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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 18
    :00


    13 July 2024 18:00      20:30

    TEMBELAN ISLAND, PACIFIC OCEAN
    23RD RAVAN BRIGADE

      ++MISSION BRIEFING++
    We have waited centuries for this moment. The rivers will flow with the blood of those who oppose us.
    - Kane
    Mission Overview:
    Good morning, Platoon
    Today we are going to invade the Island of Tembelan which Nod forces have set up a Research facility and training center.
    Tembelan has so far been free of any tiberium infection since the start of our war with NOD. Unfortunately they have taken up a residence there and used propaganda in an attempt to convince the population of Tiberiums value and oppose our mission to contain it.
    Your task is to take that facility out of action and free the island from NOD's influence.
     
    AERIEL RECON OF FACILITY:

     
     
    NOD has an outpost next to the sea that we may capture for our own ends, Therefore that shall be our first target as we will be ingressing via boats.
     
    AERIEL RECON OF OUTPOST:
     

     
    There are SAM sites deployed over the island that will come online once they have detected our planes assaulting the outpost. Air support will likely be unavailable until most of them are destroyed
    Beware that NOD may have developed technology that we currently do not understand and may be used against us during this mission.

    Mission Objectives:
    Assault the NOD outpost by sea and capture it for our use
    Hold the base against possible NOD counter-attacks
    Make your way to the NOD research facility
    Destroy any SAM sites encountered on the way.
    Breach the research facility and acquire any intel or rescue any potential captives

    GOOD LUCK GENTLEMEN

    ++BRIEFING COMPLETED++
    MISSION SUMMARY: This will be a heavily themed mission based on the Command and Conquer universe using a custom modset
    ++SLOTTING++
    (TAGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
     

     
    Co-Zeus: OPEN
    Co-Zeus: OPEN
     
    Platoon command Unit:

    Platoon HQ (PLTN Tags): OPEN
    Platoon 2ic (PLTN 2ic Tags): OPEN
    Platoon RTO (RTO Tags): OPEN
    Platoon Engineer (Doubles as Medic) (Medic Tags): OPEN

    Alpha:

    Alpha Squad Lead (SL Tags) OPEN
    Alpha Squad Medic (Medic Tags) OPEN
    Alpha Squad Team Leader (TL Tags) OPEN
    Alpha Squad Autorifleman : (on the day)
    2x Alpha Squad Rifleman: (on the day)
    Alpha Squad Team Leader (TL Tags) OPEN
    Alpha Squad Autorifleman : (on the day)
    2x Alpha Squad Rifleman: (on the day)
     

    Bravo:

    Bravo Squad Lead (SL Tags) OPEN
    Bravo Squad Medic (MEDIC Tags) OPEN
    Bravo Squad Team Leader (TL Tags) OPEN
    Bravo Squad Autorifleman : (on the day)
    2x Bravo Squad Rifleman: (on the day)
    Bravo Squad Team Leader (TL Tags) OPEN
    Bravo Squad Autorifleman : (on the day)
    2x Bravo Squad Rifleman: (on the day)

    Charlie:

    Charlie Squad Lead (SL Tags) OPEN
    Charlie Squad Medic (Medic Tags) OPEN
    Charlie Squad Team Leader (TL Tags) OPEN
    Charlie Squad Autorifleman : (on the day)
    2x Charlie Squad Rifleman: (on the day)
    Charlie Squad Team Leader (TL Tags) OPEN
    Charlie Squad Autorifleman : (on the day)
    2x Charlie Squad Rifleman: (on the day)

    Knight  (X-66 Mammoth Tank):

    Commander (Commander Tags) AntiMatter (No Tags)
    Gunner (Gunner Tags) Bashfulvideos (No Tags)
    Driver (Driver Tags) Open
    --SLOTTING--
     
     
    ++RESTRICTIONS++
    Equipment: 
    No Night vision devices
    Equipment list provided below.
    Players can choose any Bluefor weapon that is within FK rules.
    Players may use the two secondary weapons mod to carry a Knife and a pistol. The two primary weapons mod can be used to loot enemy primary weapons when ammo is low.
    One person per squad may take a shotgun as an additional primary and one person may take an M32 grenade launcher. (7 mags max for GL and is treated as underbarrel)  
    No Looting of Special units (You will know them when you see them)
    --RESTRICTIONS--
     
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
    Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
    The default keybinds for the two Primary/Secondary weapon mods are 4 and 5 respectively, Be sure to check your keybinds
    --NOTES--

    ++EQUIPMENT++ 

    Uniform: Battledress Uniform (Desert) , Hot Weather Uniform (Desert)  (Any version can be used)
    Vest : [US] PASGT (Desert) (any version, Try to fit your role)
    Helmet : Any Desert Helmet from the S&S New Wave Mod
    Backpack : Any Backpack from the S&S & New Wave Mods (Try to fit your role)
    --EQUIPMENT--

     
    MISSION REQUIREMENTS: 
    SERVER INFO : 
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Mission File: VGWars_Tembelan_Station.Tembelan Modset (VG Wars v1)

    Event details


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