In an effort to improve diplomatic relations between the Mandalorian people and the Republic, a meeting was set up involving multiple politicians from both sides. During the meeting a violent rebellion erupted inside the host city, seeming to consist of Mandalorian warriors of multiple factions. Despite the best efforts of the local Security forces and a detachment of Coruscant Guards, the partially completed embassy building was overrun and lost. The rest of the Republic party have reached the southern end of the city and have begun evacuation procedures, however before the procedures can be completed certain documents must be recovered from the embassy's central computer, the only person with the pass codes for the computer currently available is the senator. A small squad of Coruscant guard have been assembled and have been equipped with riot shields in an effort to aid their progress. Your tasking is to escort the senator and his personal guard and fight your way through the city and recover the senator. Once you have arrived at the embassy, you are to recover the documents and move to a safe location of your choice for extract. We can only hope that you reach the embassy before the documents are destroyed. Due to the possibility of harming civilians and the apparent threat of anti-tank and anti-air equipment there will be no close air, or armoured support, their small arms also appear to be powerful, so a careful approach is recommended. Due to the anit-air threat your extract point will have to be outside of the city limits. There were other pockets of Republic forces that were cut off in the retreat, if you can confirm their fates during your mission, take care to transmit them to region command.
++DISCLAIMER++
The aim of this is to have a slightly smaller, more serious/immersive mission for those who enjoy it, and i reserve the right to pick those who i believe best suit the mission.
--BRIEFING COMPLETE--
MISSION SUMMARY:This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. It will be making use of the Arma 3 modsStar Wars Opposition,Legion Studios Baseand3ASwhich will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
*Units with "shield" in the name have the "JLTS" inventory shield*
*The Senator will act as a medic for the "defence" medic*
*In the event of not having enough people, the defence team will join the guards in the assault*
--SLOTTING--
++RESTRICTIONS/NOTES++
Loadouts are scripted
2 respawns per group, and one when the two groups meet
Looting of enemy weapons is prohibited, extreme circumstances exempt.
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