After pushing the British into a defensive pocket around the beaches of Dunkirk, the Luftwaffe failed to prevent the British evacuation by sea. Even now they are loading men and materiel onto ships to escape across the Channel. We must crush the Tommies utterly to break their will to continue the war.
As such, your Kompanie has been ordered to overrun the Landing Zones around the Bray Dunes and to capture as many of the Britische Scwienhund as possible.
While our charge across France dealt with a large amount of Tommie armour, we believe that there are still some tanks in the area assisting their infantry, which we believe to be well dug in. As such some Panzers have been assigned to your push.
Drive North, break through the enemy defensive line; which is mainly dug in around the tree line to your front; capture the town of Bray Dunes and overrun the beaches.
++BRIEFING COMPLETED++
MISSION SUMMARY:This will be a heavily themed mission with elements taken from the Second World War, with some artistic liberties taken. The mission will be making use of the Arma 3 modsIron Front, Faces Of War and CSA38which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to WW2/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. There may be some potentially offensive imagery present in the mission.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)
Map Markings: No marking in side after briefing unless all (living) lead elements are together.
No marking in group unless all (living) squad members are together.
++Notes++
--RESTRICTIONS/NOTES--
This mission uses custom Arsenals. They are accessed using the ACE Interaction system. Uniforms can be changed, weapons can be somewhat changed within the following restrictions:
Anyone: C96, P-08, P38, Sapper Shovel, WW2 German Knife
Riflemen: K98 (Any except scoped)
Marksmen: As above + Scoped K98
MG Gunner: MG34
Anti-Tank Rifleman: Boys AT Rifle (as there is no German AT Rifle currently)
Squad Leaders, Officers, 1 Team Leader & Tank Crew: MP38, MP40 or K98
NOTE: THERE IS NO AT-WEAPON FOR THE SQUADS. THIS IS DELIBERATE AS THE PANZERFAUSTS ARE NOT AVAILABLE AT THIS TIME. INSTEAD YOU MUST RELY ON AT GRENADES.
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