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Events happening today

  1. 18
    :00


    27 July 2024 18:00      20:30

    ++MISSION BRIEFING++
     

     
    "Therefore I say yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification...And reap we shall."
    —Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date.
     
    Objectives:
    Overwatch Transhuman Arm, Civil Protection, Elite.
    1. Secure City 18.
    Eliminate Resistance Activity centres in City 18. Sweep and Secure Urban and Industrial Zones. Respond to directives from Overwatch Control.  
    ++BRIEFING COMPLETED++
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)
     
    CoZeus: OPEN
    CoZeus: OPEN
    CoZeus: OPEN
     

    PLTN COMMAND SQUAD (Elite)
    PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) @Melo [Reg+] PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN  
     

    ALPHA SQUAD (Overwatch)
    Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad APF (Squad Config #1)  (on the day) Alpha Squad WallHammer (Squad Config #2)  (on the day) 3x Alpha Squad Rifleman: (on the day)  

    BRAVO SQUAD (Civil Protection)
    Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) Azulares [Unqualified Minds] Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad APF (Squad Config #1)  (on the day) Bravo Squad WallHammer (Squad Config #2)  (on the day) 3x Bravo Squad Rifleman: (on the day)  
     
     

    DELTA SQUAD (ELITE)
    Delta Squad Lead (SL TAGS, Officer) @Mingy [Reg+] Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Team Leader (TL TAGS, NCO) @Veagance Delta Squad APF (Squad Config #1)  (on the day) Delta Squad WallHammer (Squad Config #2)  (on the day) 3x Delta Squad Rifleman: (on the day)  
    Overwatch Assassin Team (PRHT)
    PRHT Spotter (PRHT Spotter Tags, Officer) OPEN PRHT Sniper (PRHT Sniper Tags, Officer) @AntiMatter --SLOTTING--
    (OTA, Elite, CP, Resistance)
    ++RESTRICTIONS++
    Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and  mods may be used within the mission. Only one Molotov cocktail may be carried by individual riflemen at any given time. OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission. Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. All players may take 2x Stim Packs from the Our Benefactors mod for replenishing health during mission. Resistance may take 4x Combine Batteries or Armor plates from the Our Benefactors mod for replenishing health during mission. AR-2s and SMG 4.6mms are to be treated as Grenade Launchers only if ammunition for the under slung attachment is taken. Those allowed to take under slung ammunition is designated by SLs as in standard FK Missions (Elite squads are Exempt from this Rule). --RESTRICTIONS--
     
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions.  Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission. Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee. Delta (Elite) Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads. Resistance should create two loadouts for the mission one to blend in with the civilian populace and one to switch to in the event of fighting breaking out. --NOTES--
     
    ++EQUIPMENT++ 
    Note: 
    FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, Elite and Resistance). PLTN Lead:
     
    Squad Leads (CP, OTA, Elite)
     
    FAC, RTO, Team Leads (CP, OTA, Elite)
     
    Medics (CP, OTA, Elite)
     
    Riflemen (CP, OTA, Elite)
     
    APF:
     
    WallHammer:
     
    Assassin:
     
    General Equipment:
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO : 
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset

    Event details


    Mission Planner 6 Comments

    11 users have RSVPed, including

    • Jerichron
    • AntiMatter
    • Melo
    • colt92
    • Mingy
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