
Empire At War #2 [First Main]

Event created by Sarissa
Event details
CHAPTER TWO
THE FALL
++MISSION BRIEFING++
"Wait, I’m just a tourist!” — Cassian Andor
We've tested the Corpo defences, and they are lacking. It would seem that the Corpo security are nowhere near as trained as their propaganda makes out. Our raid on Patras was a success, though we unfortunately lost the smuggler. However, with the supplies we secured we are able to equip our volunteers into a a true Rebel cell. Our commander managed to contact Home Base, and now the 1st Arcadian "Acklay" Brigade has been officially formed.
Our next objective is to break Imperial control over Arcadia. To achieve this, there are 2 major locations we must attack.
1) The Corporate Regional Headquarters at Diseko. - If we can interrupt the Corporate HQ, the security forces will be leaderless. Plus, we've learned that there are a pair of old LAAT gunships there waiting to be decommissioned. They'd make a fine addition to our new air force.
2) The Imperial Garrison in New Delphi. - If we can crush the garrison in New Delphi; the Imperials won't have and safe landing zones for their troops. All we need to do is capture the garrison and transmit a message to the Rebel Fleet. 3 Gunships have been made ready to protect Arcadian space, and the Rebellion can gain a key planet.
For the Rebellion!
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
PLTN COMMAND SQUAD:
- PLTN Commando Lead (PLTN TAGS ONLY, Officer) OPEN
- PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN
- PLTN Medic (MEDIC TAGS, Specialist) OPEN
- PLTN Rebel FAC (FAC) OPEN
ALPHA SQUAD:
- Alpha Squad Lead (SL TAGS, Officer) OPEN
- Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
- Alpha Squad Team Leader (TL TAGS, NCO) @Mingy NO TAGS
- 1x Alpha Squad Autorifleman: (on the day)
- 2x Alpha Squad Rifleman: (on the day)
- Alpha Squad Team Leader (TL TAGS, NCO) OPEN
- 1x Alpha Squad Autorifleman: (on the day)
- 2x Alpha Squad Rifleman: (on the day)
BRAVO SQUAD:
- Bravo Squad Lead (SL TAGS, Officer) OPEN
- Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
- Bravo Squad Team Leader (TL TAGS, NCO) OPEN
- 1x Bravo Squad Autorifleman: (on the day)
- 2x Bravo Squad Rifleman: (on the day)
- Bravo Squad Team Leader (TL TAGS, NCO) OPEN
- 1x Bravo Squad Autorifleman: (on the day)
- 2x Bravo Squad Rifleman: (on the day)
CHARLIE SQUAD:
- Charlie Squad Lead (SL TAGS, Officer) OPEN
- Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
- Charlie Squad Team Leader (TL TAGS, NCO) @EpsilonNinerNO TAGS
- Charlie Squad Autorifleman : (on the day)
- 2x Charlie Squad Rifleman: (on the day)
- Charlie Squad Team Leader (TL TAGS, NCO) OPEN
- 1x Charlie Squad Autorifleman: (on the day)
- 2x Charlie Squad Rifleman: (on the day)
RAPTOR:
-
N-1 Starfighter
- Pilot (FIXED WING TAGS): @AntiMatter NO TAGS
-
U-Wing
- Pilot (ROTARY TAGS): @Dog
--SLOTTING--
++RESTRICTIONS++
- MILITIA SQUADS start with limited equipment and are heavily encouraged to loot hostile bodies & equipment. You're supposed to be farmers and workmen starting a revolt.
- The above rule applies for enemy vehicles. They may be looted but will not be Zeus repaired in any way, you have no logistical element.
-
Only Weapons and equipment from the following mods may be used in this mission.
- Legion Base
- 3AS
- 212th
- JLTS
- 91st
- 327th
- JMSLLTE
- LFP
-
All weapons , uniforms, vests, helmets and other equipment from the 501st mod -
are prohibited, unless specifically named in the gear list.
- One squad deployable energy shield (Under Grenades) is permitted per squad.
- Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad.
- Rifleman mag size limit raised to 60 rounds per magazine.
- Standard Scope Limit raised to 5x times magnification.
- Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds.
- Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time.
- Star Wars Medical items aside from those mentioned in rules 8# and 9# may not be taken.
- Multi-shot grenade launcher ammunition is prohibited for all units.
- MAT Magazine limit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total.
- Thermal Scopes in the DMR role are permissible.
--RESTRICTIONS--
++NOTES++
- The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
- Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
- To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions.
- Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission.
- Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee.
--NOTES--
++EQUIPMENT++
Note:
- FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
Rebel Commandos:
Quote
- Uniforms: (All variants permitted except Snow/Desert)
- Commando Suit, Commando Raincoat, Commando Wear, Pathfinder Suit, Mimbanese Jacket, Jumpsuit, Coveralls, Guerrilla Apparel, Hunting Clothes, Farmer Outfit, Granit-B Suit, Looter Clothes (Leather Jacket), Tracksuit (Black)
- Vests: (All variants permitted except Snow/Desert)
- Slash Bandolier, Kipchack Vest, Officer Forced Field Chest Armour (Mudtrooper), Commando Bag, Commando Bandolier, Commando Belt, Commando Strap, Commando Vest, Pathfinder bags, Pathfinder belt, Pathfinder vest, Navytrooper Strip, Pilot Vest *the star wars versions*, Travel Vest
- Headgear:
- Avenger Helmet, Commando Helmet, Desert Helmet, Pathfinder Cap, Special Tactics Trooper Helmet, Beanie, Shemagh, Hardhat, Military Cap
- Weapons:
- Pistols:
- DC-17s, DC-1911, DL-18, DL-44, DT-12, EC-17, RK-3, Dymek Blaster
- Rifles/Carbines/Marksmen
- DC-15C, DC-15S, A280, A295, A300, A310, DH-17, E-11, ZTR-94
- Heavy Blasters
- DLT-19, RT-97C
- Launchers
- RPS-6
Pilot Equipment:
Quote
- Uniforms: (All variants permitted if they are the "Rebel" versions)
- Pilot Jacket, Pilot Overalls
- Vests:
- Pilot Vest, Pilot X-breather
- Headgear: (Take the helmet appropriate to your craft. If one is not listed, you may choose)
- Pilot Helmet (white), A-Wing Helmet, U-Wing Helmet, X-Wing Helmet, Y-Wing Helmet.
Bags (available to all):
Quote
- Bags:
- Bag, Belt Bag, Inivisible Backpack, Stormtrooper Bandolier, Stormtrooper Pouches, Field Backpack, Field Radiopack, Field small backpack, Survival Backpack, Clone trooper bags, Special Tactics LR
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
- Name: FK #4 Custom Mission Server
- IP: arma4.fkservers.eu
- Port: 2402
- Password: On Request
- Modset 56.30 GB (Size Calculation does not include mods currently in FK Standard Modset.)
Edited by Sarissa