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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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18
:00
29 September 2023 18:00 20:15
++MISSION BRIEFING++
After our succesfull mission the Pro Government Militia now has control of the Par-E Siah Oil Field which will indubitably fund more missions for us in Takistan
Yet the Middle Eastern Extremists remain a threat and is our biggest priority in keeping Takistan safe.
We have been tasked with heading to Mantiq on the north-western part of Takistan to re-take the docks and city from the fanatics hands.
Additionally a UN C130 carrying humanitarian supplies for IDAP was shot down, presumably from AA emplacements in the city on Mantiq.
Due to this any kind of air support will be unavaible until the AA has been neutralised
Find any supplies or survivors from the C130 and bring them back to our FOB.
Search through the whole city but be prepared for the Middle Eastern Extremists to be bunkered down
- -BRIEFING COMPLETED- -
MISSION SUMMARY: The mission will be making use of our standard ArmA 3 modset which will be posted as well at the bottom of this event page. Weaponry will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme.
++SLOTTING++
(TAGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)
Platoon HQ Platoon Leader (PLTN Tags): @AntiMatter Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): @riccardi48 Medic (MEDIC Tags): OPEN Drone Operator (Fixed wing/Rotary wing tags) @L00_Cyph3r Alpha Alpha Squad Lead (SL Tags) OPEN Alpha Squad Medic (Medic Tags) OPEN Alpha Squad Team Leader (TL Tags) OPEN Alpha Squad Autorifleman : (on the day) 4x Alpha Squad Rifleman: (on the day) Alpha Squad APC Driver (DriverTags) OPEN Alpha Squad APC Gunner (GunnerTags) OPEN Bravo Bravo Squad Lead (SL Tags) @Silberjojo Bravo Squad Medic (MEDIC Tags) @Melo Bravo Squad Team Leader (TL Tags) OPEN Bravo Squad Autorifleman : (on the day) 4x Bravo Squad Rifleman: (on the day) Bravo Squad APC Driver (Driver Tags) @LurkerOne Bravo Squad APC Gunner (Gunner Tags) @Legendo Charlie Charlie Squad Lead (SL Tags) OPEN Charlie Squad Medic (Medic Tags) OPEN Charlie Squad Team Leader (TL Tags) OPEN Charlie Squad Autorifleman : (on the day) 4x Charlie Squad Rifleman: (on the day) Charlie Squad APC Driver (Driver Tags) OPEN Charlie Squad APC Gunner (Gunner Tags) OPEN Prophet Spotter (Spotter tags) : @colt92 Sniper (Sniper Tags) : @Arg --SLOTTING--
++RESTRICTIONS++
Looting of enemies is not allowed at ALL. Equipment: Scope restrictions, Normal Infantry (4x) and DMR (24x) No suppressors --RESTRICTIONS--
++NOTES++
This campaign will be using a progession system where you get points for completed missions/objectives, these points can be used to unlock certain euipment. This can be anything but not excluded to better armour for infantry, more modern weapons/equipment, vehicular assets, fire support. There will be a poll after main missions where people get to vote what equipment should be unlocked. If something on the tech tree has 2 or more arrows connecting to it then it requires all of those to be unlocked before itself gets unlocked Technology that was voted in last mission will be marked in blue Tech Tree
Assets can choose with accordance to unlocked technology via tech tree what assets they will be using. Platoon lead can overrule the decision so it will have to be decided by them with input from Raptor/Knight element Knight Options: Drone Operator Options: UGV Stomper RCWS MQ-9 Reaper UCAV Sentinel Yabhon-R3 MQ-12 Falcon Raptor Options: MH-6M Little bird w/ gunner on bences with equipment as a Autorifleman (Will get additional ammo in helicopter inventory) CH-146 Griffin w/ minigun gunner and dumbfire rockets UH-1H w/ GPMG gunner and dumbfire rockets UH-60M w/ minigun gunner UH-60M ESSS w/ dumbfire rockets CH-47 w/ minigun gunner UH-1Y w/ minigun gunner and dumbfire rockets AH-6M w/ GAU-19A and dumbfire rockets PO-30 Orca w/ 20mm gun pod and dumbfire rockets AH-1Z w/ nose gunner and dumbfire rockets (No Radar) AH-64D w/ nose gunner and dumbfire rockets (No Radar) MI-24P w/ nosegunner and dumbfire rockets (No Radar)
--NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
PLTN Lead:
General Equipment (Riflemen, Medic, Mortar, Drone Operator, TL and SL):
Autoriflemen:
Prophet:
Raptor:
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
Server Name : FK #1
IP: arma1.fkservers.eu
Port: 2102
Password : On request
Mission File: FK_Blufor_Zeus
Map: North Takistan
Modset:FK Standard August 2023 V5
Mission Planner 11 Comments
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