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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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18
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01 August 2019 18:00 20:00
This event substitutes the day's main mission
What is Liberation?
"The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area."
You and your allies will be fighting against AI and you will try to take positions and cities from them, while repelling enemy attacks on your FOBs, cities and positions.
For this event there will be a small set of rules and some roles will be slotted beforehand with tags. Everyone participating will be required to stay for 2 hours and may only leave with proper reasoning given to the superior.
Rules:
Always listen to your superior. Be it in setup or during the mission. Do not switch roles during the mission. Medics stay as medics and pilots stay as pilots. For equipment and Chain of Command refer to the standard FK Ruleset If anything is not clear, adhere to standard FK Rules
Organisation and Flow:
Organisation will be left to the slotted Platoon-Commander and the Platoonsquad. Logistics will be done by the slotted logistics drivers and pilots, following the orders of the platoonleader (or whoever is going to be designated for the job). The camo will be called by the Platoonleader. Adjustments may be made by SLs after getting permission from the Platoon leader. After spawning in everyone will go to an FOB determined before slotting. Everything else will happen from there.
It is important that you remember who your Squadleader is so you can rally up on them once spawned in.
Medical System is the same as on FK#1/#2
Assets in play will also be determined by the PLT-Commander. If they require a Knight crew to be slotted, they can request one before slotting starts.
Server Name : FK #3 RHS Liberation Password : FK3 Modset Here Post
Attitude:
You should employ the same attitude towards the mission as if you were playing a standard zeused main mission. Just because this is Liberation, it does not mean that you should not try as hard and that you should not adhere to the rules as usual.
Radio Channels:
SR:
A -> 110
B -> 120
C -> 130
etc.
LR:
Infantry, PLTQ: 69
Air: 68
Logistics: 66
Slotting: closed
Engineers will not go into the Squads. They will be attached to the logistics Squad.
Platoon:
Platoon Commander: @Leprechaunlock (able to be overriden by any tagholder, by announcing it in start room) Platoon Sergeant: Game master: @ryan(a) Logistics:
Pilot: Pilot (going in engineer): Driver: Medic (for all uses): Engineer (from a Squad): @greg3000il Engineer (from a Squad): @Nerosjin CAS:
Rotary Pilot: @info Fixed Pilot: @AntiMatter Pilot (Crew Chief/WSO) [will attach to a squad if not needed]: Squad 1:
Leader: Medic: @Missy Teamlead: Teamlead: Squad 2:
Leader Medic: Teamlead: Teamlead Squad 3:
Leader Medic Teamlead Teamlead
Mission Planner 13 Comments
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