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- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
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If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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18
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26 May 2024 18:00 20:30
++MISSION BRIEFING++
You see the light of long dead stars. Your existence is nothing but an echo of a dying god's screams. The unseen converges. Surrounds you. And it tightens like a noose....
―Unknown, Last OSS transmission from the Vinjesvingen Area.
Mission Summary:
The Liberation of Norway is complete. On May 8th, German forces capitulated and Norway was subsequently returned to its original government. However, the area of Vinjesvingen remains a notable exception. For unspecified reasons, SS units of the Obskurakorps present in the area have either not received the surrender order or have refused to lay down their arms. They have entrenched themselves in a valley centered on a dig site located in the highlands.
OSS agents implanted at the dig site have had intermittent communications with us and have reported that it is imperative to stop the Germans' activities. Communications were cut off shortly after this warning. Your unit is ordered to proceed to the dig site, neutralize or disarm the remaining German SS elements, and take control of the dig site.
Objectives:
1. Secure the German dig site and locate the OSS Agent.
Secure the German Dig site and quarantine the area. Locate OSS Agent and obtain intel on the German excavation operation.
Mission Notes:
CIVILIANS: Civilians will not be present withing the Area of Operations.
RRR: Delivered with each reinforcement wave.
ASSET RRR: Withdraw from front line and ping Zeus.
RESPAWNS: Zeus Discretion.
SPECIAL CRITERIA:
- There will be no Infantry RRR for this mission resupply should be scavenged from enemy combatants.
- KNGT will for large portions of the mission be dismounted and will act as a standard Infantry Squad.
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
CoZeus: @colt92
CoZeus: @TheSalader
CoZeus: OPEN
CoZeus: OPEN
PLTN COMMAND SQUAD:
PLTN Lead (PLTN TAGS ONLY, Officer) @KingShibe PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN
ALPHA SQUAD:
Alpha Squad Lead (SL TAGS, Officer) @ZeFlyingDutchman [Reg+] Alpha Radioman (TL TAGS, NCO)OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad AutoRifleman: (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD:
Bravo Squad Lead (SL TAGS, Officer) @Melo [Reg+] Bravo Radioman (TL TAGS, NCO) @Sheltz95 Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) @TheFantasticFlyingTaco 1x Bravo Squad AutoRifleman: (on the day) 3x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD:
Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Radioman (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad AutoRifleman: (on the day) 3x Charlie Squad Rifleman: (on the day) DELTA SQUAD:
Delta Squad Lead (SL TAGS, Officer) OPEN Delta Radioman (TL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Delta Squad Machine Gunner: (on the day) 1x Delta Squad Machine Gunner Assistant: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad AutoRifleman: (on the day) 3x Delta Squad Rifleman: (on the day)
M4 Sherman (KNGT 1-1):
KNGT Commander (KNGT Commander Tags, Officer) @LurkerOne [Reg+] KNGT Gunner (KNGT Gunner Tags, Specialist) @SGz_Eliminated KNGT Loader (KNGT Gunner Tags, Specialist) @Mingy KNGT Driver (KNGT Driver Tags, Specialist) OPEN M4 Sherman (KNGT 1-2):
KNGT Commander (KNGT Commander Tags, Officer) @Bashfulvideos [Reg+] KNGT Gunner (KNGT Gunner Tags, Specialist) @Phanos KNGT Loader (KNGT Gunner Tags, Specialist) OPEN KNGT Driver (KNGT Driver Tags, Specialist) OPEN
--SLOTTING--
++RESTRICTIONS++
Only Weapons and equipment from the Iron Front, Faces of War and Operation Spearhead mods may be used within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Rifle Grenades are permitted to be taken by one member of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For Americans are limited to 30Rnd Stick magazines. The AutoRifleman in each squad takes the Browning M1918A2 or BAR. The MachineGunner in each squad takes the Browning M1919A4/A6 or 30. cal. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. Scoped weapons are not permitted unless listed explicitly on the weapons list. --RESTRICTIONS--
++NOTES++
The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
PLTN Lead:
Squad Leads:
FAC, RTO, Team Leads:
Medics:
Machine Gunner:
AutoRifleman:
Riflemen:
KNGT Crew:
RPTR Crew:
General Equipment:
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link Size: 43GB.
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