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Events happening today

  1. 19
    :00


    14 January 2022 19:00      21:30

    ++MISSION BRIEFING++
     "Helsreach this is the Crusader we are breaking from the planet the orbital war is lost . . . Hell is coming brother . . . "
    —High Marshal Helbrecht aboard the Eternal Crusader in Armaggedon Orbit, Transmission to Reclusiarch Grimaldus 998.M41
     
     

    As of 6 hours ago the combined elements of Battlefleet Armageddon and the Astartes Elements remaining in orbit have retreated from Armageddon in a fighting withdrawal. Greenskin lander craft charitably called as such have been raining down across much of the southern Kintyre peninsula. As of this moment, Greenskin forces have been contained for the most part have been contained to the south. This will inevitably change in the face of enemy numbers and continued landings in the surrounding area. For now, arms and materiel continue to pour into Hive Helsreach via Campbell Town a vital supply port to and has been assigned vital importance to its the defence of Helsreach high command. For now, your platoons orders are to defend towards the Southwest of Campbell town and defend the primary route leading to the city "Affectionately" named by the men "Hells Highway"...
    ++BRIEFING COMPLETED++
     
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Warhammer 40k Universe. The mission will be making use of the Arma 3 mods There is Only War, Imperial Conquest and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Warhammer 40k/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the 40k universe. 
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)
     

    PLTN COMMAND SQUAD:
    PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/Commissar (PLTN 2ic TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN  

    ALPHA SQUAD (Steel Legion)
    Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad ShockTrooper: (on the day) 2x Alpha Squad Guardsmen: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad ShockTrooper: (on the day) 2x Alpha Squad Guardsmen: (on the day)
    BRAVO SQUAD:
    Bravo Squad Lead (SL TAGS, Officer): OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad ShockTrooper: (on the day) 2x Bravo Squad Guardsmen: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad ShockTrooper: (on the day) 2x Bravo Squad Guardsmen: (on the day)  
    CHARLIE SQUAD:
    Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad ShockTrooper: (on the day) 2x Charlie Squad Guardsmen: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad ShockTrooper: (on the day) 2x Charlie Squad Guardsmen: (on the day)  
    DELTA SQUAD (Kasrkin)
    Delta Kasrkin Squad Lead (SL TAGS, Officer) OPEN Delta Kasrkin Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Kasrkin Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad Kasrkin ShockTrooper: (on the day) 2x Delta Squad Kasrkin: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad Kasrkin  ShockTrooper: (on the day) 2x Delta Squad Kasrkin : (on the day)  
     

    ECHO CRUSADER SQUAD (Astartes) (10 Equipment Points)
    Echo Sword Brother (Squad Lead) (SL TAGS) OPEN Echo Squad Apothecary (MEDIC TAGS) OPEN Echo Squad Devastator (Regs+) OPEN Echo Squad Initiate (Regs+) OPEN Echo Squad Initiate (Regs+) OPEN Astartes Equipment Guide:
     

    Knight Errant of House Mortan (Stormseer😞
    KNGT Pilot/Lead (KNGT Commander Tags, Officer) OPEN KNGT Mechanicus Maintenance Adept (Regs+, Specialist) OPEN KNGT Mechanicus Maintenance Adept (Regs+, Specialist) OPEN --SLOTTING--
     
    ++RESTRICTIONS++
    Looting of enemy primary weapons is prohibited. Rifleman mag size limit raised to 60 rounds per magazine for those without Las weaponry. Rifleman mag size limit removed for those with Las weaponry. Riflemen Limit for bandages is increased to 8x. Flamers(Flamethrowers) are prohibited in mission. Explosive Ammunition, Inferno Rounds or other non-standard ammunition may be taken only if explicit permission is given by the Event Owner. PLTN Commander, PLTN 2ic/Commissar, Squad Leads, Asset Leads, and Asset Crews may take invisible radio backpacks for aesthetic purposes. PLTN Commander only with Dual authorization of the acting PLTN Commissar may order the Full Advance/Charge of the Platoon. Only One ShockTrooper per squad may take from the provided ShockTrooper Weaponry. Only one Meltabomb may be taken by per squad. Plasma Gun Bearers may only take up to three overcharged plasma flasks. PLTN Members are permitted to take only 2x FRAG and 2x KRAK Grenades per person out of the spawn area. PLTN Commissar is permitted to bring a melee weapon or a secondary firearm in their inventory. ASTARTES Elements are independent of PLTHQ Command however may be requested to assist the platoon in particular actions. ASTARTES Elements are permitted to take thermal compatible scopes and vision devices. --RESTRICTIONS--
     
    ++NOTES++
    PLTN Commissar is responsible for the moral and mental well being of the platoon. (Note: This can be done via RP if desired EX: Extoll the glory of the imperium, Deride the Enemy, Inspire otherwise keep an eye on the state of the Platoon EX: Bring Resupplies to the troops, hand out "Medals" etc). The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. The Imperial Conquest Mod Weaponry Muzzle attached bayonets do function as stated in note #3. Where roles overlap (EX: A Medic in a Kasrkin Squad) they may choose from both equipment lists. Whilst the environment of the 40k setting may cause some to believe the mission to be less serious. Outright reckless actions that disrupt the mission flow/enjoyment for others will be treated as mission disruption and be punished accordingly. To assist medics with the statistically higher rate of injury present within these missions medical settings will be changed to reduce PAK and STITCH times and PLTNHQ will be given at the beginning of the mission medical supplies to distribute throughout the mission. ASTARTES Squads operate by a points system to configure squad structure and equipment found HERE. ASTARTES are recommended to take a "No Head" Option in the Face options of the arsenal to avoid technical issues with the ASTARTES head appearing below their legs. Any Missions which include ASTARTES Elements will have stamina disabled for technical reasons. --NOTES--
     
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
    PLTN Lead, Squad Leads:
    Squad Leads(Steel Legion):
    Commissar:
    FAC, RTO, Team Leads:
    KNGT Crew:
    Kasrkin:
    ShockTroopers:
    Medics:
    Steel Legionaries:
    Guardsmen:
    General Equipment:
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO :
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset

    Event details


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