DISCLAIMER: This mission takes place in the ww2 era, but may not be historically accurate. There may also be certain historic imagery that some people may find offensive
IMPORTANT NOTES:
This event does require the "CONTACT DLC"
There will be a PvPvE element: It will be a spotter plane, they will not engage the players directly in any way.
They will instead relay information to the German commander, who will deploy their forces accordingly.
Loadouts are scripted
Start time will be around dawn
The Great Escape
March 1944, stalag luft III, Zagan, Poland
You are not doing the war effort any good by languishing in a prison camp, and you have decided it is time to leave, by any means necessary. Tunnels "Tom", "Dick" and "Harry" are completed, and it is time to go. You are part of the second wave, and so far your activities have not been detected by the guards. Some equipment has been able to be smuggled into the camp, and has been distributed among the men. However supplies are limited, so much so that we do not have enough equipment for all of you. Therefor, once you have escaped your first port of call will be to head to a destroyed church to the north. There you will meet up with local resistance members and gather additional equipment, and most importantly, your fake passports. Given your initial dispersion it is advised that you use this as a meetup point. From there you have nothing left to do, other than to head for the Swiss border and freedom, your first obstacle will be the river crossing in the town of Topolin. Once your are past that, the hardest part will be over. On your journey you must take care with your actions. Immediately after your escape you will have surprise on your side. However the charade will not last forever. Once the game is up the Germans will come looking, both on the ground, and in the air. There may be other resistance operatives in the area performing there own operations, and other escape parties making there way to safety. Some will succeed, some will not. Whether you choose to help them, or use them as a distraction is down to you. Whatever you decide remember, the less attention you draw to yourselves, the better.
++BRIEFING COMPLETED++
MISSION SUMMARY:This is inspired by events that occurred during the Second World War (this to be exacthttps://en.wikipedia.org/wiki/The_Great_Escape_(book)). The mission will be making use of the Arma 3 modsIron Front, Faces Of War and CSA38which will be posted as well at the bottom of this event page in a compiled list.
++RESTRICTIONS++
In the event of encountering an arsenal you may alter the following: Uniforms, Maps, Watches, Compasses, Binoculars,
Medical supplies. An additional 3 magazines/clips may be taken for ONE of your weapons, and 2 grenades of any type.
SR/LR radios are prohibited
Night vision equipment is prohibited.
BFT and GPS systems will be disabled/prohibited.
Looting of enemy weapons is encouraged (excluding MGs)
There are three escape tunnels, one team per tunnel.
Vehicle stealing: If a civilian can drive it, you can drive it.
.Green dots mark tunnel exits.
++SLOTS++
All players are set to be medics.
For the sake of ease "Van Der Stock" is considered to be SL
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