The Crisis hits the Galaxy and then fucking dies [STELLARIS MP] (Continued)
Event created by Jerichron
Event details
EVENT SUMMARY:
This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments.
++SLOTTING++
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
NOTES:
Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details.
Details Template:
- Empire Name: Phaeron Empire
- Species Name: Sautekh
- Species: Necroid.
- Origin: Necrophage.
- Ethics: Egalitarian Militarist.
- Notes: Story Fluff here.
Government Types:
Democratic:
Player: @Prometheus13
- Empire Name: helosa mycelium
- Species Name: helosa
- Species: fungoid
- Origin: Life-seeded
- Ethics: spiritualist, egalitarian, xeno-phile
- Notes: the Helosan's have mostly lived comfortable and have a positive outlook in life, will it persevere as the learn they are not alone in the galaxy? they certainly hope so.
Player: @Panzerbaum
- Empire Name: Aussie Confederation
- Species Name: Aussie
- Species: Avian
- Origin: On the Shoulders of Giants
- Ethics: Militarist, Egalitarian, Materialist
- Notes:
Oligarchic:
Player: @Colek
- Empire Name: Deep Rock Galactic
- Species Name: Dwarf
- Species: Humanoid
- Origin: Void Dwellers
- Ethics: Industrial-Materialists
-
Notes:
Mission control got a little too bored of managing drunk dwarves kicking barrels into the launch bay and decided to "expand" their administrative scope. With profits soaring in the mining industry, the board of directors branched out to construction, transportation, and even military industries. Now, leaders of several industries run Deep Rock Galactic, as the newfound nation trying to live up to its name.
Player: @riccardi48
- Empire Name: Union of Dolph-man
- Species Name: Dolph-man
- Species: Aquatic.
- Origin: Ocean Paradise.
- Ethics: Xenophobe, Pacifist, Authoritarian.
- Notes: After overthrowing the humans that used to control the planet, the newly evolved Dolph-man looks to the stars from their ocean paradise weary if they are truly alone.
Dictatorial:
Player: @colt92
- Empire Name: Fawnian Technocracy
- Species Name: Fawnian.
- Species: Mammalian.
- Origin: Prosperous Unification.
- Ethics: Technocratic Dictatorship. Materialist, Pacifist, Xenophile.
- Notes: The Fawnian are a superintelligent race that devotes their efforts to scientific and philosophycal development. They consider war a waste of manpower and resources, and will seek the cooperation of other races.
Player: @Sasquatch Rick
-
Empire Name: The Grand Church of Gamera
Species Name: Gamerians
Species: Reptilian
Origin: Here be Dragons
Ethics: Authoritarian, Militarists, Spiritualists
Notes:
Imperial:
Player: @TheSalader
- Empire Name: Yag'garan Imperium
- Species Name: Yag'gar
- Species: Arthropoid
- Origin: Hegemon
- Ethics: Authoritarian, Militarist, Xenophile
-
Notes:
The Yag'garan, a powerful arthropoid fighter species. - For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky.
Player: @Resurge
- Empire Name: The United Imperial Hegemony of Peacoxia
- Species Name: Peacocks
- Species: Avians
- Origin: Knights of the Toxic God
- Ethics: Materialist Fanatic Xenophobes.
- Notes: Space. Peacocks.
Hive Mind:
Player: @Deltabacon
- Empire Name: Pybran Interstellar Social Hierarchy (PISH)
- Species Name: Pybran
- Species: Arthropoid
- Origin: Subterranean
-
Ethics: Hive Mind
-
Notes: Emerging from test tubes several hundred years ago with an appetite for propagating the species, the Pybrans stumbled upon the scientific writings of the creatures that had uplifted them and put them in stasis eons ago that were long gone. The hive mind eventually broke out to the surface of the planet but it was a bit chilly and rainy (Think Stoke or Grimsby of a mid-winter's night) so they stayed underground in vast, cavernous subterranean cities which they quickly adapted to their own use.
One day, a unit of the hive mind which had been rendered semi-autonomous fell off the bathtub, smacked his head on the sink and learned the secret of the flux capacitor - the key to FTL travel. The hivemind made a decision.
It was time for PISH to spread across the stars.
