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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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16
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23 February 2019 16:00
MODSET HERE (https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1494059145)
SLOT SHEET HERE, @ me here or on discord (https://docs.google.com/document/d/1x-pekUYq6Qg3vC1sEuGg_njk1D8jrFZSYwM8s-BRC4c/edit?usp=sharing)
SMPureParadise Mission
Operation Fimbulwinter
UNSC 55th ODST Assault Battalion
UNSC LUNA MAY
Eridanus II
February 10, 2530
BRIEFING
Good Morning Helljumpers and welcome to Eridanus II. Eridanus II is mostly rural with little to no urban pollution, most of the population live in small town or farm houses with only a few properly modern civilian centers and spaceports such as Luxor. We’ve maintained a light military presence on the planet until a few years ago when a Insurrectionist Terrorist cell brought down a freighter.
Unfortunately this terrorist cell struck again and is working with the greater United Rebel Front. 2 days ago a insurrectionist strike team managed to overwhelm the UNSC WOLFE (which is docked at the Luxor Spaceport) and its security team, disconnect their Shaw-Fujikawa slipspace drive, and steal it onboard a pelican. I should not need to tell you how devastating it would be if they managed to activate the drive while in a heavily populated area. Unfortunately it seems they plan on doing just that but at a different city on the planet.
We’ve just recieved actionable intel from ONI that indicates that the Terrorists are going to attempt to move the slipspace drive out of the region within the next day. Since we are the only (mostly) crewed and available ship in the system right now FLEETCOM has ordered us to take care of it.
Mission details are as follows,
We will be operating in the rural region north of the city/spaceport of Luxor. The region is currently in the winter season and heavy snowfall is expected during the mission. This region is dotted with civilian farms and townships. You are NOT CLEARED to enter the homes and farm buildings owned by these civilians unless they are currently in use by the Insurrectionists or in emergency situations. ONI Intel has marked 3 possible locations for the drive alongside 2 AA positions. For more Intel you may want to take a look at the old ONI field post that was established and later abandoned to monitor the region. They may have left reports on the local insurrectionist activity that could be useful.
You will insert via HEV at low orbit at 0100, Your landings will be masked by the heavy snowfall and meteor shower that will be occurring tonight. Stealth is not a requirement. Enemy coms will be passively jammed by our own jamming gear and the weather, luckily the ONI team put down relays coded to our radios so interference should be minimal. After the drop you will be supported by Pelican dropship Foxtrot 812 callsign “GJALLARHORN” which is equipped with a combat loadout but their primary role is to provide you with ground vehicles and resupply when needed.
The success of this mission is vital we may not have another shot at stopping them before they strike another major target.
Time to rock Helljumpers
OBJECTIVES
PRIMARY
Find and secure stolen slipspace drive
It is absolutely vital we find and secure this stolen drive, once you have secured the drive call in Foxtrot 812 to sling load the drive and deliver it to Luxor
Disrupt Insurrectionist operations
Although your primary objective is to recover the slipspace drive you are cleared hot on any confirmed insurrectionist personal and material, hit them hard and let them burn.
SECONDARY
Gather Intel
The more Intel you gather the better understanding we have on what is going on here.
Destroy or disable AA emplacements
Destroying the AA emplacements will allow Foxtrot 812 to conduct flights in your AO safely and open up areas for more troopers to be dropped in.
ASSETS
1X Armed Pelican Dropship "GJALLAHORN"
Various M12 Warthog LRV’s. Armed and Transport
EQUIPMENT
(reference screenshots at bottom)
Notes
Press the key between right Ctrl and right windows key to turn on HUD Glasses
Heavy weapons operators may only take one heavy weapon so no LMG/Rocket combos.
SL’s may take any GL variants of the Assault Rifles.
