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The rise of the rebelion [1st Main]

    

Melo
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Event details

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Star Wars Rebel Logo, symbol, meaning, history, PNG, brand


++MISSION BRIEFING++

"Lord Vader! It is my distinct pleasure and great honor to welcome you to Tatooine!"

Welcome to Tatooine, a planet ruled by scum, villainy and the galactic empire. Nonetheless this vast desert with the cover of sandstorms gives us an opportunity to rise up. By removing an galactic empire outpost and radar emplacements we will force the Galactic Empires destroyer to flee. This will give us time to prepare for a larger attack on the galactic empire, putting us one step closer to a free galaxy! be As per usual the odds are not in our favor, but we never lost hope.
May the force be with you!

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++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

CoZeus: OPEN

CoZeus: OPEN

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PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
  • PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, OfficerOPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

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ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad Autorifleman : (on the day)
  • 2x Alpha Squad Rifleman: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad Autorifleman : (on the day)
  • 2x Alpha Squad Rifleman: (on the day)

 

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad Autorifleman : (on the day)
  • 2x Bravo Squad Rifleman: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad Autorifleman : (on the day)
  • 2x Bravo Squad Rifleman: (on the day)

 

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • Charlie Squad Autorifleman : (on the day)
  • 2x Charlie Squad Rifleman: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • Charlie Squad Autorifleman : (on the day)
  • 2x Charlie Squad Rifleman: (on the day)

 

DELTA SQUAD:

  • Delta Squad Lead (SL TAGS, Officer) (on the day)
  • Delta Squad Medic (MEDIC TAGS, Specialist) (on the day)
  • Delta Squad Team Leader (TL TAGS, NCO) (on the day)
  • Delta Squad Autorifleman : (on the day)
  • 2x Delta Squad Rifleman: (on the day)
  • Delta Squad Team Leader (TL TAGS, NCO) (on the day)
  • Delta Squad Autorifleman : (on the day)
  • 2x Charlie Squad Rifleman: (on the day)

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Jedi:

  • Jedi Lead (on the day)
  • Jedi (on the day)
  • Jedi (on the day)
  • Jedi (on the day)

 

--SLOTTING--

++RESTRICTIONS++

  1. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - 501st.png.3934e484de7d99c2e67de984a24907b7.png are prohibited. 
  2. One squad deployable energy shield (Under Grenades) is permitted per squad.
  3. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad.
  4. Rifleman mag size limit raised to 60 rounds per magazine.
  5. Standard Scope Limit raised to 5x times magnification.
  6. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. 
  7. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time.
  8. Star Wars Medical items aside from those mentioned in ruless 8# and 9# may not be taken.
  9. SLs are allowed to designate one rifleman within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. (Jeri forced me too)

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  3. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. 
  4. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission.
  5. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee.
  6. The number of jedi will depend on the number of players.
  7. The jedi will be slotted on the day. given the popularity of the slot.

--NOTES--

 

++EQUIPMENT++ 

Note

  • FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

General Equipment:

Quote

Uniform:

  1. [RA] Commando raincoat (desert)
  2. [RA] Commando suit (desert)
  3. [RA] Commandos wear (desert)
  4. [RA] Pathfinder suit (desert)
  5. [RA] Pathfinder wear (sand)

Vest:

  1. [RA] Commando (any)
  2. [RA] Pathfinder (any)

Helmet:

  1. [RA] Commando helmet (desert)
  2. [RA] Commando helmet H (desert)
  3. Navy Helmet (brown)
  4. Navy Helmet+visor (brown)
  5. Desert Helmet
  6. Pathfinder cap(brown)

 

Backpack:

  1. Field backpack (any excluding snow variant)
  2. Field radiopack (any excluding snow variant)
  3. Field small pack (any excluding snow variant)
  4. Survival backpack (any excluding snow variant)


Weaponry:
 

Quote

Primary:

  1. [3AS] DC-15A Rifle
  2. [3AS] DC-15C.
  3. [3AS] DC-15S Carbine
  4. [3AS] DC-15S Carbine.
  5. A280 blaster rifle
  6. A295 blaster rifle
  7. A300 blaster rifle
  8. A300C blaster carbine
  9. A310 blaster rifle
  10. DH-17 blaster (pistol/rifle)
  11. [K] E-11

Secondary:

  1. DL-18 blaster pistol
  2. DL-44 heavy blaster pistol
  3. DT-12 heavy blaster pistol
  4. [3AS] DC-17S Sidearm

MAT:

  1. RPS-6 (JLTS mod) JLTS.png.b228d84f2244c20d668bf9d27c6b6500.png

AutoRifle:

  1. RT-97C heavy blaster rifle
  2. [3AS] DC-17S Sidearm


Jedi:

Quote

Uniform:

  1. Jedi uniform (Kella)
  2. Jedi uniform (Kella V2)

Vest:

  1. Jedi vest (Kella)
  2. Jedi vest (Kella V2)

Helmet:

  1. None
  2. Jedi cape

Faceware:

  1. Glasses or anything sensible
  2. Jedi cape
  3. Jedi grey cape

Backpack:

  1. [212] Jedi comlink

lightsaber:

  1. Lightsaber (Ken-Shi) (any)

Force (crystal):

  • Force: padawan
    • no other crystal allowed!
    • can be found in all mags section of arsenal

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset 56.30 GB (Size Calculation does not include mods currently in FK Standard Modset.).

Edited by Melo

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