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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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14
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21 August 2019 14:00
The Arma Classic Event is focused on bringing back some of those classic game modes that people who only played Arma 3 may not have experienced, from the Old'n days of Armed Assault and Arma 2. While also bringing the nostalgia back to those who remember Arma without stamina, weapon sway didn't exist. Grass was a dream or a mod. When ACE was this new bright eyed idea that completely rewrote the game. Back when seeing a character's eyes move was a massive feature, and the Sopwith Camel was actually a vanilla asset. Public Servers that had game modes like Evolution, Domination, Warfare, and those other game modes that made foundation of Arma 3.
Warfare is one of these classic game modes from Arma: Armed Assault, and offers a very unique and enjoyable experience that most won't find in some of the newer game modes. Arma 2 brought rise to the Benny Edition or "BE Warfare" which at the end of Arma 2 Operation Arrowhead was added onto by Rubber. Which hailed as one of the best remakes of Benny Edition, the closest thing we have to warfare in this community is the wide reaching Liberation game mode. Which paints in a broad brush and offers a wide, yet small cone of gameplay. With limited Flexibility and functions. But also not a game mode in which players can walk right in and enjoy.
So with this Event I would like to bring this classic back to the community for those of us who didn't play the old Armed Assault and Arma 2 games. But also for those who did play in the yee old'n days Arma to enjoy some of the past. It seems like a welcome break from the Zeusing we do every day and to get down in the dirt and beat the hell out of some AI and even other players.
Warfare is a CTI mission that plays like an RTS and FPS in one, the commander has to build Factories to produce units and types of units, while also dealing with resource income and map capture. Guiding the team by setting commands for them, the game has a miniature Tech-Tree that offers scaling for each factory. With an Advanced Fire Support Module that allows players to call in fire support and designate the type, size, and area of a barrage along with what available Assets exist, and if they are available for use.
The linked video shows pretty much what warfare as a missions is.
Community Events 2 Comments -
21
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21 August 2019 21:00 23:00
NEW: WE ARE NOW RUNNING BATTLE BUDDY SYSTEM!
Overview
This training is aimed at people who are new to the FK. Doesn't matter if you're brand new to Arma or you have 500 hours under your belt but no experience with the mods we use.
Topics that will be covered:
How to join and make sure you can successfully join our servers What happens in the FNG and Off-hours rooms Slotting procedure and what happens in the spawn area ACE Arsenal - how to get yourself equipment you'll need ACE Interactions ACE Medical - Basic rifleman first aid Short Range Radio LAT introduction and overpressure BLUFOR vs OPFOR assets static showcase (if time allows) Rangefinding and working with map (if time allows) I also have two loadouts prepared for you, one for BLUFOR, one for OPFOR. They're meant as basic templates you can fall back to, change uniform and be ready to play.
The idea is that you will be able to go straight into a mission after the training and play as a rifleman.
This training does not earn you any tags or direct progress towards a Regular rank. But it will teach you how to play with us and therefore indirectly leads to both.
How to join
Please RSVP here and be at "General Training" room on TS at given time. We will be conducting this training on server 2.
Time in the calendar should be automatically adjusted to your own timezone, but just to make sure, this training will start at 1700 EST. Expect roughly 2 hours of time taken, the extra 20 minutes are there in case of delays and technical issues.
You're expected to have the mods from our modset downloaded via Steam. Also please install the TFAR plugin for your TeamSpeak, if you have any issues with it, come 10 minutes earlier so we can sort it out.
Current modset is here:
The best way of making sure you have exactly what you need is to click that "PRESET FILE" link, open your Arma 3 launcher, go to MODS section and import the file - it will auto-subscribe mods you need, start downloading them and create Mod Preset for FK. Then even if you're playing elsewhere and have hundreds of other mods you'll load only the correct ones.
IP and password will be given to you before we join the server.
Mandatory reading
Rules on how to conduct yourself in an FK Arma mission:
Recommended reading
Most of what will be covered - still best to try it out yourself.
Recommended bindings and ACE settings - we will cover these during the training as well. This is contained up there ↑ too.
TFAR guide - will be covered to some extent, contains list of of radios for each faction.
Roles Index - who does what under ideal circumstances
Weapons Guide - What you can take and when.
Training Planner 0 Comments
3 users have RSVPed, including
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