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[Scripted WW2] Battle of Panovo

Malbryn
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BATTLE OF PANOVO

 

INTRODUCTION:

  • This mission is going to be a scripted mission and will be hosted on FK#4.
  • The mission starts approximately 10 minutes after the end of first main.
  • Anyone can reserve a slot; regs+ and tagholders have priority.
  • Disclaimer:
     - This mission takes place in the WW2 era but might not be historically accurate.
     - This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen.
        (Hopefully, I managed to fix the issues that happened in the previous mission.)

 

20200324152846_1.thumb.jpg.de0312e2b22feb0fe6d3d3d3e0d37862.jpg

 

SITUATION:

The Soviets' push of the German lines has come to a halt as they are now facing heavier resistance in the Panovo region.
The Germans have fortified some key locations here and they even managed to coordinate successful counterattacks.
The Soviet high command decided on continuing the offensive ignoring the high rate of friendly casualties...

 

OBJECTIVES:

  • Save the Soviet POWs
  • Destroy the German radio mast
  • Assault the castle and secure it

 

Map of the AO:

20200324161358_1.thumb.jpg.4e2d3de418a467f7a5c4eb4b29684f0c.jpg

 

INTEL:

  • Time and date: 04:00 July 3rd, 1944
  • Weather: partly cloudy, chance of rain
  • Enemy forces: German Waffen-SS units
  • Enemy ground assets: up medium tanks and tank destroyers
  • Enemy air assets: not present
  • Explosives: marked minefields
  • Civilians: possible in towns
  • Respawn: rolling respawns
  • Reinforcements will be teleported to the AO by using the Squad Rally Point module
  • RRR is available for the assets, take the RRR truck with you

 

RESTRICTIONS:

  • Do not take enemy weapons (medical supplies, throwables can be looted).
  • Only transport vehicles can be taken from the enemy side.

 

20200324155913_1.thumb.jpg.e5190ca1c59bba89a5733ff82d0e95db.jpg

 

FRIENDLY ASSETS:

  • 3x T-34 tanks

 

ORBAT - 6th Guards Tank Army (Heavy Rifle Platoon)
[34 slots]

[PLATOON HQ]
Platoon Commander - @Massive Cuntasaurus
RTO - 
Medic - @Griffin68965
Logistics Driver - @Malbryn

[1 SECTION]
Section Commander - @ZeFlyingDutchman
Deputy Section Commander - 
Light Machine Gunner - @magnusnielsen
Assistant Machine Gunner - @greg3000il
Light Machine Gunner - @Northman
Assistant Machine Gunner - @SAUCEGODISHALL
Submachine Gunner - @Colek
Grenadier - @info
Marksman - @Mesa

[2 SECTION]
Section Commander -
Deputy Section Commander - 
Light Machine Gunner - 
Assistant Machine Gunner - 
Light Machine Gunner - 
Assistant Machine Gunner - 
Submachine Gunner - 
Grenadier - 
Marksman - @square_cookies

[IVAN 1-1]
Commander / Tank Platoon Lead - @Garfield
Gunner - @johnb43
Driver - @Franc
Machine Gunner - @LurkerOne

[IVAN 1-2]
Commander - @EHOPPPS
Gunner - @AngryScottishMan
Driver - @Skate
Machine Gunner - @Museman7

[IVAN 1-3]
Commander - @Jerichron
Gunner - @colt92
Driver - @Zdrack
Machine Gunner - @Articwinter

 

20200324155208_1.thumb.jpg.64ae1d83f96f11c829626893087bba27.jpg

 

TECHNICAL INFORMATION:

  • FK rules are in effect.
  • Enhanced Movement will be enabled.
  • We'll be using the new ACE medical update.
  • Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension.

 

SERVER INFO :

Name: FK #4 Custom Mission Server
IP: arma4.fkservers.eu
Port: 2402
Password: On Request

 

MODPACK:

Download Preset
(This is the one that we used previously, no changes)

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