The planet of Ryloth is currently under siege by Separatist forces, and a group of Republic and local forces have been pinned down at the end of a valley. Several CIS transports have made landfall at the other end of the valley and their forces are currently beginning to move through it towards the Republic holdout. Supplies are running low for the Republic and their allies, and although supply ships are on their way, they will not arrive for some time. A Squad of clones from the 74th Legion have been sent up the valley along with Engineer support, to set up and hold defensive positions, and hold back the separatist forces until reinforcements arrive. While some of your Engineers are capable of mine laying, they are all capable of placing basic static defenses which may prove to be useful in your defensive efforts. The enemy composition is all encompassing, with armour, artillery and heavy droids albeit in limited numbers. although the threats faced are severe, you have been equipped with as much weaponry spare, and efforts will be made to gather more supplies while you are holding the valley. The one upside to the situation is that we do have artillery support ourselves, and it can be called in at any time. Although they too are suffering from ammunition shortages, so pick your targets carefully. If defense proves to be impossible, and the holdout falls, your best bet is to either surrender or retreat into the woods and hope to meet up with resistance forces. As in this situation the rescue fleet that is on route will not be able to assist you.
++DISCLAIMER++
The aim of this is to have a slightly smaller, more serious/immersive mission for those who enjoy it, and i reserve the right to pick those who i believe best suit the mission.
--BRIEFING COMPLETE--
MISSION SUMMARY:This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. It will be making use of the Arma 3 modsStar Wars Opposition,Legion Studios Baseand3ASwhich will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
(This event only has 14 slots)
*The "Engineer (mines)" may take a selection of mines from the arsenal*
*only the "Engineers" may take explosives*
*if the "Engineers" wish to place a defensive barricade, ping Zeus*
--SLOTTING--
++RESTRICTIONS++
Loadouts are semi-scripted (inventory items E.G ammo and
grenades may be edited, but not entrenchment tools).
Looting of enemy weapons is prohibited, extreme circumstances exempt.
Resupply will have to be retrieved from the start point.
Failure condition- if the CIS forces reach the Republic command vehicle.
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