
The Kaiser hits the griddy and then fucking dies [HOI4 Kaiserreich]

Event created by Jerichron
Event details
EVENT SUMMARY:
This will be heavily themed based on the events of the fictional alternate timeline of Kaiserreich, in which Germany and the Central Powers won the First World War and thus dictated the geopolitical sphere of the following decade. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical chaos of HOI4 games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments.
++SLOTTING++
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Factions:
Reichspackt:
The Reichspakt (the 'Imperial Pact') is the military alliance between the German Empire and her subject states. The Reichspakt serves as the mutual defence alliance led by the German Empire against potential enemies, including the Syndicalist International, the Russian Republic, and possibly the Entente.
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German Empire: @KingShibe
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Poland: @Jerichron
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Kingdom of Lithuania: OPEN
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Kingdom of Flanders-Wallonia : @Astrid
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United Baltic Duchy: OPEN
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White Ruthenia: OPEN
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Ukrainian State: @Spartan_MiniMe
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German East Asia: OPEN
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German Mittelafrika: OPEN
Entente:
The Entente symbolizes the last remnants of allied nations opposed to the German Empire and the Central Powers during the Weltkrieg. With the Syndicalist revolutions in their home countries, the Entente is comprised primarily of the British and French governments-in-exile based in their far-flung colonies. Portugal, while nominally a member, still has to renew its formal treaties with Great Britain and enjoys excellent relations with the Entente as a whole.
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Dominion of Canada: @Panzerbaum
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French Third Republic: OPEN
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Australasian Confederation: @Timberhawk
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Dominion of India: OPEN
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Union of South Africa: @Prometheus13
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West Indies Federation: OPEN
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Kingdom of Sardinia: @BDFoster
Third Internationale:
Association, also known as the Syndicalist International or simply the International, is an international leftist organization advocating for world syndicalism and global cooperation. It was founded in 1921, one and a half years after the end of the Weltkrieg and mere months after the end of the French and Italian Civil Wars, by the newly-established Commune of France and Socialist Republic of Italy.
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Commune of France: @riccardi48
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Union of Britain: @Silberjojo @Lexic
Non-Aligned Majors:
Facing their own issues in the wake of the Weltkrieg, the non-aligned major powers of the world must come to terms with their own societal issues at home and find their place in the coming world order, whether that be joining one of the opposing sides or forging their own path.
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United States of America: @Bashfulvideos
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Russian Republic: @Legendo
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Austrian Empire: @Resurge
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Ottoman Empire: OPEN
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Kingdom of Spain: OPEN
Non-Aligned Minors:
"Facing their own issues in the wake of the Weltkrieg, the non-aligned minor powers of the world must pick a side in the coming war if they hope to survive intact in the coming new order.
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Romania: @Lexic
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Bulgaria: @Slim
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Serbia: OPEN
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Netherlands: OPEN
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Italian Republic: OPEN
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Portugal: OPEN
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Greece: OPEN
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Socialist Republic of Italy: @Phanos
South America:
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Argentina: CLOSED
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Brazil: CLOSED
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Patagonia: CLOSED
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Paraguay: CLOSED
Asia:
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Empire of Japan: CLOSED
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Kingdom of Bhutan: CLOSED
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Kingdom of Siam: CLOSED
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Shanxi: CLOSED
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Fengtian Government: CLOSED
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Qinq Government: CLOSED
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League of Eight Provinces: CLOSED
Africa
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Ethiopia: CLOSED
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Somalia: CLOSED
Middle East:
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Egyptian Sultanate: CLOSED
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Persia: CLOSED
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Emirate of Jabal Shammar: CLOSED
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Emirate of Najd and Hasa: CLOSED
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Democratic Republic of Georgia: CLOSED
--SLOTTING--
++EVENT RULES++
General:
- There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session.
- Coups or boosting of ideologies via espionage or political decision of other players is prohibited.
- Volunteers may only be sent to one nation at a time.
- One Volunteer Division may be sent at a time.
- Only Faction Leaders may pause.
- Players who join must be capable/willing to play at 3x speed minimum.
- Intentional release of puppet states that is not created by an in game event, decision, or focus is prohibited.
- Nations Starting in a Faction must remain in that Faction unless forced by a peace deal.
- Non-Aligned Majors may form new factions.
- Non-Aligned Minors must choose between the available factions (Reichspackt, Entente, Third Internationale) unless one is formable with one of the Non-Aligned Majors.
- After event time end time has been reached a vote will be held to decide to continue or resume at a subsequent event.
- If a nation is eliminated or subsumed during the course of the Event its player may choose to coop one of the other existing nations from their Faction or to leave the session.
- No METAGaming or Exploits (EX: Unit Type Spam, Game Engine Exploits).
War:
- Strategic bombers past tech level 2 are not permitted.
- Submarines past tech level 3 are not permitted.
- The inclusion of heavy tanks in infantry divisions mechanized or otherwise are not permitted.
- The usage of the Army Abilities "Forced Attack" is not permitted.
- Intentionally disbanding or modifying units that have been encircled is prohibited.
- Placing your navy on "Do Not Engage" is not permitted unless you are withdrawing from an active engagement.
Negotiation:
- Peace Deals where the result would affect the totality of a Faction must be agreed upon by the Victorious Faction of that war.
--EVENT RULES--
++NOTES++
- In slotting To maintain the balance between each of the factions a limit may be placed on the number of players per each faction to ensure even distribution.
--NOTES--
EVENT REQUIREMENTS:
SERVER INFO :
- Host: Jerichron
- Password: On Request
- Modset