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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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18
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06 July 2024 18:00 20:30
++MISSION BRIEFING++
"Instinct is inextricably bound to unreasoning impulses, and today we clearly see its true nature. Instinct has just become aware of its irrelevance, and like a cornered beast, it will not go down without a bloody fight.."
—Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date.
Overwatch acknowledges critical exogen breach. Airwatch augmentation force dispatched and inbound.
Hold for reinforcement...
Objectives:
Overwatch Transhuman Arm.
1. Secure Logistical Infrastructure of Relay Station 1.
Eliminate Zen Infestation in Port Area. Eliminate Head Crab Infestation in Residential Area. Investigate damage to rail infrastructure. Investigate possible resistance involvement.
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
CoZeus: OPEN
CoZeus: OPEN
CoZeus: OPEN
PLTN COMMAND SQUAD:
PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN
ALPHA SQUAD (Overwatch):
Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad APF (Squad Config #1) (on the day) Alpha Squad WallHammer (Squad Config #2) (on the day) 3x Alpha Squad Rifleman: (on the day)
BRAVO SQUAD (Overwatch)
Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad APF (Squad Config #1) (on the day) Bravo Squad WallHammer (Squad Config #2) (on the day) 3x Bravo Squad Rifleman: (on the day)
CHARLIE SQUAD (Overwatch)
Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad APF (Squad Config #1) (on the day) Charlie Squad WallHammer (Squad Config #2) (on the day) 3x Charlie Squad Rifleman: (on the day)
DELTA SQUAD (SENTINEL ELITE)
Delta Squad Lead (SL TAGS, Officer) LOCKED Delta Squad Medic (MEDIC TAGS, Specialist) LOCKED Delta Squad Team Leader (TL TAGS, NCO) LOCKED Delta Squad APF (Squad Config #1) LOCKED Delta Squad WallHammer (Squad Config #2) LOCKED 3x Delta Squad Rifleman: LOCKED
Overwatch Hunter Team (KNGT):
KNGT Hunter/Lead (KNGT Commander Tags, Officer) OPEN KNGT Hunter (Reg+, Officer) @TheSalader --SLOTTING--
(OTA, Elite, CP, Resistance)
++RESTRICTIONS++
Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and mods may be used within the mission. Only one Molotov cocktail may be carried by individual riflemen at any given time. OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission. Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. All players may take 2x Stim Packs from the Our Benefactors mod for replenishing health during mission. Resistance may take 4x Combine Batteries or Armor plates from the Our Benefactors mod for replenishing health during mission. AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issued to in the same manner by SLs as in standard FK Missions (Elite squads are Exempt from this Rule). --RESTRICTIONS--
++NOTES++
The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission. Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee. Delta (Elite) Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads. Resistance should create two loadouts for the mission one to blend in with the civilian populace and one to switch to in the event of fighting breaking out. --NOTES--
++EQUIPMENT++
Note:
FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, Elite and Resistance). PLTN Lead:
Squad Leads (CP, OTA, Elite):
FAC, RTO, Team Leads:
Medics:
Riflemen:
APF:
WallHammer:
Assassin:
General Equipment:
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
Mission Planner 5 Comments
5 users have RSVPed, including
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21
:00
06 July 2024 21:00
The Serious Sam franchise is on sale right now, so here's an opportunity for some good group fun for up to 16 players at once.
No prior knowledge or experience is needed with these games, it's pretty simple to pick up, but it is challenging and mockingly unfair sometimes.
We'll be doing a run of Serious Sam: The Second Encounter via Serious Sam Fusion, which is an HD remake received for free whenever you get any of the games. All you'll need (hopefully) is just the Second Encounter, linked here: https://store.steampowered.com/app/41014/Serious_Sam_HD_The_Second_Encounter/
It's on sale for only $2.
I plan on using a mod called T&C Co-Op to "enhance" our experience, which is packed full of random enemy variants and gameplay modifiers to randomize the run level by level. I haven't tested it with more than 2 people, so it may not work if someone doesn't own SS1, 2, and 3: BFE. If it doesn't work, we'll just crank up the difficulty and enemy spawns and it'll be just as much fun.
Here's the collection for the mods that you'll need. Don't worry about the requirements saying you need the other game, we'll see about that: https://steamcommunity.com/sharedfiles/filedetails/?id=2860368666
The plan is to start after 1st main, whenever that is, and go until we get tired of it. Assuming we blaze through it, the Second Encounter should only take 3-4 hours.
Community Events 0 Comments
1 user has RSVPed, including
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