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Operation Overture | US Airborne Brigade | SOG DLC

    

Melo
Mission Planner

Event details

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 Get ready to land boys!
Watch out the LZ is HOT!

101st Airborne Division - Wikipedia

  ++MISSION BRIEFING++

Good morning, everyone. As you all know, we have a critical mission ahead of us. As of today morning, the main US Army will attack the city of Hanoi, and we have been tasked with taking over three critical PAVN and VC emplacements. The success of our mission is essential for the overall success of the American effort in Vietnam.

Our first objective is a radio tower located northeast of Hanoi. This tower is critical to the enemy's communication network, and destroying it will significantly benefit the main push towards Hanoi. We must ensure that the tower is destroyed and cleared of any PAVN forces.

Our second objective is a POW camp that reportedly contains informants and POWs that need to be rescued. The camp is heavily guarded, and we expect strong resistance from the enemy. We must move quickly and efficiently to rescue the prisoners and neutralize any PAVN forces in the area.

Our last objective is located northwest of Gia Lan Airbase and is a highly strategic location occupied by anti-air and mortar emplacements. The more damage we do to it, the greater our chances of pushing through the west. This location is critical to the enemy's defense, and we must ensure that we neutralize it before the main push towards Hanoi.

Let's go out there and make our country proud!

-Airborne Commander

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++BRIEFING COMPLETED++

MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War.

 

 

++SLOTTING++

(TAGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)

 

 

 

  • Co-Zeus: OPEN

 

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  • Platoon HQ
    • Commander (PLTN Tags): OPEN
    • FAC (FAC Tags): OPEN
    • RTO (COMS/TL Tags): OPEN
    • Medic (MEDIC Tags): OPEN

 

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  • Alpha
    • Sergeant (SL Tags)  OPEN
    • RTO (COMS/TL Tags):  OPEN
    • Medic (MEDIC Tags):  @TrainDoctor
    • Grenadier, Rifleman, Rifleman
    • Corporal (TL TAGS): OPEN
    • MG A Gunner, MG B Gunner, Rifleman
  • Bravo
    • Sergeant (SL Tags) OPEN
    • RTO (COMS/TL Tags): OPEN
    • Medic (MEDIC Tags): OPEN
    • Grenadier, Rifleman, Rifleman
    • Corporal (TL TAGS): OPEN
    • MG A Gunner, MG B Gunner, Rifleman
  • Charlie (Overflow)
    • Sergeant (SL Tags) RESERVE
    • RTO (COMS/TL Tags): RESERVE
    • Medic (MEDIC Tags): RESERVE
    • Grenadier, Rifleman, Rifleman
    • Corporal (TL TAGS): RESERVE
    • MG A Gunner, MG B Gunner, Rifleman

 

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  • Slick
    • Slick 1-1 pilot (Rotary Tags): @Glad1us (no tags)
    • Slick 1-2 pilot (Rotary Tags): RESERVE

 

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  • Sundown

 

--SLOTTING--

 

 

++RESTRICTIONS++

  • BFT disabled.
  • Equipment: 
    • No GPS devices
      • RPTR Excluded on Zeus permission 
    • No Night vision devices
    • scopes only permitted for DMR
  • Weapon list provided below
  • No SR radios allowed 
    • Note: If we end up with a large squad I will allow a SR for SL, TL and RTO
  • Riflemen are restricted to two molotov's
  • Slick will have an increased amount of throwables (frag, gas etc...)
  • Sundown and Cobra can change pylons on Zeus approval
    • Call this "semi-restricted pylons." Zeus can chose to limit pylons if the asset is too effective.

--RESTRICTIONS--

++NOTES++

  • Sundown will only be permitted if a specific number of players is reached
  • Those streaming or inclined to listen should be aware that music from the SOG DLC and vietnam era will be played throughout the mission.
  • I'm open to any other suggestions or changes to the equipment during briefing or before
    • example: Gun xxx was also used by the army. or Vest xxx seems to fit the role too and has more storage.
  • Respawns may be flown in depending on the amount of casualties. 

