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Arid Annexation - Operation: Herat

    

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Operation: Herat
[Afghan National Army]

Mission 02 of the Arid Annexation Campaign!

Click HERE for the Campaign Thread

Mission_2.thumb.png.be18e82a3855893d64034d3c211d367a.png

 

 

 

Situation

3rd Combined Arms Battalion are leading the charge on the Afghani front into the Reshmann Province, with the town of Sa diyah in their sights. 2nd Brigade HQ wishes to use this town as a strategic base of operations for the region, so a swift capture is critical. Pushing down the north of Yaprak Lake, Alpha Rifles and Delta Armour are tasked with removing any force this side of the lake. Their plan is to set up in north west of Sa diyah to catch any QRF forces, whilst also blocking any retreat to the west. Bravo Rifles and Charlie Armour are pushing down the south of Yaprak Lake, and will encounter the majority of the resistance. Both Companies are tasked with capturing, and then defending Sa diyah from the south, as a Mechanised QRF is possible.

5th Fires Battalion were in play, and have already struck Sa diyah with a devestating BM-21 salvo. They are not available for any strikes due to risk of friendly fire.

You will be playing as both Bravo Rifle Company, and 1st Platoon of Charlie Armour, both of 3rd Combined Arms Battalion. Due to the "Platoon" nature of our missions, this will be simulated as the players of Bravo Rifles playing as 1st Platoon, with 2nd and 3rd acting as respawn waves. The tank crew in Charlie Armour can be reinforced by the other platoon in their Company. "Crossroads" will be known as "Company HQ" of Bravo Rifles.
For this mission, the tank crews will by tied to 1st Platoon through an RTO in the HQ element, as per normal mission layout.

Current intelligence from the spotters of 5th Fires Bat. indicates that there are two companies defending Sa diyah and it's surroundings. The first company is standard infantry company, but the second is an armoured company, consisting on T-72B's. These are the same variant of tanks that we field, so we are evenly matched in all aspects.

Additionally, movement has been spotted roughly 1-2km west of Sa diyah, as well as a Mechanised Company to the south of Sa diyah, in the town of Faaria.

 

Primary Objectives

  • Secure town of Sa diyah
  • Eliminate all Iranian Equipment

 

Gear and Equipment

This mission will have HEAVILY restricted gear. Looting ammunition from fallen comrades or enemies is allowed, however you must never drop your issued rifle or other weapons.
The general idea with the uniform and weapons is to look cohesive, but still have a "thrown together" style. Mix and match the options below.

Helmet:      [PO]PASGT (Spec4e | M81 #1 | M81 #2 | M81 #3) || PASGT (Woodland | Olive) || [PO]SSh-68 (ANA)
Uniform:    Battle Dress Uniform (Afghan/Spec4e/Desert | Afghan/Spec4e/Black) || Combat Uniform (Afghan/Spec4ceBlack | Afghan/Spec4ceTan)
Vest:           [PO]OTV (Olive | M81 | Spec4e) || [PO]GA OTV (Olive | M81 | Spec4e)
Backpack:  Any LR backpack that matches the uniform. RPG Gunners and Assistants must take the "RPG Carrier". Rifleman should take a backpack that matches the uniform.

Rifles:          AKM || AK-74 || M16A2 || M70
Autorifles:  M240 || M249 || PKM || RPK-74
Marksman: M24 || SVD
Launchers:  RPG-7

Transport: 1x M1025A2 (Unarmed) || 2-3x BMP-1

Attached Assets: 2x T-72B (obr. 1985g.)


General Restrictions

  • No Night Vision/Thermal Equipment
  • No Rangefinders
  • No GPS/ Positioning device [Plt HQ Exempt || T-72B Exempt]
  • No Binoculars [Plt HQ Exempt || SL Exempt]
  • BFT Disabled
  • No scopes or attachments to weapons [Marksman Exempt || RPG-7 Exempt]
  • Looting for ammo is allowed. Trading or dropping weapons is not.

 

SLOTTING

The standard platoon layout has not changed, however the following naming convension should be used for each element in the platoon.

CROSSROADS  ---> Company HQ 
Plt HQ  ---> 1|6   or   "1st Platoon" if called by Company HQ
Alpha   ---> 1|1
Bravo   ---> 1|2
Charlie ---> 1|3   [Overflow Squad - Unreservable]
Knight --->  Hammer 1 & Hammer 2

Eg.  "One Six, this is One One, Comms Check, over."      "One One, One Six, reading you loud and clear, out."
       "Six, this is three, contact confirmed hostile, requesting permission to engage, over."

Tags take priority for any role, as well as a general "First come, first serve." for available slots.

Element Role Player Reserved Tag (If applicable)
1|6 Plt Commander @KingShibe No Tags
1|6 Plt 2IC    
1|6
1|6
Plt RTO
Plt Medic

@Deadweight

No Tags
       
1|1 Squad Leader @Silberjojo Squad Leader Tags
1|1 Combat Medic @Sargent_Horse No Tags
       
1|2 Squad Leader    
1|2 Combat Medic @Arg Medic Tags
       
Hammer 1 Commander @Garfield Commander Tags
Hammer 1 Gunner @info Gunner Tags
Hammer 1 Driver    
       
Hammer 2 Commander @Jerichron Commander Tags
Hammer 2 Gunner @colt92 Armour Traine
Hammer 2 Driver @Sarissa Commander Tags
   
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Recommended Comments

Hammer 1

Commander

pls

 

Side question. Would I be in control of the tanks leading my section. In this case working alongside Bravo Company.
Or, are the tanks being seconded to Bravo Company, so the tanks are under the control of the infantry platoon/ Company?

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16 minutes ago, Garfield said:

Side question. Would I be in control of the tanks leading my section. In this case working alongside Bravo Company.
Or, are the tanks being seconded to Bravo Company, so the tanks are under the control of the infantry platoon/ Company?

You are in control of the section, as you're part of a different Company. However, the RTO is there for communication with Bravo Rifles as it is critical to the mission that you work together.

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