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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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18
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31 August 2024 18:00 20:30
++MISSION BRIEFING++
Good morning spartans!
The dark ones 'beehive' is rapidly expanding and is proving to be a danger to us all.
You have been set with the objective of getting the launch codes that will later be delivered to D6 to destroy the beehive.
Sadly the launch codes last known location is on the surface so you will need to exit the metro.
Although we do not know the location of D6 we already have operatives searching for it.
Due to the fact that we are still at war with the Fourth Reich and the Red Line we have limited equipment.
Therefore it is essential that you scavenge for any equipment that is deemed necessary.
Good luck Spartans, the future of the metro is in your hands!
Objectives:
Reach the old crash site and find the launch codes Storm D6 and launch the missile
Mission Notes:
CIVILIANS: Its a wasteland. Any life form is deemed hostile.
RRR: None looting is necessary.
RESPAWNS: Zeus Discretion.
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Metro Series. The mission will be making use of the Arma 3 mods Diwako's STALKER-like anomalies, Chemical Warfare PLUS, Devourerking's Necroplague Mutants, and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Given the games post-apocalyptic survival nature a important part of this mission will be looting.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
CoZeus: OPEN CoZeus: OPEN CoZeus: OPEN
Platoon HQ Platoon Leader (PLTN/Leadership Tags): OPEN Platoon 2ic (PLTN 2iC Tags): OPEN Medic (MEDIC Tags): OPEN Alpha Alpha Squad Lead (SL Tags) OPEN Alpha Squad Medic (Medic Tags) OPEN Alpha Squad Team Leader (TL Tags) OPEN Alpha Squad Autorifleman : (on the day) 4x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL Tags) OPEN Alpha Squad Autorifleman : (on the day) Bravo Bravo Squad Lead (SL Tags) OPEN Bravo Squad Medic (MEDIC Tags) OPEN Bravo Squad Team Leader (TL Tags) OPEN Bravo Squad Autorifleman : (on the day) 4x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL Tags) OPEN Bravo Squad Autorifleman : (on the day) Charlie Charlie Squad Lead (SL Tags) (on the day) Charlie Squad Medic (Medic Tags) (on the day) Charlie Squad Team Leader (TL Tags) (on the day) Charlie Squad Autorifleman : (on the day) 4x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL Tags) (on the day) Charlie Squad Autorifleman : (on the day) --SLOTTING--
++RESTRICTIONS++
Uniform including facewear is heavily restricted Weapons and ammo are restricted The ATNAA (Antidote injector) can only be taken by Medics Used when exposed to toxic gas Gas mask filters last 20 min A player can take 1x Sealant tube and 1x Gas Mask Filter Note: Before mission start a player can take a second gas mask filter that will be used immediately upon mission start to restart the timer. Chemical Detectors (Contact DLC) and Anomaly Detectors are permitted and encouraged BFT disabled Looted weapons and attachments can be used in future missions by taking and providing @Melo with photo evidence. WBK flashlights are permitted and highly recommended. --RESTRICTIONS--
++NOTES++
Looting of villages, towns or other former world areas is encouraged The Anomaly Detectors need to be activated via ace self interact, the chemical detector requires no activation To change gas mask filter, use sealant or check durability use ACE self interact SL and TL are encouraged to use timers to ensure that the squad replaces the gas mask filters when they expire The vehicles are created using scrap and available resources, given that the vehicles are unstable at high speed therefore using ACE speed limiters is heavily encouraged 3rd person view is enabled only in vehicles Given the maps high detail it is suggested that you lower your object view distance bellow 600 Loot can be taken from dead enemies and found in buildings and formerly populated areas. Loot will be placed in the same looking boxes to make them easier to find. (photo bellow)
Additional photo for medics to identify chemical exposure (when to use antidote)
--NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
General Equipment:
Weapons:
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link
Mission Planner 2 Comments
10 users have RSVPed, including
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20
:00
31 August 2024 20:30
Door kicking
Mission description
CQB-oriented team vs team mission. Mission consists of two squads, BLUFOR and OPFOR, fighting around and inside buildings.
BLUFOR team will be attacking while OPFOR will be defending. Side changes will be made by replaying the mission.
Main idea is one-life-attack/defend-TDM, with aim for lower or more tactical pace during the gameplay,
and quick down-time between rounds.
Gear
Loadouts are scripted basic riflemen gear with additional squad-level equipment provided in crates.
Ballistic protection and player movement speed are limited to encourage better use of cover and team tactics.
Radios are not normally provided, but a Zeus is allowed spawn them if the players agree to it.
BLUFOR are provided with breaching charges and small EOD charges, while OPFOR are given access to mines.
Both sides will be provided with a limited number of throwables.
Special gear may be encountered during certain rounds.
Gameplay
There are multiple rounds and the play area will advance after each round.
A round ends when all of the players on one side are dead. During a round there are no respawns.
After each round players are respawned and given opportunity to heal and to resupply.
Rules
Full rules are provided in the in-game mission briefing, but to summarize:
- Only use TS to communicate
- No using EM to climb out of play area
- No "wallhacking" using Arma physics
or exploiting any other bugs to gain advantage
- Looting equipment is allowed
- Using enemy uniform is not allowed
- Squad lead has the last say on usage
of provided squad-level equipment
- Abusing the slots with Zeus access to
gain advantage is not allowed
Slots and timing
There is a maximum of 20 playable BLUFOR/OPFOR slots (10 each). The intention is to get at least 10 players in total.
All roles will be slotted during the day since there may be multiple sessions.
Please RSVP to indicate attendance.
If player numbers are insufficient, the event will be moved to another day.
Intention is to run the mission after 1st main concludes.
Server info
- Name: FK ARMA #2
- IP: arma2.fkservers.eu
- Port: 2202
- Password: On request
- Modset: FK Standard 2024 v3
Example of BLUFOR (left) and OPFOR loadouts:
Community Events 1 Comment
4 users have RSVPed, including
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