Operation Magnet
Event created by Griffin68965
Operation Magnet
++MISSION BRIEFING++
Recently a top secret prototype ship was stolen by Separatist forces, and was taken to an unknown location somewhere in the region of Madrigal. Local resistance forces indicate that the CIS have taken copies of the ships blueprint, and that they are currently being stored on a computer system inside the Gladius Military Academy, it is reasonable to assume that the location of the ship itself is also on the system. An elite recovery team has been assembled consisting of troops from "41st Green Company". The team and their supporting Prophet element have been dropped on the coast to the west, and are tasked with sneaking into the Academy, recovering the intel, and if possible locating and destroying the ship itself, as recovery of the vessel itself is now deemed to be impossible by high command. The planet you are infiltrating is fully occupied by the Separatist alliance, and is deep inside their territory. This situation has pros and cons, because although there will be hostile activity all over the planet, due to the planets distance from the front line the concentration of enemy forces should be limited. However the possibility of heavy QRFs does still remain if you take too long after to complete your objectives after making your presence known. On that topic, it is advised that you make use of your hand to hand combat abilities, and your Prophet support wherever possible, in an effort to avoid blowing your cover until that last moment if at all. In the event of outright combat being the only available option, it is advised that you plan carefully before engaging, as soon as combat begins the CIS droid machine will begin to mobilize, and you will find your job to be increasingly difficult. The objectives MUST be completed, failure is not an option, and you should take any and all precautions to achieve your goals, no matter the cost. Due to the open ended nature of your tasks, the possibility and form of your extract will depend on how alert the enemy is to your presence, and in particular your location.
++DISCLAIMER++
The aim of this is to have a slightly smaller, more serious/immersive mission for those who enjoy it, and i reserve the right to pick those who i believe best suit the mission.
--BRIEFING COMPLETE--
MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. It will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Recovery Team:
- Squad Lead (SL TAGS): @riccardi48 (no tags)
- Medic (MEDIC TAGS): @magnusnielsen
- Rifleman (REGS+): @info
- Rifleman (REGS+): @Prometheus13
- Team Lead (TL TAGS): @Veagance
- Medic (MEDIC TAGS): @Conga Line of Neckbeards
- Rifleman (REGS+): @GloppinBoopin
- Rifleman (REGS+): @Resurge
Prophet:
- Spotter (SPOTTER TAGS): @Silberjojo (no tags)
- Sniper (SNIPER TAGS): @andyt90
*NOTES*
*Shots from the Sniper will be treated as if they are suppressed, and will not
alert the enemy unless the body is in LOS of the enemy, single shots inside buildings will
be treated the same*
*If the players wish to "hide" a body, approach the corpse and ping Zeus*
*Prophet team may take the JT12 Parajumper if they wish, and can medic themselves*
*Make sure you have the keybind set for "Stealth Execution" in "Webknight's Melee"
*Any intel will be attached to these consoles*
--SLOTTING--
++RESTRICTIONS++
- Loadouts are semi-scripted (inventory items E.G ammo and grenades may be edited)
- 2 respawns requested by "Recovery SL", 1 extra respawn at a fixed point mid mission.
- Looting of enemy weapons is prohibited, extreme circumstances exempt.
- BFT disabled
- No resupply
--RESTRICTIONS/NOTES--
++EQUIPMENT++
Loadouts are semi-scripted
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
- Name: FK #4 Custom Mission Server
- IP: arma4.fkservers.eu
- Port: 2402
- Password: On Request
- MODSET