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Spirit Of Fire (UNSC) #1 [1st Main]

    

Jerichron
Mission Planner

Event details

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  ++MISSION BRIEFING++

 

"Of course, that's all Harvest is today...it's hell down there."
—James G. Cutter - Captain - Spirit of Fire - February 4th, 2531.

5 years into the campaign to regain control of the Harvest colony the origin point of the Human Covenant war the UNSC Spirit of Fire and her crew have been tasked with investigating Covenant activity in the planets polar regions after major gravimetric anomalies were discovered by the ships AI Serina. Sgt. Forge has been providing recon of the Area and after regaining control of Sword base a major alien structure has been discovered currently being excavated by covenant forces in the area. A task group has been assembled to take control of the site and remove the covenant threat to the Colony. 

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++BRIEFING COMPLETED++

          

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

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PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) @KingShibe [Reg+]
  • PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, OfficerOPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

 

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ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) @Sarissa [Reg+]
  • Alpha Squad Medic (MEDIC TAGS, Specialist) @Melo
  • Alpha Squad Team Leader (TL TAGS, NCO) @TheFantasticFlyingTaco
  • Alpha Squad Autorifleman : (on the day)
  • 2x Alpha Squad Rifleman: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+]
  • Alpha Squad Autorifleman : (on the day)
  • 2x Alpha Squad Rifleman: (on the day)

 

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) @Veagance
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad Autorifleman : (on the day)
  • 2x Bravo Squad Rifleman: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad Autorifleman : (on the day)
  • 2x Bravo Squad Rifleman: (on the day)

 

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • Charlie Squad Autorifleman : (on the day)
  • 2x Charlie Squad Rifleman: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • Charlie Squad Autorifleman : (on the day)
  • 2x Charlie Squad Rifleman: (on the day)

 

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PRHT Recon Team:

  • PRHT Spotter (PRHT Spotter TAGS, Officer) @colt92
  • PRHT Sniper (PRHT Sniper TAGS, Officer) @LurkerOne

 

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M808B/M Scorpion MBT (KNGT 1-1):

  • KNGT Commander (KNGT Commander Tags, Officer) @Jacob_Waltz [Gunner Tags]
  • KNGT Gunner (KNGT Gunner Tags, Specialist) @L00_Cyph3r
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

 

--SLOTTING--

 

++RESTRICTIONS++

  1. Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission.
  2. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken.
  3. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions.
  4. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required.

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  3. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. 

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

PLTN Lead:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Reach Urban.

Vest:

  1. M52A Body Armor (Role Appropriate) [Urban].

Helmet:

  1. Patrol Cap [Navy].
  2. CH252 Helmet (Collar) [Urban].
  3. CH252 Helmet [Urban].
  4. ECH252 Helmet (Polarized) [Urban].
  5. ECH252 Helmet [Urban].

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. M392X.
  4. MA37X.
  5. MA5BX.
  6. MA5CX. (Classic Halo Audio).
  7. M7X. (SMG From ODST).
  8. M45. (Shotgun)
  9. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

Squad Leads:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Reach Urban.

Vest:

  1. M52A Body Armor (Role Appropriate) [Urban].

Helmet:

  1. Patrol Cap [Navy].
  2. CH252 Helmet (Collar) [Urban].
  3. CH252 Helmet [Urban].
  4. ECH252 Helmet (Polarized) [Urban].
  5. ECH252 Helmet [Urban].

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. M392X.
  4. MA37X.
  5. MA5BX.
  6. MA5CX. (Classic Halo Audio).
  7. M7X. (SMG From ODST).
  8. M45. (Shotgun)
  9. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

FAC, RTO, Team Leads:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Reach Urban.

Vest:

  1. M52A Body Armor (Role Appropriate) [Urban].

Helmet:

  1. Patrol Cap [Navy].
  2. CH252 Helmet (Collar) [Urban].
  3. CH252 Helmet [Urban].
  4. ECH252 Helmet (Polarized) [Urban].
  5. ECH252 Helmet [Urban].

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. M392X.
  4. MA37X.
  5. MA5BX.
  6. MA5CX. (Classic Halo Audio).
  7. M7X. (SMG From ODST).
  8. M45. (Shotgun)
  9. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

Medics:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Reach Urban.

