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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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15
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12 August 2023 15:00 16:00
This event will be hosted on TeamSpeak in a temporary room, named "Townhall". Start time will be 16:00 UK Time
An introduction and explanation of what this is can be found in the announcement thread here:
This isn't a super formal event, just a chance for us as a community to get together and discuss how things are going, any issues, things that are going well etc. While no formal "Meeting Minutes" will be taken, notes for things that could be taken and discussed at CM Meetings will be taken by the CMs present.
We would ask people to please be courteous in the Teamspeak, staff reserve the right to remove anyone being disruptive in the meeting.
Event will be hosted by myself.
Community Calendar 0 Comments
1 user has RSVPed, including
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18
:00
12 August 2023 18:00 20:30
CHAPTER TWO
THE FALL
++MISSION BRIEFING++
"Wait, I’m just a tourist!” — Cassian Andor
We've tested the Corpo defences, and they are lacking. It would seem that the Corpo security are nowhere near as trained as their propaganda makes out. Our raid on Patras was a success, though we unfortunately lost the smuggler. However, with the supplies we secured we are able to equip our volunteers into a a true Rebel cell. Our commander managed to contact Home Base, and now the 1st Arcadian "Acklay" Brigade has been officially formed.
Our next objective is to break Imperial control over Arcadia. To achieve this, there are 2 major locations we must attack.
1) The Corporate Regional Headquarters at Diseko. - If we can interrupt the Corporate HQ, the security forces will be leaderless. Plus, we've learned that there are a pair of old LAAT gunships there waiting to be decommissioned. They'd make a fine addition to our new air force.
2) The Imperial Garrison in New Delphi. - If we can crush the garrison in New Delphi; the Imperials won't have and safe landing zones for their troops. All we need to do is capture the garrison and transmit a message to the Rebel Fleet. 3 Gunships have been made ready to protect Arcadian space, and the Rebellion can gain a key planet.
For the Rebellion!
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
PLTN COMMAND SQUAD:
PLTN Commando Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN PLTN Rebel FAC (FAC) OPEN
ALPHA SQUAD:
Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) @Mingy NO TAGS 1x Alpha Squad Autorifleman: (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad Autorifleman: (on the day) 2x Alpha Squad Rifleman: (on the day)
BRAVO SQUAD:
Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad Autorifleman: (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad Autorifleman: (on the day) 2x Bravo Squad Rifleman: (on the day)
CHARLIE SQUAD:
Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) @EpsilonNinerNO TAGS Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad Autorifleman: (on the day) 2x Charlie Squad Rifleman: (on the day)
RAPTOR:
N-1 Starfighter Pilot (FIXED WING TAGS): @AntiMatter NO TAGS U-Wing Pilot (ROTARY TAGS): @Dog --SLOTTING--
++RESTRICTIONS++
MILITIA SQUADS start with limited equipment and are heavily encouraged to loot hostile bodies & equipment. You're supposed to be farmers and workmen starting a revolt. The above rule applies for enemy vehicles. They may be looted but will not be Zeus repaired in any way, you have no logistical element. Only Weapons and equipment from the following mods may be used in this mission. Legion Base 3AS 212th JLTS 91st 327th JMSLLTE LFP All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited, unless specifically named in the gear list. One squad deployable energy shield (Under Grenades) is permitted per squad. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in rules 8# and 9# may not be taken. Multi-shot grenade launcher ammunition is prohibited for all units. MAT Magazine limit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total. Thermal Scopes in the DMR role are permissible. --RESTRICTIONS--
++NOTES++
The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee. --NOTES--
++EQUIPMENT++
Note:
FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Rebel Commandos:
Pilot Equipment:
Bags (available to all):
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset 56.30 GB (Size Calculation does not include mods currently in FK Standard Modset.)
Mission Planner 6 Comments
7 users have RSVPed, including
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