missions and G-force reducing uniforms/equipment should not be a consideration in setup time.
--NOTES--
++EQUIPMENT++
Note:
- FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
PLTN Lead:
QuoteUniform:
- Clone marshal commander armor (501st Vaughn).
- Clone marshal commander armor.
Vest:
- Clone Trooper Commander Vest.
Helmet:
- Clone Trooper P2 helmet.
- Clone airborne helmet.
- Clone Trooper P2 helmet (501st Any).
- Clone airborne helmet (501st Any).
Primary:
- [3AS] DC-15A GL Rifle.
- [3AS] DC-15A Rifle.
- [3AS] DC-15C.
- [3AS] DC-15C GL Rifle.
- [3AS] DC-15S Carbine.
Secondary:
- [3AS] DC-17S Sidearm.
Squad Leads:
QuoteUniform:
- Clone trooper armor (501st Any).
- Clone trooper armor.
Vest:
- [327th] Sergeant Vest [A].
- [327th] Sergeant Vest [B].
- [327th] Sergeant Vest [C].
Helmet:
- Clone Trooper P2 helmet.
- Clone airborne helmet.
- Clone Trooper P2 helmet (501st Any).
- Clone airborne helmet (501st Any).
Primary:
- [3AS] DC-15A GL Rifle.
- [3AS] DC-15A Rifle.
- [3AS] DC-15C.
- [3AS] DC-15C GL Rifle.
- [3AS] DC-15S Carbine.
Secondary:
- [3AS] DC-17S Sidearm.
FAC, RTO, Team Leads, Drone Operator, PLTNHQ Riflemen:
QuoteUniform:
- Clone trooper armor (501st Any).
- Clone trooper armor.
Vest:
- [327th] RTO Platoon Staff Vest [A]. PLTHQ RTO/FAC Only.
- [327th] RTO Platoon Staff Vest [B]. PLTHQ RTO/FAC Only.
- [327th] Platoon Staff Vest [A]. PLTHQ Only.
- [327th] Platoon Staff Vest [B]. PLTHQ Only.
- Clone Trooper Kama.
Helmet:
- Clone Trooper P2 helmet.
- Clone airborne helmet.
- Clone Trooper P2 helmet (501st Any).
- Clone airborne helmet (501st Any).
Primary:
- [3AS] DC-15A GL Rifle.
- [3AS] DC-15A Rifle.
- [3AS] DC-15C.
- [3AS] DC-15C GL Rifle.
- [3AS] DC-15S Carbine.
Secondary:
- [3AS] DC-17S Sidearm.
Medics:
QuoteUniform:
- Clone trooper armor (501st medic).
Vest:
- [327th] Medic Platoon Staff Vest [A]. PLTHQ Only.
- [327th] Medic Platoon Staff Vest [B]. PLTHQ Only.
- [327th] Medic Vest [B].
- [327th] Medic Vest [B].
Helmet:
- Clone Trooper P2 helmet (501st Any).
- Clone airborne helmet (501st Any).
Primary:
- [3AS] DC-15A Rifle.
- [3AS] DC-15C.
- [3AS] DC-15S Carbine.
Secondary:
- [3AS] DC-17S Sidearm.
Riflemen:
QuoteUniform:
- Clone trooper armor (501st Any).
- Clone trooper armor.
Vest:
- [327th] Sidearm Holster.
Helmet:
- Clone Trooper P2 helmet.
- Clone Trooper P2 helmet (501st Any).
Primary:
- [3AS] DC-15A Rifle.
- [3AS] DC-15C.
- [3AS] DC-15S Carbine.
Secondary:
- [3AS] DC-17S Sidearm.
AutoRiflemen:
QuoteUniform:
- Clone trooper armor (501st Any).
- Clone trooper armor.
Vest:
- [327th] Sidearm Holster.
- Clone Trooper Kama.
Helmet:
- Clone Trooper P2 helmet.
- Clone Trooper P2 helmet (501st Any).
Primary:
- [3AS] DC-15L Rifle.
- [212th] Z-6 Rotary Cannon (Mk. C)
Secondary:
- [3AS] DC-17S Sidearm.
Galactic Marine Trooper:
QuoteUniform:
- 21st Clone P2 H-Armor.
Vest:
- 21st Clone H-trooper (Any).
