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Events
Events happening today
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18
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25 August 2024 18:00 20:30
++MISSION BRIEFING++
“The hour of courage has struck on the clock …”
Anna Akhmatova.
Mission Summary:
The Germans in their eastwards advance have been halted. General Auchinleck's strategy of delaying the Afrika Corps and its Italian allies by establishing an effective line of defence at El Alamein was successful and now under the new command of Bernard Montgomery we are poised to drive the Germans and Italians back to the West. XXX Corps and XXIII Corps will attack to the North and south of the line and drive the Germans from our occupied defensive positions and drive them back to the Miteirya Ridge.
Objectives:
1. Push German forces out of this section of the City and secure the local HQ located in a fortified Hotel.
Secure the 1st Line of German Defences leading towards the HQ. Secure the 2nd Line of German Defences leading towards the HQ. Secure the HQ.
OBJ-1: Defensive Works and occupied buildings.
Summary: The Tripwire defences setup by the Germans before their main defensive works. MG positions and a Trench network work between the buildings and kill zones have been setup. Expect hard and bloody fighting in close quarters.
OBJ-2: Defensive Works and occupied buildings.
Summary: Located to the northeast of the first objective German defences continue with additional trench and fortified buildings guarding the approach. Armour has been seen in this area as well as MG positions and AT positions
OBJ-3: German Fortified HQ.
Summary: The German HQ in the area converted from a Hotel into a centre of military organization in this area of the city. Securing it will disrupt German operations in this Zone and will give us some breathing room. The HQ is heavily fortified and expect heavy fighting up to and inside the structure with MG emplacements located on the approaches and the interior broken up and segmented into kill zones. Armour and AT emplacements have been seen in the area.
Mission Notes:
CIVILIANS: Civilians will not be present withing the Area of Operations.
RRR: Delivered by the logistics Element.
ASSET RRR: Withdraw from front line and ping Zeus.
RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme.
SPECIAL CRITERIA:
- RRR Delivered by the logistics Element.
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
CoZeus: OPEN
CoZeus: OPEN
PLTN COMMAND SQUAD:
PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN
ALPHA SQUAD:
Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Alpha Light Machine Gunner: (on the day) 1x Alpha Light Machine Gunner: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 4x Alpha Squad Rifleman: (on the day) BRAVO SQUAD:
Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Radioman (TL TAGS, NCO) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Light Machine Gunner: (on the day) 1x Bravo Light Machine Gunner: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 4x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD:
Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Radioman (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Light Machine Gunner: (on the day) 1x Charlie Light Machine Gunner: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 4x Charlie Squad Rifleman: (on the day)
DELTA SQUAD Assault Engineers:
Delta Squad Lead (SL TAGS, Officer) @Legendo Delta Radioman (TL TAGS, NCO) @Deltabacon [Reg+] Delta Squad Medic (MEDIC TAGS, Specialist) @Melo 1x Delta Light Machine Gunner: (on the day) 1x Delta Light Machine Gunner: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @AntiMatter [Reg+] 4x Delta Squad Rifleman: (on the day)
T-34-85 (KNGT 1-1):
KNGT Commander (KNGT Commander Tags, Officer) @colt92 KNGT Gunner (KNGT Gunner Tags, Specialist) @TheSalader KNGT Loader (KNGT Gunner Tags, Specialist) OPEN KNGT Driver (KNGT Driver Tags, Specialist) OPEN
--SLOTTING--
++RESTRICTIONS++
Only Weapons and equipment listed within the equipment list may be taken within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen and PLTN Actual are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons without Zeus permission is prohibited. This does not apply to launchers. Rifle Grenades are permitted to be taken by two members of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For Soviet Troops allowed up to 71Rnd Drum magazines. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. Combat Engineers may swap one Light Machine Gunner for a flamethrower if desired. Scoped weapons are not permitted unless listed explicitly on the weapons list. --RESTRICTIONS--
++NOTES++
The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
PLTN Lead:
Squad Leads, Team Leads:
FAC, RTO:
Medics:
Machine Gunner:
Riflemen:
Assault Engineer:
KNGT Crew:
RPTR Crew:
General Equipment:
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link (Spearhead 1944 or Compatibility Patch Required) Size: 60GB.
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