Jump to content

Operation Vltava [FK-BSG Event] (USAF) [1st Main]

    

Jerichron
Mission Planner

Event details

 Share

T_pd7Qmy_400x400.png.7e468410a7ee4430fda9c30ff01718b0.png

  ++MISSION BRIEFING++

image.thumb.jpeg.fb7f4c27a778e47bbb0bba8c3f92651f.jpeg

Mission Summary:

Side: BLUFOR.
Faction: US Armed Forces.
Enemy Faction: Ultranationalist Militia (Gearscript).
Armor:

  • MRAPs, IFVs: BRDM-BTR80, BMP1 – BMP2,
  • MBTs: T-72.

AA: None.
ROTARY: None.
FIXED WING: None.
ARTILLERY: Light Mortar Emplacements.
BRIEF: Ultranationalist forces, supported by the Eastern Bloc, have launched an insurrection against the Czech government in the western part of Czechoslovakia, securing a large portion of territory in this district of the country. NATO elements in Europe have been requested to provide aid to contain the threat while mobilization occurs. US Expeditionary Forces have responded and are currently engaging in a delaying action in the area to deny or slow the Ultranationalist forces from gaining control of the region's infrastructure. Defence is being conducted across four key areas, which have been designated Objectives 1-4, each with respective areas of fortifications prefixed with 'OP' denoting defensive works.

image.thumb.jpeg.d98424774bb24c096acbd3a20592acf4.jpeg

Objective #1: Defense Line #1 (Southeast of Padhorská Kvilda).

Defence line #1 has been established closest to the current line of contact with Ultranationalist forces and is composed of OPs 1 through 3 in that area. Expected Contact is to come from the direct East along the primary MSR and through the woods towards the South East.

Notes: 

  • Enemy Force will be attacking downhill into fortified positions. 
  • Visibility from OPs 1,2 Are good. 
  • RTO should make use of OP-2 or OP-1 for artillery calls due to excellent visibility.
  • Visibility from OP-3 is poor past 75 meters and are recommended to be reinforced with mines and other delaying countermeasures. 
  • Armor and Mechanized are expected to advance only from the east as the woods towards the southeast restrict movement.
  • MRTR-1 a pre prepared fortification for MRTR will be available to the northwest.

 

image.thumb.jpeg.94e878198b5f721ec06787a859f107db.jpeg

Objective #2: Defense Line #2 (Outskirts of Žichovice).

Defence line #2 has been established on the outskirts of Žichovice to provide a fallback position to Defense Line #1 and as a second line of defence if enemy forces penetrate the first line. Is composed of OPs 2-1 through 2-4 in that area. Expected Contact is to come from the direct East along the primary MSR and through the woods towards the South East.

Notes: 

  • Enemy Force will be attacking downhill into fortified positions. 
  • Visibility from OPs 1,2 and three Are good. 
  • RTO should make use of OP-2-1 for artillery calls due to excellent visibility.
  • Falling back to OP-2-4 should be taken during a withdrawal to Objective #3 and a splitting of friendly forces. 
  • Armor and Mechanized are expected to advance only from the east and south east axis's of attack.
  • If OP-2-3 is lost expect enemy unity to cross the river west and engage from southwest.
  • Resupply will be available from Supply Point-1.

 

image.thumb.jpeg.2a082fd07d060f0b22d157dd9cd21173.jpeg

Objective #3: Defense Line #3 (Čepice).

Defence line #3 has been established at the town of Čepice to provide a fallback position to Defense Line #2 and as the third line of defence if enemy forces penetrate the first and second lines. Is composed of OPs 3-1 through 3-2 in that area. Expected Contact is to come from the direct East along the primary MSR and through the woods.

Notes: 

- Enemy Force will be attacking through forest into fortified positions. 

- Visibility from OP-3-1 is poor mines should be used to offset enemy movement. 

- Falling back to OP-3-2 should constitute falling back over the river completely. 

- Armor and Mechanized are expected to advance only from the east.

 

image.thumb.jpeg.6d770d4083639ae1b80d6ac2ccb5b03e.jpeg

Objective #4: Defense Line #4 (Outskirts of Rabí).

Defence line #4 has been established on the outskirts of Rabí to provide a fallback position to Defense Line #2 and to a more indirect degree Defense Line #3 and as a final line of defence if enemy forces penetrate the first line and Second Lines. Is composed of OPs 4-1 through 4-4 in that area. Expected Contact is to come from the direct South and if Defence Line #3 is breaches to the Southwest. Final Defence if All OPs are lost is to be conducted from the Castle and Supply Point-2

Notes: 

- Enemy Force will be attacking across fields into fortified positions. 

