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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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19
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18 November 2022 19:00 21:30
++MISSION BRIEFING++
"You will come with me..."
—Arbiter upon the abduction of Prof. Anders- Unknown Location - February 14th, 2531.
During the investigation of the Covenant Scarab wreckage, Professor Anders has been abducted by covenant forces and pursued by the Spirit of Fire to an M-Class planet in unknown space. Anders's transponder beacon points to a location on the planet's surface however before any rescue attempt can be made FOB must be established on the planet's surface. ODST recon teams with Elephant heavy transports have been deployed to the surface however electromagnetic interference has for now blocked communication with these elements. Reestablish communications with our recon groups and establish a FOB in this area so a rescue attempt may be undertaken...
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
CoZeus: @LurkerOne
PLTN COMMAND SQUAD:
PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN
ALPHA SQUAD:
Alpha Squad Lead (SL TAGS, Officer) @Sarissa Alpha Squad Medic (MEDIC TAGS, Specialist) @Oszur Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day)
BRAVO SQUAD:
Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day)
CHARLIE SQUAD:
Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day)
DELTA SQUAD (ODST):
Delta Squad Lead (SL TAGS, Officer) @Servok Delta Squad Medic (MEDIC TAGS, Specialist) @SilentGunner13 Delta Squad Team Leader (TL TAGS, NCO) @colt92 Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Prometheus13 Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) --SLOTTING--
++RESTRICTIONS++
Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS--
++NOTES++
The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
PLTN Lead:
Squad Leads:
FAC, RTO, Team Leads:
Medics:
Riflemen:
AutoRiflemen:
ODSTs:
Spartan II:
MRTR Crew:
PRHT:
KNGT Crew:
RPTR Crew:
General Equipment:
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
Mission Planner 9 Comments
11 users have RSVPed, including
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21
:00
18 November 2022 21:30
This event began 18/11/22 and repeats every week on Friday for 3 occurrences
NATO Milbase
Sever: FK1
Standard FK Modset
Intro
For those who do not know what milbase is to put it short its a normal fk mission with three differences:
A) Your assets are chosen by you with the approval of your commander.
B) Your assets must be all prepped and sent to the combat zone by your own means from your main HQ. Normally by drving or flying them there.
C) On the day there is no real hard limit on number of assets (Unless zeus or command choose to) or who can take them (Tags wont apply).
All levels of skill are welcome!
Overall it is a very relaxed fun environment, you can drop in and out of the mission where needed so long as if you do take a command role (OPCOM, BASECOM or ATC) you hand the responsiblity to someone else before you leave.
The mission will start at 9:30pm/ 15 mins after the end of 1st main and will be on FK1
FK rules apply.
Photo Credit: from @Malbryn, model @Mesa during last weeks session.
Community Events 0 Comments
4 users have RSVPed, including
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