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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 18
    :00


    02 July 2019 18:00      20:00

    This event substitutes the day's main mission
     
    What is Liberation?
    "The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area."
    You and your allies will be fighting against AI and you will try to take positions and cities from them, while repelling enemy attacks on your FOBs, cities and positions. 
     
    For this event there will be a small set of rules and some roles will be slotted beforehand with tags. Everyone participating will be required to stay for 2 hours and may only leave with proper reasoning given to the superior.
     
    Rules:
    Always listen to your superior. Be it in setup or during the mission. Do not switch roles during the mission. Medics stay as medics and pilots stay as pilots. For equipment and Chain of Command refer to the standard FK Ruleset If anything is not clear, adhere to standard FK Rules  
    Organisation and Flow:
    Organisation will be left to the slotted Platoonleader and the Platoonsquad. Logistics will be done by the slotted logistics drivers and pilots, following the orders of the platoonleader (or whoever is going to be designated for the job). The camo will be called by the Platoonleader. Adjustments may be made by SLs after getting permission from the Platoon leader. After spawning in everyone will go to an FOB determined before slotting. Everything else will happen from there. 
    It is important that you remember who your Squadleader is so you can rally up on them once spawned in.
    Medical System is the same as on FK#1/#2
     
    Attitude:
    You should employ the same attitude towards the mission as if you were playing a standard zeused main mission. Just because this is Liberation, it does not mean that you should not try as hard and that you should not adhere to the rules as usual. 
     
    Radio Channels:
    SR:
    A -> 110
    B -> 120
    C -> 130
    LR:
    Infantry, PLTQ: 69
    Air: 68
    Logistics: 66
     
    Slotting: closed
    Engineers will not go into the Squads. They will be attached to the logistics Squad.
    Platoon:
    Commander: @Silberjojo  Sergeant/logistics command: @Timberhawk Game master: @ryan(a) Logistics: 
    Pilot: @LilyBear Pilot (going in engineer): @dutchwar2 Driver: @Sasquatch Rick Medic (for all uses):  Engineer (from a Squad): @atomicbucko122 Engineer (from a Squad): @greg3000il CAS: 
    Pilot: @info Pilot Pilot (Crew Chief/WSO)  Squad 1:
    Leader: @mulletshock  Medic: @FloofyFloof Teamlead: @Servok Teamlead: @SGz_Eliminated Squad 2:
    Leader Medic: @WAM Teamlead: @Guardian_Zenon Teamlead Squad 3:
    Leader Medic Teamlead Teamlead

    Event details


    Mission Planner 30 Comments

    17 users have RSVPed, including

    • itsamethyst
    • atomicbucko122
    • WAM
    • zaans2
    • info
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