Helmet:
- 21st Clone trooper P2 helment illium.
Primary:
- [3AS] DC-15A Rifle.
- [3AS] DC-15C.
- [3AS] DC-15S Carbine.
Secondary:
- [3AS] DC-17S Sidearm.
Backpack:
- 21st Clone H-trooper backpack.
ARC Trooper:
QuoteUniform:
- [3AS] Phase 1 Armor (Captain). SL
- [3AS] Phase 1 Armor (Commander). TL
- [3AS] Phase 1 Armor (Lieutenant). RIFLEMEN
Vest:
- Clone ARC Trooper Vest (ARC Predator). SL
- Clone ARC Trooper Vest (ARC Blitz). TL
- Clone ARC Trooper Vest. RIFLEMEN
Helmet:
- [3AS] Phase 1 Captain. SL
- [3AS] Phase 1 Commander. TL
- [3AS] Phase 1 Lieutenant. RIFLEMEN
Primary:
- [3AS] DC-15A Rifle.
- [3AS] DC-15C.
- [3AS] DC-15S Carbine.
- [3AS] Westar-M5 GL Rifle.
- [3AS] Westar-M5 Rifle.
Secondary:
- [3AS] DC-17S Sidearm.
- [3AS] Dual DC-17S Sidearm.
- [3AS] DC-15A Sidearm.
Republic Commando:
QuoteNotes:
- Republic Commandos may choose to be color coded or not during setup time by selection of the Boss, Fixer, Sev and Scorch uniforms helmets and vests.
- The [3AS] DC-17M Carbine is configured by choice of ammunition and each configuration is available to a specific role each commando fills. Technician may act as a double for any role.
Uniform:
- [3AS] Republic Katarn Armor.
Vest:
- [3AS] Republic Katarn Team Leader Pauldron. Squad Lead.
- [3AS] Republic Katarn Sniper Vest. Marksman.
- [3AS] Republic Katarn Demolitions Pack. Demolitions Expert.
- [3AS] Republic Katarn Technician Pack. Technician.
Helmet:
- [3AS] Republic Katarn Helmet.
Primary:
- [3AS] DC-17M Carbine.
Secondary:
- [3AS] DC-15A Sidearm.
Equipment && Ammo:
- 100 Round EC40 Cell. All
- 5 Rnd EC80 Charge Cell. Marksman.
- Anti Material Charge. Demolitions Expert.
KNGT Crew:
QuoteUniform:
- Clone Trooper P2 helmet.
- Clone Trooper P2 helmet (501st Any).
Vest:
- [327th] Specialist Vest.
Helmet:
- [3AS] Phase 2 Tanker Clone Helmet.
- [3AS] Phase 2 Tanker Clone Helmet (501st).
Primary:
- [3AS] DC-15A Rifle.
- [3AS] DC-15C.
- [3AS] DC-15S Carbine.
Secondary:
- [3AS] DC-17S Sidearm.
RPTR:
QuoteUniform:
- Clone Trooper P2 helmet.
- Clone Trooper P2 helmet (501st Any).
Vest:
- [327th] Sidearm Holster.
Helmet:
- [3AS] Pilot Helmet.
- [3AS] Pilot Helmet (Razor).
Primary:
- [3AS] DC-15A Rifle.
- [3AS] DC-15C.
- [3AS] DC-15S Carbine.
Secondary:
- [3AS] DC-17S Sidearm.
General Equipment:
QuoteLAT:
- RPS6 Disposable Rocket Launcher.
MAT:
- [3AS] RPS6 Heavy Projectile.
HAT:
- [3AS] PLX-1 Guided Missile Launcher Platform.
HAP:
- [3AS] Chaingun.
LR Radios:
- Clone Mini LR Pack.
- Clone RTO Backpack.
Binoculars:
- Clone Commander Electrobinocular. PLTHQ
- Clone Trooper Electrobinocular. [JLTS Mod] Non Thermal.
- [212th] Clone Scout Binoculars. PRHT
Jet/Jump Packs:
- Clone Trooper JT-12 Jetpack.
- Clone Trooper "Chicken" Jumppack.
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
- Name: FK #4 Custom Mission Server
- IP: arma4.fkservers.eu
- Port: 2402
- Password: On Request
- Modset 52GB.