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Events happening today

  1. 19
    :00


    21 January 2022 19:00      21:30

    ++MISSION BRIEFING++
    "What's the best way to take a city?
    From the air. Fuckers never see us coming!"
    - MSgt Gregory Karin, 39th Drop Shock Brigade, XIII Elyisan Drop Corps
    The Arch Enemy has visited unholy plague upon Cadminae. Normally, this planet would simply be wiped clean from the galaxy; but the Ordo Mechanicus has demanded that the Imperial Guard make landfall and purge the unclean. Apparently there is a Crimson Omicron level asset on Cadminae that needs to be recovered. As such, a Crusade Fleet has been splintered from the MMMDXXII Crusade "Slado". This crusade includes the XIII Elysian Drop Corps, and you will be the vanguard.
    Our Valkyries are grounded for this mission. The PDF lost control of their Air Defence systems as we entered atmosphere. As such your orders are to conduct a hot drop into a contested city to secure or destroy the local anti-air systems. 
    Standing orders are to purge the planet of the Arch Enemy and their unholy presence.

    ++BRIEFING COMPLETED++

    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Warhammer 40k Universe. The mission will be making use of the Arma 3 mods There is Only War, Imperial Conquest and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Warhammer 40k/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the 40k universe. 
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
     
    DROP HQ Commander (PLT TAGS) : @Jerichron Senior Sergeant (PLT 2iC TAGS) : OPEN Medicae (MEDIC TAGS) : @SilentGunner13 Marksman (PRPHT TAGS) : @LurkerOne Spotter (SPOTTER TAGS) : @Servok AT Trooper [Rocket Launcher], AT Assistant ALPHA Sergeant (SL TAGS) : @Silberjojo Medicae (MEDIC TAGS) : @Phanos Stub Gunner, Trooper, Trooper Team Leader (TL TAGS) : @colt92 Melta Gunner, Trooper, Trooper BETA Sergeant (SL TAGS) : @Whitelock Medicae (MEDIC TAGS) : @Bashfulvideos Stub Gunner, Trooper, Trooper Team Leader (TL TAGS) : OPEN Melta Gunner, Trooper, Trooper GAMMA Sergeant (SL TAGS) : OPEN Medicae (MEDIC TAGS) : OPEN Stub Gunner, Trooper, Trooper Team Leader (TL TAGS) : OPEN Melta Gunner, Trooper, Trooper DELTA Sergeant (SL TAGS) : OPEN Medicae (MEDIC TAGS) : OPEN Stub Gunner, Trooper, Trooper Team Leader (TL TAGS) : OPEN Melta Gunner, Trooper, Trooper ++RESTRICTIONS++
    Looting of enemy primary weapons is prohibited. Rifleman mag size limit raised to 60 rounds per magazine for those without Las weaponry. Rifleman mag size limit removed for those with Las weaponry. Riflemen Limit for bandages is increased to 8x. Flamers(Flamethrowers) are prohibited in mission. Explosive Ammunition, Inferno Rounds or other non-standard ammunition may be taken only if explicit permission is given by the Event Owner. PLTN Commander, PLTN 2ic/Commissar, Squad Leads, Asset Leads, and Asset Crews may take invisible radio backpacks for aesthetic purposes. Only one Meltabomb may be taken by per squad. PLTN Members are permitted to take only 2x FRAG and 2x KRAK Grenades per person out of the spawn area. BFT is disabled. --RESTRICTIONS--
    ++EQUIPMENT++
    Uniforms, weapons & vests etc. are assigned to each slot in the template. All Troopers can chose between available secondary weapons with the with the exceptions of any swords and pistols which are not Las Pistols (unless otherwise stated). All players will require a drop/jump pack for the infil. The Squad Leader Radio Packs are operational jump packs as well. The only facewear allowed is Elysian. --EQUIPMENT--
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. The Imperial Conquest Mod Weaponry Muzzle attached bayonets do function as stated in note #3. Whilst the environment of the 40k setting may cause some to believe the mission to be less serious. Outright reckless actions that disrupt the mission flow/enjoyment for others will be treated as mission disruption and be punished accordingly. To assist medics with the statistically higher rate of injury present within these missions medical settings will be changed to reduce PAK and STITCH times and PLTNHQ will be given at the beginning of the mission medical supplies to distribute throughout the mission. When you initially spawn you will begin on the ground. This is due to the wonderful mechanics of mid-air spawning.  The jump packs are fairly loud. Only "open parachutes" when you are reasonably close to the ground to save your own ears. The slot order in the template broke slightly and shows GAMMA, DELTA, DROP HQ, ALPHA, BETA. Due to the awkward location of spawn I decided not to attempt fixing it as it is a minor inconvenience at most. --NOTES--
     
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
    MISSION REQUIREMENTS: 
    SERVER INFO :
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset

    Event details


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