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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 20
    :00


    31 August 2024 20:30

    Door kicking
    Mission description
    CQB-oriented team vs team mission. Mission consists of two squads, BLUFOR and OPFOR, fighting around and inside buildings. 
    BLUFOR team will be attacking while OPFOR will be defending. Side changes will be made by replaying the mission. 
    Main idea is one-life-attack/defend-TDM, with aim for lower or more tactical pace during the gameplay, 
    and quick down-time between rounds.
    Gear
    Loadouts are scripted basic riflemen gear with additional squad-level equipment provided in crates. 
    Ballistic protection and player movement speed are limited to encourage better use of cover and team tactics. 
    Radios are not normally provided, but a Zeus is allowed spawn them if the players agree to it.
    BLUFOR are provided with breaching charges and small EOD charges, while OPFOR are given access to mines. 
    Both sides will be provided with a limited number of throwables.
    Special gear may be encountered during certain rounds.
    Gameplay
    There are multiple rounds and the play area will advance after each round. 
    A round ends when all of the players on one side are dead. During a round there are no respawns. 
    After each round players are respawned and given opportunity to heal and to resupply. 
    Rules
    Full rules are provided in the in-game mission briefing, but to summarize:
    - Only use TS to communicate
    - No using EM to climb out of play area
    - No "wallhacking" using Arma physics
    or exploiting any other bugs to gain advantage
    - Looting equipment is allowed 
    - Using enemy uniform is not allowed 
    - Squad lead has the last say on usage 
    of provided squad-level equipment 
    - Abusing the slots with Zeus access to 
    gain advantage is not allowed
    Slots and timing
    There is a maximum of 20 playable BLUFOR/OPFOR slots (10 each). The intention is to get at least 10 players in total. 
    All roles will be slotted during the day since there may be multiple sessions.
    Please RSVP to indicate attendance.
    If player numbers are insufficient, the event will be moved to another day.
    Intention is to run the mission after 1st main concludes.
    Server info
    - Name: FK ARMA #2
    - IP: arma2.fkservers.eu
    - Port: 2202
    - Password: On request
    - Modset: FK Standard 2024 v3
     
    Example of BLUFOR (left) and OPFOR loadouts:

    Event details


    Community Events 1 Comment

    4 users have RSVPed, including

    • JeffreyCuddles
    • AngryScottishMan
    • Slim
    • Sate
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