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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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18
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11 May 2019 18:00 20:30
In this mission, when you die, you are dead. But there are respawns...
https://gyazo.com/417c8a0544f669cdc515e75a4a7b8157
BACKSTORY:
A local insurgency has been growing in power for some time in the region of Anizay. Local military have been ineffective at combating them, losing more and more ground. Some believe this is due to the military secretly working with the insurgency, but this is unproven at this point, and the military vehemently denies this.
To support them in clearing the region, we have been deployed to assist. Based at Landay Airbase, we are an airborne platoon with attached CSAR team.
OBJECTIVES:
Clear the garrisoned mosque and escort the civilians to safety (out of AO >1km East) Large enemy movements have been spotted in the crop fields south. Sweep this area to eliminate. Locate and destroy an enemy explosives/ammo cache. Raid a villa of a warlord and secure dead or alive. Be aware of: 1) National Army FOB in centre of AO. 2) Possible insurgent base to the North East. SPECIAL MISSION SETUP:
There will be automatic respawns every 15 minutes from first contact. Once you respawn, you are a new soldier. This means you will be not rejoining your old squad. The logistics officer will organise all respawns into new squads/fireteams at base. This can mean people will be promoted/demoted to leadership roles as needed. Logistics officer will let HQ know what is available for pickup and then it is up to HQ to deploy them accordingly. There will be no squad medics. These slots will remove their medical status at the statue and become additional riflemen. FAQ/RULES:
Tracking will be disabled. Insta-death prevention will be disabled. Bandage limit is raised somewhat. You will be allowed to grab up to 6 bandages total from boxes at the airbase, as the arsenal will remove any more. Asset respawns at Zeus discretion. HMMVs are available at base. No MAT/HAT/AA. Specialised teams who use these can be organised by Logistics Officer during the mission with permission from Zeus. Time will be starting at 7am ingame. Time acceleration will be on ~50x so the days and nights will come and go quickly. Nights will be full moon so NVG equipment won't be a necessity. GEAR:
Uniform: Combat Uniform UCP
Vest: IOTV UCP variants
Helmet/Backpack: Anything suitable.
Weaponry: Any suitable US Army weapon within server rules and per your role.
Attachments: 1x scopes max.
Ammo: 7+1 mags total primary. 2+1 secondary.
SLOTTING:
[Tags priority for reserving (no FNGs). I reserve the right to pick who I believe would best suit the mission.]
HQ
Platoon Leader: @Garfield (no tags)
Dispatch (RTO/FAC for CSAR): @colt92 (no tags)
FAC: @cineafx
Logistics Officer: @Sarissa
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Squads
Alpha Lead:
Bravo Lead: @ZeFlyingDutchman (no tags)
Charlie Lead: @andyt90
Delta Lead:
Echo Lead:
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CSAR (UH-60M MEV/Ambulance)
Lead: @Rhea
Jr Lead: @SilentGunner13
Doctor: @Sasquatch Rick
Doctor: @Cyico
Pilot/Driver: @Vericht
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Albatross 1 (Chinook)
Pilot: @Trinoc
Crew Chief: @Legendo (no tags)
Albatross 2 (Chinook)
Pilot: @info (no tags)
Crew Chief:
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