- Visibility from OPs 1,2 and three Are good. 

- Falling back to OP-4-3 should be taken during a fighting withdrawal through the town. 

- Armor is expected to advance only from the South Bridge Crossing.

- Resupply will be available from Supply Point-2.

 

++BRIEFING COMPLETED++

EVENT SUMMARY: 

This is an event organized between FK Gaming and BSG. This will be a heavily themed mission with a focus on defensive gameplay and maneuver The mission will be making use of the Arma 3 FK Standard Modset which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to role specific weaponry and will be limited to a select number of options to reduce prep time. Tags for applicable roles are not being enforced as this is a cooperative event and will be different from standard slotting. Squad Structure has been reduced to the 7x man template and PTLN structure has not been changed and will remain the same as in standard Main missions. Standard FK Rules apply unless otherwise specified. 

 

++SLOTTING++

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role, Reserved Person.

 

 

CoZeus: @TheSalader

CoZeus: OPEN

image.thumb.jpeg.fcb4d541fc50bba7aa012534e6b1b3ff.jpeg

PLTHQ:

 

image.thumb.jpeg.eefd7c70ae6f3be87d98752994f49820.jpeg

ALPHA SQUAD:

 

BRAVO SQUAD:

  • Bravo Squad Lead: OPEN
  • Bravo Squad Medic: OPEN
  • Bravo Squad Team Leader: Howe (BSG)
  • Bravo Squad Autorifleman : Commando3718 (BSG)
  • 3x Bravo Squad Rifleman: Scottishwill (BSG)  @GingerRocker

 

CHARLIE SQUAD:

  • Charlie Squad Lead: OPEN
  • Charlie Squad Medic: OPEN
  • Charlie Squad Team Leader: OPEN
  • Charlie Squad Autorifleman : (on the day)
  • 3x Charlie Squad Rifleman: (on the day)

 

DELTA SQUAD:

  • Delta Squad Lead: OPEN
  • Delta Squad Medic: OPEN
  • Delta Squad Team Leader: OPEN
  • Delta Squad Autorifleman : (on the day)
  • 3x Delta Squad Rifleman: (on the day)

 

image.thumb.jpeg.b4510d92aba476d2993b95e07656ff58.jpeg

Anti Armor Team (1-1):

Anti Armor Team  (1-2):

 

image.thumb.jpeg.132caecee0d84947b81dd220146f64b0.jpeg

M2 Mortar (2-1):

M2 Mortar (2-2):

  • MRTR Assistant (MRTR Tags): @Servok
  • MRTR Gunner (MRTR Tags): Jamie (BSG)

--SLOTTING--

SLOTTING REQUEST FORM

SLOTTING SHEET

++RESTRICTIONS++

  1. Only Weapons and equipment from the provided equipment list may be used within the mission.
  2. Squads are restricted to the use of LAT for this operation.
  3. Only Anti Armor Teams are permitted to bring HAT for this operation.
  4. Ammunition carried per individual is limited to 6+1 for Riflemen and 1400 Rounds of ammunition per AutoRifleman.
  5. 4 Grenades of types (Smoke, Fragmentation) may be carried by standard Riflemen, Medics, and AutoRiflemen. Squad Leads, PLTHQ and Team Leads may carry 6.

--RESTRICTIONS--

 

++NOTES++

  1. Though you have been provided a equipment list at the bottom of this document you will notice that there are options regarding each type of equipment which may be taken. This list has been selected to provide a common ammunition type for primary weaponry and to allow sharing during mission as well as reduce prep time.
  2. Cosmetics may be taken for fields not covered by the equipment list as long as they remain in the style of force you are playing as and match with the camouflage which the PLTN is wearing.

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

PLTN Lead:

Quote

Uniform:

  1. [VSM] Massif Combat Uniform (OCP).

Vest:

  1. [VSM] OCP FAPC (Any).
  2. [VSM] OCP LBT Armatus (Any).
  3. [VSM] OCP LBT6094 (Any).
  4. [VSM] OCP Paraclete RAV(Any).
  5. IOTV(Any/OEF-CP).
  6. SPCS(Any/OEF-CP).

Helmet:

  1. [VSM] MICH 2000 (OCP).
  2. [VSM] MICH 2000 2 (OCP).
  3. [VSM] Opscore (OCP).
  4. [VSM] Opscore 2 (OCP).

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

Squad Leads:

Quote

Uniform:

  1. [VSM] Massif Combat Uniform (OCP).