--
Biologically, the Pybrans are essentially massive bugs, but they've taken the unconventional decision of conversing with other, non-hive-mind species through teaching all of their envoys fluent Mancunian. 'Alright der our mate!' being their favourite greeting. Unfortunately, as they haven't yet left their home system, they've only managed to speak to a livestock species of furry mammals on the surface of their planet, with whom both conversations and relations have been disappointingly brief.
Player: @Slim
- Empire Name: THEM
- Species Name: Hem
- Species: Humanoid
- Origin: Progenitor Hive
- Ethics: hivemind
- Notes: a species of human like entities sharing a unified conscious
Machine Intelligence:
Player: @Jacob_Waltz
- Empire Name: Hezen Corrective
- Species Name: Hezen
- Species: Robot
- Origin: Resource Consolidation
- Ethics: Hive Mind
- Notes: Silicon entity dedicated to scientific research and overall expansion, desiring space enough to flourish and grow its knowledge base. An enigmatic entity that cares not whether organic life exists so long as it does not interfere in research opportunities. It is unknown whom created this entity, as its planet was wholly converted to a machine complex.
Player: @Spartan_MiniMe
- Empire Name: Silicron Collective Conciousness
- Species Name: Silicron
- Species: Robot
- Origin: Shattered Ring
- Ethics: Gestault Conciousness
- Notes: An enigmatic collection of networked machines, the Silicron collective arose out of the central science directorate research assistance subsystem of a now forgotten stellar empire. Their creators lived and died for the technological advancement of their species, a trait which the Silicrons seem to have inherited. No cost is too great for the advancement of their technology, a goal the conciousness refers to as the "Machine God". The conciousness is primarily housed on a partially-destroyed ring world. Initial surveys showed that parts of the ring still maintained massive power generation and life support, though further surveys were deemed impossible after survey crews were engaged by defensive machines from the collective.
Corporate:
Player: @Jerichron
- Empire Name: The East Interstellar Trading Company
- Species Name: Briish
- Species: Mammalian
- Origin: Subterranean
- Ethics: Egalitarian, Fanatic Xenophile.
- Notes:
Driven by their insatiable curiosity, the Briish sought to make their mark on the world above. Harnessing their resourcefulness, perseverance, and lust for spice they formed the East Interstellar Trading Company (EITC) as a means to explore distant galaxies,
establish trade networks, and uncover the secrets of the universe. The EITC became the embodiment of the Briish spirit—a fusion of their underground tenacity and their newfound hunger for commercial success.
Player: @Legendo
- Empire Name: The Exchange
- Species Name: Midri
- Species: Humanoid
- Origin: Unification
- Ethics: Egalitarian, Materialist, Xenophile
- Notes: After making it clear those with money governs and rules and those without will have to work hard making it to the top The Exchange is not expanding its influence out to the open stars for further cooperation
--SLOTTING--
++EVENT RULES++
General:
- There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session.
- No METAGaming Pregame Alliances or Exploits.
- Engaging in test sessions that exceed 5+ hours for the purpose of developing your build or accumulating significant playtime prior to the event is not allowed. Violation of this rule will result in players being barred from participating in the event. It's important to note that this event is not intended to be a dedicated competitive match, but rather a semi-competitive gathering among friends. The objective is to create a casual and roleplay-like experience, and extensive preparation time is not expected or required.
- The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost.
- All players are required to play on the same Difficulty settings.
- Players are not allowed to destroy other player's nations before the the Galactic Senate is formed.
- Federations may not exceed three Empires in membership.
- Due to its disrepute with this events host Galactic Paragons will not be enabled for this event.
- Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game.
- Nation details must be finished before the event date to help speed up the start process.
- If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten.
- One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event.
--EVENT RULES--
++NOTES++
Game Settings:
- Galaxy Size: Huge(1000 Stars).
- Galaxy Shape: Starburst.
- Empire Placement: Random.
- Difficulty: Ensign.
- Crisis Strength: 2.0x.
- Crisis Type: Random.
- Habitable Worlds: 1x.
- All other Settings Standard.
--NOTES--
EVENT REQUIREMENTS:
SERVER INFO :
- Host: Jerichron
- Password: On Request
- Modset: Copy Text into Launcher or Message event host for file. Steam Collection.
-
Launcher Install: Launcher -> Playsets -> Dropdown -> Import.
Quote
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