--NOTES--

 ++EQUIPMENT++

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

General Equipment:

Quote

 

Uniform:

  1. BDU MACV (1-6) (Olive)
  2. BDU MACV (1-6) (Olive/ field)

Primary:

  1. M/45 Submachinegun (any)
  2. M16A (any excluding GL)
  3. XM1... (any excluding GL)
  4. GAU-5A (any excluding GL)
  5. MP40
  6. M14
  7. M1891

Secondary:

  1. M1911
  2. M1911 (flashlight)

Melee:

  1. M3 Knife
  2. Sapper Shovel (any)

LAT:

  1. M72 LAW

Helmets:

  1. M1 Helmet [1-7] (camo)
  2. Helmet M1 net (camo)
  3. headband (any) [SOG DLC]
  4. bonnie (any excluding VC and PVN variants) [SOG DLC]
  5. Bandana (any) [SOG DLC]

 

 

Commander/Sergeants/Corporal:

Quote

 

Uniform:

  1. BDU MACV (1-6) (Olive)
  2. BDU MACV (1-6) (Olive/ field)

Vest:

  1. Vest - Army (officer)
  2. Vest - Army (sentry)

Backpack:

  1. Pack - Army (Tropical)
  2. Pack - Army (Scout)
  3. Pack - Army (Rifleman)

Helmet:

  1. Beret (Black)

 

FAC/RTO:

Quote

 

Uniform:

  1. BDU MACV (1-6) (Olive)
  2. BDU MACV (1-6) (Olive/ field)

Vest:

  1. Vest - Army (officer)
  2. Vest - Army (sentry)
  3. Vest - SOG (One-One RTO)

Helmet:

  1. Beret (RAC Headset)

Backpack:

  1. Pack - Army (RTO)
  2. Pack - Army (RTO2)
  3. Pack - Army (Tropical RTO)
  4. Pack - Army (LW 6/M16)

 

Medic:

Quote

 

Uniform:

  1. BDU MACV (1-6) (Olive)
  2. BDU MACV (1-6) (Olive/ field)

Vest:

  1. Vest - Army (Medic).

Backpack:

  1. Pack - Army (Medic M5) or (Medic).

 

Grenadier:

Quote

 

Uniform:

  1. BDU MACV (1-6) (Olive)
  2. BDU MACV (1-6) (Olive/ field)

Vest:

  1. Vest - Army (Grenadier).

Backpack:

  1. Pack - Army (Grenadier).

Helmet:

  1. Helmet M1 GL (camo)

 

Primary:

  1. M16A (GL variants)
  2. XM1... (GL variants)
  3. M79 40mm GL

Machine Gunner:

Quote

 

Uniform:

  1. BDU MACV (1-6) (Olive)
  2. BDU MACV (1-6) (Olive/ field)

Vest:

  1. Vest - Army (MG).

Backpack:

  1. Pack - Army (MG)
  2. Pack - Army (MG Ammo)
  3. Pack - Army (Tropical MG)

Helmet:

  1. Helmet M1 MG (camo)

Primary:

  1. M60 (any)
  2. M63A (any)

 

Rifleman:

Quote

 

Uniform:

  1. BDU MACV (1-6) (Olive)
  2. BDU MACV (1-6) (Olive/ field)

Vest:

  1. Vest - Army (Rifleman 1-2)
  2. Vest - Army (Scout)

Backpack:

  1. Pack - Army (Tropical)
  2. Pack - Army (Rifleman)
  3. Pack - Army (Scout)

 

Rotary:

Quote

 

Uniform:

  1. BDU US Army Aircrew

Vest:

  1. Vest - Army (Pilot)
  2. Vest - Army (Pilot/ holster)

Helmet:

  1. Helmet SVH4 (Air Cav) (any)
  2. Helmet SVH4 (Army) (any)

Fixed Wing:

Quote

 

Uniform:

  1. K2B USMC Jet Crew

Vest:

  1. Vest - Army (Pilot)
  2. Vest - Army (Pilot/ holster)

Helmet:

  1. Helmet APH6 (Sundowners) (any)

--EQUIPMENT-- 

 

MISSION REQUIREMENTS: 

SERVER INFO :

Server Name : FK #5 S.O.G. Prairie Fire Server

IP: arma5.fkservers.eu
Port: 2502
Password : On request

Mission File: FK-SOG-Zeus-Cam-Lao-PushToHanoi.Cam_Lao_Nam.pbo

modset

surprise

Edited by Melo

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Recommended Comments

  • Administrator
L00_Cyph3r

Posted

Cobra Pilot please, if someone wants gunship pilot I don't mind switching to Slick if that's still open. Just DM me on Discord.

  • Like 1
Link to comment

Take me off Sundown WSO Please, played around with munitions and plane, don't think WSO will be fun or useful

 

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