Vest:

  1. [VSM] OCP FAPC (Any).
  2. [VSM] OCP LBT Armatus (Any).
  3. [VSM] OCP LBT6094 (Any).
  4. [VSM] OCP Paraclete RAV(Any).
  5. IOTV(Any/OEF-CP).
  6. SPCS(Any/OEF-CP).

Helmet:

  1. [VSM] MICH 2000 (OCP).
  2. [VSM] MICH 2000 2 (OCP).
  3. [VSM] Opscore (OCP).
  4. [VSM] Opscore 2 (OCP).

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

FAC, RTO, Team Leads:

Quote

Uniform:

  1. [VSM] Massif Combat Uniform (OCP).

Vest:

  1. [VSM] OCP FAPC (Any).
  2. [VSM] OCP LBT Armatus (Any).
  3. [VSM] OCP LBT6094 (Any).
  4. [VSM] OCP Paraclete RAV(Any).
  5. IOTV(Any/OEF-CP).
  6. SPCS(Any/OEF-CP).

Helmet:

  1. [VSM] MICH 2000 (OCP).
  2. [VSM] MICH 2000 2 (OCP).
  3. [VSM] Opscore (OCP).
  4. [VSM] Opscore 2 (OCP).

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

Medics:

Quote

Uniform:

  1. [VSM] Massif Combat Uniform (OCP).

Vest:

  1. [VSM] OCP FAPC (Any).
  2. [VSM] OCP LBT Armatus (Any).
  3. [VSM] OCP LBT6094 (Any).
  4. [VSM] OCP Paraclete RAV(Any).
  5. IOTV(Any/OEF-CP).
  6. SPCS(Any/OEF-CP).

Helmet:

  1. [VSM] MICH 2000 (OCP).
  2. [VSM] MICH 2000 2 (OCP).
  3. [VSM] Opscore (OCP).
  4. [VSM] Opscore 2 (OCP).

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

Riflemen:

Quote

Uniform:

  1. [VSM] Massif Combat Uniform (OCP).

Vest:

  1. [VSM] OCP FAPC (Any).
  2. [VSM] OCP LBT Armatus (Any).
  3. [VSM] OCP LBT6094 (Any).
  4. [VSM] OCP Paraclete RAV(Any).
  5. IOTV(Any/OEF-CP).
  6. SPCS(Any/OEF-CP).

Helmet:

  1. [VSM] MICH 2000 (OCP).
  2. [VSM] MICH 2000 2 (OCP).
  3. [VSM] Opscore (OCP).
  4. [VSM] Opscore 2 (OCP).

DMR:

  1. M14 rifle.
  2. M24 SWS.
  3. SCAR-H.
  4. Mk 11.

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

AutoRiflemen:

Quote

Uniform:

  1. [VSM] Massif Combat Uniform (OCP).

Vest:

  1. [VSM] OCP FAPC (Any).
  2. [VSM] OCP LBT Armatus (Any).
  3. [VSM] OCP LBT6094 (Any).
  4. [VSM] OCP Paraclete RAV(Any).
  5. IOTV(Any/OEF-CP).
  6. SPCS(Any/OEF-CP).

Helmet:

  1. [VSM] MICH 2000 (OCP).
  2. [VSM] MICH 2000 2 (OCP).
  3. [VSM] Opscore (OCP).
  4. [VSM] Opscore 2 (OCP).

Primary:

  1. M240 machine gun.
  2. M249 light machine gun.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

MRTR Crew:

Quote

Uniform:

  1. [VSM] Massif Combat Uniform (OCP).

Vest:

  1. [VSM] OCP FAPC (Any).
  2. [VSM] OCP LBT Armatus (Any).
  3. [VSM] OCP LBT6094 (Any).
  4. [VSM] OCP Paraclete RAV(Any).
  5. IOTV(Any/OEF-CP).
  6. SPCS(Any/OEF-CP).

Helmet:

  1. [VSM] MICH 2000 (OCP).
  2. [VSM] MICH 2000 2 (OCP).
  3. [VSM] Opscore (OCP).
  4. [VSM] Opscore 2 (OCP).

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

General Equipment:

Quote

LAT:

  1. M136.

HAT:

  1. FGM-148 Javelin (BAF Version).

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #1
  • IP: arma1.fkservers.eu
  • Port: 2102
  • Password: On Request
  • Modset
 Share


Recommended Comments

Please make use of the provided slotting sheet at the top of the Slot Reservations section. If the slotting sheet has not been added by the time of your reading this please post your reservation requests here as a placeholder.

Link to comment

Have done slotting sheet, but would prefer anti tank team gunner over TL. It wasn't optional to select between two on sheet. 

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy