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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 17
    :00


    12 January 2019 17:00      18:45

    Since there aren’t a whole lot of official ones being run, I’ll be running a series of unofficial armor training sessions. Again, these are unofficial, but they are being done with the approval of the armor trainers. I’m a competent and experienced tanker, and I’ve got all the tags associated with tanks except armor trainer. 
    I can train the following to a relatively advanced degree: 
    Driver: Vehicle positioning, cover and concealment, vehicle movement, operation within a convoy, crew cooperation with gunner incl. fire and movement (“peek-a-boo”)
    Gunner: FCS operation on BLU/OP tanks and IFVs, target selection and prioritization, aiming (weak) points in BLU/OP tanks and IFVs, ammo selection based on target and desired effect, cooperation with driver incl. fire and movement (“peek-a-boo”)
    Commander: Proper crew interaction, communication, and control; single-tank tactics and operation, both with and without supporting infantry; cooperation with other tanks in two-, three-, and four-tank sections, including mutual support and fire-and-movement. CANNOT train armored platoon (3+ tanks) or mechanized company (3+ tanks and assorted IFVs/chalk) command as I do not have enough experience in those scenarios. 
     
    If you RSVP to this event, drop a comment saying what sort of stuff you’re trying to learn. I’ll tailor the individual syllabi of the sections to what people want to get out of them. All community members (FNGs, regs, tagged armor crew, non-tagged folks who just want to learn) are welcome. 

    Event details


    Training Planner 7 Comments

    4 users have RSVPed, including

    • Don_prince
    • ThatSlickOniichan
    • ejwere
    • Teo
  2. 19
    :00


    12 January 2019 19:00      21:15

    In the grim darkness of the far future, there is only war.
    ++TRANSFERRING ENCRYPTED DATA++
    -This is a priority message from Armageddon High command-
    -A space hulk of equivalent size and shape to a Gothic class cruiser has been deposited on the edge of the system by the winds of the immaterium. Preliminary surface scans have revealed the vessels identity as the Imperial vessel Tempestus which was reported lost approximately in the year 0123678.M41.-
     

    -Further scans to the vessel have revealed that the majority of the ship's systems are intact which has levied cause for recovery to be ordered. Primary Objectives are as follows 1st - SECURE THE VESSEL AND VITAL COMPONENTS - 2ND ELIMINATE ANY HOSTILE ELEMENTS PRESENT ONBOARD AND PREPARE FOR CLEANSING TEAMS--

    -Scans have in addition revealed that the ships primary hangar doors are intact and are recommended for use in the boarding action mechanicus adepts are allready at work coaxing the machine spirits within to open.

    -For this operation, the Gothic class cruiser designation Erebus has been attached to this operation in addition to some regiments of the imperial guard and a 1x tactical squad of an in-system Adeptus Astartes chapter.-



    -This operation is to be undertaken as soon as the aforementioned forces can be assembled and dispatched command out.-
    ++TRANSMISSION COMPLETED++
    MISSION SUMMARY: This will be a heavily themed mission with elements taken from the world of Warhammer 40k and the associated lore. The mission will be making use of the Arma 3 mod There is only War and using elements from the Halo 3 mod Operation: Trebutche which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for the most part, be the same as in standard FK missions with the exception of the space marine squad which will be composed of (1X SL,1X Medic and 3x Marines) this is being done due to the nature of Space Marine armor and its effectiveness of itself and the space marine weaponry within the mod and is being done for purposes of lore adherence and for balancing. Weaponry within the mission will be restricted to Warhammer based weaponry and will be restricted to roles....no guardsmen taking space marine bolters!. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. 
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (FNGS WHO RESERVE MAY BE OVERWRITTEN)
    ADEPTES ASTARTES TACTICAL SQUAD #1
    COZEUS @Maverick