Vest:

  1. M52A Body Armor (Medic) [Snow].

Helmet:

  1. CH252 Helmet (Collar) [Snow / Medic].
  2. CH252 Helmet [Snow / Medic ].
  3. ECH252 Helmet (Polarized) [Snow / Medic].
  4. ECH252 Helmet [Urban / Medic].

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. M392X.
  4. MA37X.
  5. MA5BX.
  6. MA5CX. (Classic Halo Audio).
  7. M7X. (SMG From ODST).
  8. M45. (Shotgun)
  9. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

Riflemen:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Reach Urban.

Vest:

  1. M52A Body Armor (Role Appropriate) [Urban].

Helmet:

  1. CH252 Helmet (Collar) [Urban].
  2. CH252 Helmet [Urban].
  3. ECH252 Helmet (Polarized) [Urban].
  4. ECH252 Helmet [Urban].

DMR:

  1. BR-37.
  2. M295 (All Variants).
  3. M393X.
  4. M393X/S.

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. M392X.
  4. MA37X.
  5. MA5BX.
  6. MA5CX. (Classic Halo Audio).
  7. M7X. (SMG From ODST).
  8. M45. (Shotgun)
  9. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

AutoRiflemen:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Reach Urban.

Vest:

  1. M52A Body Armor (Role Appropriate) [Urban].

Helmet:

  1. CH252 Helmet (Collar) [Urban].
  2. CH252 Helmet [Urban].
  3. ECH252 Helmet (Polarized) [Urban].
  4. ECH252 Helmet [Urban].

Primary:

  1. M247X.
  2. M250.
  3. M75.

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

ODSTs:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Black #1 (Slim).

Vest:

  1. [OPCAN] M52D (Role Appropriate).

Helmet:

  1. [OPCAN] CH252D.

DMR:

  1. BR-37.
  2. M295 (All Variants).
  3. M393X.
  4. M393X/S.

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. M392X.
  4. MA37X.
  5. MA5BX.
  6. MA5CX. (Classic Halo Audio).
  7. M7X. (SMG From ODST).
  8. M45. (Shotgun)
  9. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

MRTR Crew:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Reach Urban.

Vest:

  1. M52A Body Armor (Role Appropriate) [Urban].

Helmet:

  1. CH252 Helmet (Collar) [Urban].
  2. CH252 Helmet [Urban].
  3. ECH252 Helmet (Polarized) [Urban].
  4. ECH252 Helmet [Urban].

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. M392X.
  4. MA37X.
  5. MA5BX.
  6. MA5CX. (Classic Halo Audio).
  7. M7X. (SMG From ODST).
  8. M45. (Shotgun)
  9. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

PRHT:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Reach Urban.

Vest:

  1. M52A Body Armor (Role Appropriate) [Urban].

Helmet:

  1. R/B5 Helmet.

Sniper Rifle:

  1. M99A2S3.
  2. SRS99CX-S2.
  3. SRS99DX-S2.

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. M392X.
  4. MA37X.
  5. MA5BX.
  6. MA5CX. (Classic Halo Audio).
  7. M7X. (SMG From ODST).
  8. M45. (Shotgun)
  9. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

KNGT Crew:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Reach Urban.

Vest:

  1. M52A Body Armor (Role Appropriate) [Urban].

Helmet:

  1. [FZ] CH252A Helmet.

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. M392X.
  4. MA37X.
  5. MA5BX.
  6. MA5CX. (Classic Halo Audio).
  7. M7X. (SMG From ODST).
  8. M45. (Shotgun)
  9. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

RPTR Crew:

Quote

Uniform:

  1. Cross-Branch BDU [Gray].

Vest:

  1. M52A Body Armor (Vest) [URBAN].

Helmet:

  1. VX-16 Air Crew Helmet.
  2. [1stMEU] Pegasus.

Primary:

  1. M7X. (SMG From ODST).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

General Equipment:

Quote

MAT:

  1.  M41 SPNKR.

HAT:

  1. M6 G/GNR "Spartan Laser".

AA:

  1. M41 SPNKR.

 

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO :

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset

 

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Recommended Comments

For the sake of making shit easier next time, could you swap mine and tacos slots? Just in case turn out is the same as last time, less faff about with the slots. 

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