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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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18
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07 October 2022 18:00 20:30
++MISSION BRIEFING++
"Of course, that's all Harvest is today...it's hell down there."
—James G. Cutter - Captain - Spirit of Fire - February 4th, 2531.
5 years into the campaign to regain control of the Harvest colony the origin point of the Human Covenant war the UNSC Spirit of Fire and her crew have been tasked with investigating Covenant activity in the planets polar regions after major gravimetric anomalies were discovered by the ships AI Serina. Sgt. Forge has been providing recon of the Area and after regaining control of Sword base a major alien structure has been discovered currently being excavated by covenant forces in the area. A task group has been assembled to take control of the site and remove the covenant threat to the Colony.
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
PLTN COMMAND SQUAD:
PLTN Lead (PLTN TAGS ONLY, Officer) @KingShibe [Reg+] PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN
ALPHA SQUAD:
Alpha Squad Lead (SL TAGS, Officer) @Sarissa [Reg+] Alpha Squad Medic (MEDIC TAGS, Specialist) @Melo Alpha Squad Team Leader (TL TAGS, NCO) @TheFantasticFlyingTaco Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day)
BRAVO SQUAD:
Bravo Squad Lead (SL TAGS, Officer) @Veagance Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day)
CHARLIE SQUAD:
Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day)
PRHT Recon Team:
PRHT Spotter (PRHT Spotter TAGS, Officer) @colt92 PRHT Sniper (PRHT Sniper TAGS, Officer) @LurkerOne
M808B/M Scorpion MBT (KNGT 1-1):
KNGT Commander (KNGT Commander Tags, Officer) @Jacob_Waltz [Gunner Tags] KNGT Gunner (KNGT Gunner Tags, Specialist) @L00_Cyph3r KNGT Driver (KNGT Driver Tags, Specialist) OPEN
--SLOTTING--
++RESTRICTIONS++
Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS--
++NOTES++
The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. --NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
PLTN Lead:
Squad Leads:
FAC, RTO, Team Leads:
Medics:
Riflemen:
AutoRiflemen:
ODSTs:
MRTR Crew:
PRHT:
KNGT Crew:
RPTR Crew:
General Equipment:
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
Mission Planner 17 Comments -
20
:00
07 October 2022 20:15
This event began 07/10/22 and repeats every week on Friday for 4 occurrences
NATO Milbase
Sever: FK1
Standard FK Modset
Intro
For those who do not know what milbase is to put it short its a normal fk mission with three differences:
A) Your assets are chosen by you with the approval of your commander.
B) Your assets must be all prepped and sent to the combat zone by your own means from your main HQ. Normally by drving or flying them there.
C) On the day there is no real hard limit on number of assets (Unless zeus or command choose to) or who can take them (Tags wont apply).
All levels of skill are welcome!
Overall it is a very relaxed fun environment, you can drop in and out of the mission where needed so long as if you do take a command role (OPCOM, BASECOM or ATC) you hand the responsiblity to someone else before you leave.
The mission will start at 9:15pm/ 15 mins after the end of 1st main and will be on FK1
FK rules apply.
Photo Credit: @Malbryn from last weeks session.
Community Events 2 Comments
12 users have RSVPed, including
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