This mission is going to be a scripted mission and will be hosted on FK#4.
The mission starts approximately 10 minutes after the end of first main.
Anyone can reserve a slot; regs+ and tagholders have priority.
Disclaimer:
- This mission takes place in the WW2 era but might not be historically accurate.
- This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen. (Hopefully, I managed to fix the issues that happened in the previous mission.)
SITUATION:
The Soviets' push of the German lines has come to a halt as they are now facing heavier resistance in the Panovo region.
The Germans have fortified some key locations here and they even managed to coordinate successful counterattacks.
The Soviet high command decided on continuing the offensive ignoring the high rate of friendly casualties...
OBJECTIVES:
Save the Soviet POWs
Destroy the German radio mast
Assault the castle and secure it
Map of the AO:
INTEL:
Time and date: 04:00 July 3rd, 1944
Weather: partly cloudy, chance of rain
Enemy forces: German Waffen-SS units
Enemy ground assets: up medium tanks and tank destroyers
Enemy air assets: not present
Explosives: marked minefields
Civilians: possible in towns
Respawn: rolling respawns
Reinforcements will be teleported to the AO by using the Squad Rally Point module
RRR is available for the assets, take the RRR truck with you
RESTRICTIONS:
Do not take enemy weapons (medical supplies, throwables can be looted).
Only transport vehicles can be taken from the enemy side.
FRIENDLY ASSETS:
3x T-34 tanks
ORBAT - 6th Guards Tank Army (Heavy Rifle Platoon)
[34 slots]
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