-
There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
-
18
:00
01 June 2019 18:00 20:30
In this mission, when you die, you are dead. But there are respawns...
https://gyazo.com/9dc5bd03a04853d40cb375f16b1fec4c
BACKSTORY:
This mission starts a few days after the completion of part 2. Multiple factions are now active and in play along with the insurgents and the region has fallen into disarray. See link below for image explanation of the army sub factions.
https://i.gyazo.com/728ef24a8ac2cb0914ffa1f023655240.jpg
The arrows on the map represent the general direction each faction is approaching from. They are coloured as follows.
Blufor Blue - US army (Players) Grey - National Corps (Friendly) Opfor Dark Red - Insurgents (Hostile) Bright Red - Anizay Brigade (Hostile) Ind Dark Green - Territorial Army (Hostile) Anything South West of your Blue Arrow should be considered hostile territory. Tread carefully. You must complete a number of objectives to try and quell the rebellions within subsets of the National Army, which turns out these were funding the insurgency.
Be aware that blue squares indicate areas you completed an objective in previously.
OBJECTIVES:
Search the area for an insurgent hideout (Red Hatched Area) Clear the city and evacuate all civilians remaining (Purple Pickup Marker) Capture dead or alive the rogue generals of the Anizay Brigade & Territorial Army (Green Objective Marker) Destroy illegally stolen and used oil facilities by the Territorial Army (Ind Green Plus) Clear the general area, keeping an eye out for enemy FOBs (Unmarked) SPECIAL MISSION SETUP:
There will be automatic respawns every 15 minutes from first contact. Once you respawn, you are a new soldier. This means you will be not rejoining your old squad. This is known as "reincarnating" rather than respawning. The logistics officers will organise all respawns into new squads/fireteams at base. This can mean people will be promoted/demoted to leadership or rifleman roles as needed. Logistics officer will let HQ know what is available for pickup and then it is up to HQ to deploy them accordingly. There will be no squad medics. These slots will remove their medical status at the statue and become additional riflemen. CSAR - Long range will be done as follows: Squad Leads will use 67 to make requests. (Ctrl+Numpad 3 to switch fast, Ctrl+Numpad 1 to revert). 66 will be used internally for CSAR to communicate. Pilot of CSAR bird must report movements to 68. FAQ/RULES:
Tracking will be disabled. Insta-death prevention will be disabled. Bandage limit is raised somewhat. You will be allowed to grab up to 6 bandages total from boxes at the airbase, as the arsenal will remove any more. Asset respawns at Zeus discretion. Land vehicles are available at base. No MAT/HAT/AA. Specialised teams who use these can be organised by Logistics Officer during the mission with permission from Zeus. Time will be starting at early morning ingame. Time acceleration will be on ~40x so the days and nights will come and go quickly. NVG equipment and lights may be needed indoors at night. GEAR:
Uniform: Combat Uniform UCP
Vest: IOTV UCP variants
Helmet/Backpack: Anything UCP (LR can be Bergen Tan).
Weaponry: Any suitable US Army weapon within server rules and per your role. RHS mag capable if you want resupply.
Attachments: 1x scopes max.
Ammo: 7+1 mags total primary. 2+1 secondary. AR - 800 rounds.
SLOTTING:
[Tags priority for reserving (no FNGs). I reserve the right to pick who I believe would best suit the mission.]
People who were in a given slot for the last mission may gain higher reservation priority for the same slot.
HQ
Platoon Leader: @Servok (no tags)
Platoon 2ic:
Dispatch (RTO/FAC for CSAR): @colt92 (no tags)
FAC:
---
Logistics Officer: @Garfield
Jr Logistics Officer: @P057code
---
Squads
Alpha Lead:
Bravo Lead:
Charlie Lead:
Delta Lead:
Echo Lead:
----
CSAR (UH-60M MEV/Ambulance)
Lead: @Lexic
Jr Lead: @SilentGunner13
Doctor: @Legendo
Doctor:
Pilot/Driver: @gadsada
----
Albatross 1 (Chinook)
Pilot:
Crew Chief:
Albatross 2 (Chinook)
Pilot: @info (no tags)
Crew Chief: @Val3ntine (no tags)
Albatross 3 (Chinook) [Only slotted with large turnout]
Pilot:
Crew Chief:
Mission Planner 15 Comments -
20
:00
01 June 2019 20:00
Invasion Of Altis
MODSET: http://www.mediafire.com/file/b430kydu4p3yc0p/Arma+3+Mod+Preset+Carrier+Sim.html
Add me as a friend on Steam then redrag the modset to get all mods (https://steamcommunity.com/id/slothenthusiast/)
Zeus: @BenFromTTG
Backstory:
Altis is currently occupied by Russian forces as well as various PMC groups. After a successful Carrier Assault, we have managed to gain a foothold on the island, and have successfully set up a M.O.B at Almyra Airfield. Our next move is to push onto the Altis Air Base, currently under Russian hold. They have occupied this island for many years, and this is the main base they have on the island. Expect heavy resistance. For your success on the assault, you have been provided with an AC-130 Spooky II and a B-1B Lancer to assist in the push. An E-3 sentry has been provided to command and assist with the air assets.
Objectives:
Eliminate the Infantry Garrison to the east of Altis Airbase Capture the base (Optional) Wipe out PMC also attacking the compound Reservable Slots:
Warhammer (AC-130 Spooky II):
Pilot (Pilot Tags) - FREE
TV Operator (WSO Tags) - FREE
Gunner (WSO Tags) - @Val3ntine (REG, No tags)
Fortitude (B-1B Lancer):
Pilot (Pilot Tags) - @info (REG, No tags)
Nomad (E-3D Sentry):
Pilot (Pilot Tags) - FREE
FAC-A/Radar Operator - FREE
Command Assets:
Base Commander (Platoon/Squad Lead Tags) - FREE
Operation Commander (RTO and/or Platoon Tags) - FREE
All other Assets wilbe chosen by BaseCom and OpCom before slotting.
Community Events 2 Comments
3 users have RSVPed, including
-