-
There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
-
19
:00
15 December 2023 19:00 21:15
++MISSION BRIEFING++
After the succesful attack on the airfield belonging to the Middle Eastern Extremists we believe them to no longer be a threat.
The Pro-Government Militia has paid us for another month of security to make sure there is no Extremist uprising and border aggressions from the Takistan National Army.
We have been woken abruptly at our FOB in the middle of the night to a distress call from IDAP. They have lost communication to the UN and are dire need of assistance at the hospitial.
IDAP are reporting Civilians showing alot of aggression and uprising in Kashkak and are suspecting this might be a last plot from the Middle Eastern Extremists.
Gear up, head to the UN compound and check out what all the trouble is.
- -BRIEFING COMPLETED- -
MISSION SUMMARY: The mission will be making use of our standard ArmA 3 modset which will be posted as well at the bottom of this event page. Weaponry will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme.
++SLOTTING++
(TAGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)
Platoon HQ Platoon Leader (PLTN/Leadership Tags): @Dog Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN Medic (MEDIC Tags): OPEN Alpha Alpha Squad Lead (SL Tags) OPEN Alpha Squad Medic (Medic Tags) OPEN Alpha Squad Team Leader (TL Tags) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL Tags) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Bravo Bravo Squad Lead (SL Tags) OPEN Bravo Squad Medic (MEDIC Tags) OPEN Bravo Squad Team Leader (TL Tags) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL Tags) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Charlie Charlie Squad Lead (SL Tags) OPEN Charlie Squad Medic (Medic Tags) OPEN Charlie Squad Team Leader (TL Tags) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL Tags) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Delta Delta Squad Lead (SL Tags) OPEN Delta Squad Medic (Medic Tags) OPEN Delta Squad Team Leader (TL Tags) OPEN Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL Tags) OPEN Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) --SLOTTING--
++RESTRICTIONS++
Looting of enemies is not allowed at ALL. Equipment: Scope restrictions, Normal Infantry (4x) and DMR (24x) No suppressors --RESTRICTIONS--
++NOTES++
This campaign will be using a progession system where you get points for completed missions/objectives, these points can be used to unlock certain euipment. This can be anything but not excluded to better armour for infantry, more modern weapons/equipment, vehicular assets, fire support. There will be a poll after main missions where people get to vote what equipment should be unlocked. If something on the tech tree has 2 or more arrows connecting to it then it requires all of those to be unlocked before itself gets unlocked Technology that was voted in last mission will be marked in blue Tech Tree
Assets can choose with accordance to unlocked technology via tech tree what assets they will be using. Platoon lead can overrule the decision so it will have to be decided by them with input from Raptor/Knight element Knight Options:
* Badger IFV
* FV510 Warrior IFV
* Pandur II IFV
* Wiesel 2 (AA, Mk20 or ATGM versions) IFV Drone Operator Options: UGV Stomper RCWS MQ-9 Reaper UCAV Sentinel Yabhon-R3 MQ-12 Falcon Raptor Options: MH-6M CH-146 UH-1H UH-60M UH-60M CH-47 UH-1Y AH-6M PO-30 AH-1Z AH-64D MI-24P
--NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
PLTN Lead:
General Equipment (Riflemen, Medic, Mortar, Drone Operator, TL and SL):
Autoriflemen:
Prophet:
Raptor:
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
Server Name : FK #4
IP: arma4.fkservers.eu
Port: 2402
Password : On request
Mission File: NorthTakistan_Zeus_IONWBK
Map: North Takistan
Modset:FK Standard August 2023 V7 + Webknights Zombies & Creatures + Improved Melee System
Mission Planner 0 Comments
3 users have RSVPed, including
-