This mission will be on FK#2, and serve as a prequel/setup mission to my campaign, detailed below. Please read it to get full context of the situation of the land.
This mission will also be "sandbox" in nature. There will be no markers beyond your start, and you will have to complete your objective as best as possible within the time limit. This also means that you may run into little to no contact, which is probably advisable given your extremely poor equipment.
OBJECTIVES: "In order to prepare for our first major action in this conflict we are going to need more transportation to help leave our home island. To this end we need to secure (read: steal) boats. We don't care where or how you get them from, but know that some will be harder and some will be easier, depending on your location of choice. Do also make sure you bring no one back to our island via your trail, we don't want to expose ourselves too early."
Due to the sandbox nature of this event, before the mission actually starts I will speak with the lead element of the mission and ask for some vague ideas of locations they'd like to go so I can prepare them or provide locally available intel on who or what is there, if known. They will also be able to decide time of day, and perform other scouting duties if they believe it will be helpful to future operations. You will also start with just 1 boat, and need to bring it and any others at least partially back towards your start location on Isla Laura.
MAP: (Start and general surrounding locations.)
GEAR:
This mission will have heavily restricted gear, to simulate a force that is new and desperately underequipped. You may however loot enemies if possible (no looting radios though due to the fact that all AI spawn with one due to Arma's setup that I can't change easily).
For looting enemy vehicles - you are only civilians with essentially no military training. You cannot steal vehicles that civilians would not be able to man.
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