    -Space Marine Sergeant(SL TAGS): @Fletch (2IC TAGS)
    -Space Marine Apothecary(MEDIC TAGS): @Godzi
    -Space Marine(ARMOR GUNNERY TAGS): @info (NO TAGS + REG)  
    -Space Marine(ARMOR GUNNERY TAGS): @Mingy (NO TAGS + REG)
    -Space Marine(ARMOR GUNNERY TAGS): @OTipsy (NO TAGS + REG)
    "Yes, this is necessary ^^^"
    IMPERIAL GUARD SQUAD #1

    -Guard Squad leader(SL TAGS): @BDFoster
    -Guard Apothecary(MEDIC TAGS): @Colek (NO TAGS + REG)
    -Guard Team leader #1(2IC TAGS): @PinkMunn
    -Guardsman HWC Team#1(REGS):
    -Guardsman Team#1(REGS):
    -Guardsman Team#1(REGS):@FPS121 (FNG)
    -Guard Team leader #2(2IC TAGS): @Leprechaunlock  (NO TAGS)
    -Guardsman HWC Team #2(REGS): @SMPureParadise
    -Guardsman Team #2(REGS): @Fred
    -Guardsman Team#2(REGS): @MarloK
    IMPERIAL GUARD SQUAD #2

    -Guard Squad leader(SL TAGS): @Spalone (NO TAGS)  
    -Guard Apothecary(MEDIC TAGS): @Glad1us (NO TAGS)
    -Guard Team leader #1(2IC TAGS): @Eaglestrike
    -Guardsman HWC Team#1(REGS): @Nikolai
    -Guardsman Team#1(REGS): @Thranwulf (FNG)
    -Guardsman Team#1(REGS): @Setralthan (FNG)
    -Guard Team leader #2(2IC TAGS):
    -Guardsman HWC Team #2(REGS): @AntiMatter
    -Guardsman Team #2(REGS): @Anorix
    -Guardsman Team #2(REGS): @Synikan
    --SLOTTING--
     
    RULES SUMMARY:
    1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished.
    2. Only Warhammer based weaponry is to be used for this operation.
    3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind.
    4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments.
     
    MISSION REQUIREMENTS: The modset is subject to change but will be finalized the day before the event.
    MODSET: https://drive.google.com/file/d/14c8YjWgsvOxqUR4G6QsOdTFHTpMUgJUX/view?usp=sharing
    - Download the modset and drag into arma launcher with no mods loaded or open with web browser.
     

    Event details


    Community Events 45 Comments
  3. 21
    :00


    12 January 2019 21:00

    Milbase Panthera Session
    I'm planning on hosting a Milbase session on my server using my own modset, which is similar to the CoD mission I did, just with 1 extra mod. The mission will be on Panthera using a template I have made.
    RULES: https://docs.google.com/document/d/160zdsn552fU3T1hf7jC-TMYMs1w0GHQBrQ1Yc-JuAMc/ (ignore rules regarding being AAF, faction is USMC and uniform will be decided by OP-COM)
    Modset: http://www.mediafire.com/file/k0fnfgid85knzov/Arma+3+Mod+Preset+BENS_SERVER.html
    Reservable Slots (Anyone can reserve, Regs>Fng's)
    OP-COM - 
    BASE-COM - 
    Zeus -                                      (I will zeus if no-one else does, you can poke me to see the template)
     
    Important Information/My Rules:
    The main base for Friendly Forces is the USS Khe Sanh The Vehicle Depot is the stockpile of Assets and land based vehicles. Here are the rules for them:  
    No more than 2 KNIGHT Assets (Tanks, IFV's etc.) No more than 1 Mobile AA (Hummvee Avenger; there is AA accessible on the ship) No more than 4 MRAP's Trucks and Humvee's are limited to how ever many there are in the Depot, including respawns No Asset Respawns are given, only those in the stockpile are available  
    For stuff on the LHD/Carrier, A limit of 2 Fixed Wing and 2 rotary may be used at a time. Pilots can land on the carrier and switch vehicles freely. BASE - COM must ask me for Asset Respawns if something stupid happens  

    Event details


    Community Events 1 Comment

    2 users have RSVPed, including

    • info
    • Simon3373
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