May take 2 C-7 Explosive Foam per person, 1 C12 Demolition Charge per squad
ODST Shocktrooper (use for medic)
Uniform - [Reach]CBU Urban (Slim)
Vest - M52D Body Armor (Rifleman,Scout,Light,Basic) (may take any cosmetic variation from OPCAN Mod)
Helmet - CH252D Helmet (may take any cosmetic variation from OPCAN Mod)
Backpack - ILCS Rucksack [Black/Heavy] Medic use [Medic] bag
Eyewear - not needed, HUD included with helmet
NVG - Neural Implant Vision Enhancement, Any OPCAN nueral Implant
Weapons - M7/Caseless, BR55HB, MA37, MA3A, MA5B, MA5C, M6C/G
ODST Heavy Weapons Operator
Uniform - [Reach]CBU Urban (Slim)
Vest - M52D Body Armor (Rifleman,Basic,Demolitions) (may take any cosmetic variation from OPCAN Mod)
Helmet - CH252D Helmet (may take any cosmetic variation from OPCAN Mod)
Backpack - ILCS Rucksack [Black/Heavy]
Eyewear - not needed, HUD included with helmet
NVG - Neural Implant Vision Enhancement, Any OPCAN nueral Implant
Weapons - M247 GPMG, M73 LMG, M41 UNGUIDED, M7/Caseless, BR55HB, MA37, MA3A, MA5B, MA5C, M6C/G
ODST Squadleader and 2IC
Uniform - [Reach]CBU Urban (Slim)
Vest - M52D Body Armor (Rifleman,Scout,Light,Basic) (may take any cosmetic variation from OPCAN Mod)
Helmet - CH252D Helmet (may take any cosmetic variation from OPCAN Mod)
Backpack - ILCS Rucksack [Black/Heavy] AN/PRC-515/521/590 for Long Range
Eyewear - not needed, HUD included with helmet
NVG - Neural Implant Vision Enhancement, Any OPCAN nueral Implant
Weapons - M7/Caseless, BR55HB, MA37(+GL), MA3A(+GL), MA5B(+GL), MA5C(+GL), M393, M45, M90A, M6C/G
UNSC Marine Pilot + Co Pilot
Uniform - ‘31 Marine BDU [Urban]
Vest - M55 Body Armor (light)
Helmet - VX19 Flight Helmet
Backpack - AN/PRC-515/521 for Long Range
Eyewear - HUD Glasses
NVG - Neural Implant Vision Enhancement, Any OPCAN nueral Implant
Weapons - M7/Caseless, M6G/C
Community Events 5 Comments
14 users have RSVPed, including
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21
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23 February 2019 21:00
I'm planning on hosting a Milbase session on my server using my own modset. The mission will be on Sahrani using a template I have made.
RULES: https://docs.google.com/document/d/160zdsn552fU3T1hf7jC-TMYMs1w0GHQBrQ1Yc-JuAMc/ (ignore rules regarding being AAF, faction is USMC and uniform will be decided by OP-COM)
Modset: http://www.mediafire.com/file/k0fnfgid85knzov/Arma+3+Mod+Preset+BENS_SERVER.html
(for the USAF mod you will need to add me as a steam friend or download it from Armaholic, my Steam is Sloth Enthusiast
Discord for server info, more rules and any questions: https://discord.gg/2wZjU62
Reservable Slots (Anyone can reserve, Regs>Fng's)
OP-COM -
SHIP-COM -
Zeus - (I will zeus if no-one else does, you can poke me to see the template)
Important Information/My Rules:
The main base for Friendly Forces is the USS Khe Sanh The Vehicle Depot is the stockpile of Assets and land based vehicles. Here are the rules for them:
No more than 2 KNIGHT Assets (Tanks, IFV's etc.) No more than 1 Mobile AA (Hummvee Avenger; there is AA accessible on the ship) No more than 4 MRAP's Trucks and Humvee's are limited to how ever many there are in the Depot, including respawns No Asset Respawns are given, only those in the stockpile are available
For stuff on the LHD/Carrier, A limit of 2 Fixed Wing and 2 rotary may be used at a time. Pilots can land on the carrier and switch vehicles freely. SHIP - COM must ask Zeus for Asset Respawns if something stupid happens Only 1 Destroyer, 1 Submarine and 2 Attack/Patrol boats may be active at a time.
Community Events 0 Comments
1 user has RSVPed, including
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