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Events
Events happening today
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18
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03 August 2023 18:00 20:30
CHAPTER ONE
THE SMUGGLER
++MISSION BRIEFING++
“Corporate Tactical Forces are the Empire's first line of defence and the best way to keep the blade sharp is to use it.” — Sergeant Mosk
Arcadia isn't a particularly important world. It's people are relatively peaceful. It was, mostly, spared the tragedy of the Clone Wars. It survives on light mechanical production and agriculture. The people are modest, happy. Well, they were.
The Empire has been demanding more from Arcadia. At first, it wasn't much, we simply tightened our belts. But now, they're effectively taking to food from our tables to feed their ever growing militaries. There have been protests, peaceful demonstrations. They led to bodies in the streets. The Empire doesn't consider Arcadia important enough for a full Trooper garrison. Instead, it's been handed over to the Hycean Logistics Corporation. These Corpo thugs have been raiding people's homes without provocation, arresting anyone they deem as a "dissident sympathiser". The people are getting angry. A demonstration outside one of their patrol bases last week resulted in 3 dead.
Then we heard news of Aldhani. A Commando raid, destruction of an Imperial Base.
Victory against the Empire.
And, suddenly two nights ago, a dropship arrived bearing Rebel Commandos.
They're here to help us tear down the Empire. But first, they need help securing an intercepted arms shipment.
It's time to take the fight to the HLC.
The first step will be ambushing a Corpo patrol at Kefalonia, getting their attention and weakening the forces at their Base.
Then we'll strike Patras base directly; secure some supplies and make our stand.
For the Rebellion!
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
PLTN COMMAND SQUAD:
PLTN Commando Lead (PLTN TAGS ONLY, Officer) @Jerichron PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) @TheSalader PLTN Rebel Agitator (REG+) @Mingy PLTN Rebel Agitator (REG+) @Dog
ALPHA SQUAD [MILITIA]:
Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN 3x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 3x Alpha Squad Rifleman: (on the day)
BRAVO SQUAD [MILITIA]:
Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN 3x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 3x Bravo Squad Rifleman: (on the day)
CHARLIE SQUAD [COMMANDOS]:
Charlie Squad Lead (SL TAGS, Officer) @AntiMatter Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) @Colek Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day)
--SLOTTING--
++RESTRICTIONS++
MILITIA SQUADS start with limited equipment and are heavily encouraged to loot hostile bodies & equipment. You're supposed to be farmers and workmen starting a revolt. The above rule applies for enemy vehicles. They may be looted but will not be Zeus repaired in any way, you have no logistical element. Only Weapons and equipment from the following mods may be used in this mission. Legion Base 3AS 212th JLTS 91st 327th JMSLLTE LFP All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited, unless specifically named in the gear list. One squad deployable energy shield (Under Grenades) is permitted per squad. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in rules 8# and 9# may not be taken. SLs are allowed to designate one Trooper within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. Multi-shot grenade launcher ammunition is prohibited for all units, except for ARC and Commando Troops. MAT Magazine limit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total. Thermal Scopes in the DMR role are permissible. --RESTRICTIONS--
++NOTES++
The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee. Delta Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads with first choices for the Squad being taken from Charlie. --NOTES--
++EQUIPMENT++
Note:
FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Rebel Commandos:
Arcadian Militia:
Bags (available to all):
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset 56.30 GB (Size Calculation does not include mods currently in FK Standard Modset.)
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