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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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13
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08 September 2018 13:00
So essentially this is a quiz/gameshow that I have come up with. Changed it to teamspeak so more people can join and everyone can participate.
Here is how the rounds will go:
Round 1: Movie Sequel round
Round 2: Video Games Trivia
Round 3: Cocktail round (Because why not :D)
Notes:
There will be a few special questions based on a bidding system. Essentially, when i ask a bidding question, the first person to buzz in will have to say how many things they can name for the topic of the question. Then, people can buzz in and increase the bid. For example, if the question was how many MCU films you can name, and someone said "6", someone could raise them on that bid, or, if nobody wants to raise the bid, the original person will name the amount of MCU films they said (6 in this case.). If they fail to name the amount, they lose a point and are out. If anyone else bidded, they will have a chance to get a point by naming the amount they bid.
Community Events 1 Comment
1 user has RSVPed, including
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18
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08 September 2018 18:00 20:00
Operation: Hearts of Iron
Co-Zeus: @Jerichron
Background:
Local town of Al Safyrah was a FOB so supplies could be run, along with front line repair station so that assets could quickly return back to the AO. Sadly the enemy presence has escalated and forced a withdrawal of friendly forces. PLT has been ordered to pull out all forces and to leave. While receiving the order a patrol returned saying that enemy forces are advancing towards this position. PLT request clearance as what to do with the civilians, as helping our forces would mean that they would likely be killed once the town was captured. High-Command clarified and stated that they are not our problem and should be ignored, 'Your only concern is what I tell you to do, these aren't our people.' PLT as chosen to ignore this order, and we are tasked with getting as many people out as we can.
OBJECTIVES:
Evac as many people out as possible Delay the enemy as long as possible while preventing the loss the key points in the city Ammo cache - Our only source of resupply Powerplant - Source of SR communication Factory - Provides vics with repair if damaged FAILURE CONDITIONS:
If all evac coppers go down! If all coppers are removed from play respawns will stop, and the mission will end once everyone as died. ENEMY PRESENCE:
The enemy lacks the supply for heavy assets as they prefer to use the mass of their enemy infantry to win battles, but if they assess that we are to much for that they will begin rerouting their main force to join them. The use their mortars to soften the enemy when they advance.
Truck mounted .50's possible Truck mounted ZU's Mortars of unknown caliber possible rocket ARTY T-34 to T-72 Captured MI-8's possible MI-24's Restrictions & Special Squads & Additional Information
Ammo is limited at the start to 6 magazines +1 in the gun. All Ammo used at the cache is 5.56 mm based ammo. If you run out of ammo because you used another type then that is on you. Echo is engineering squad - Allows your vics to get repaired if the factory is still in your control All enemy assets can be used as long as they get to the factory first. Foxtrot is AA sqaud. They will have truck mounted ZU to fend off enemy Air. AA is aloud to be taken, see below for restrictions on it. All squads will have MAT and only 2 rounds total per squad. All additional MAT rounds must be gotten at the Cache. 3 TOWS will be given at the start, it is up to you to use them as you see fit. Call zeus to move it AT THE START OF THE MISSION ONLY! No Blufor tracking ____________________________________
Evals are okay
Platoon Leader: @Patheticflower no tags
Platoon Medic: @FloofyFloof Tags
Platoon Fac: @Hyxogen no Tags (fixed)
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Alpha Lead:
Alpha Medic:
Bravo Lead: @DmDWorm
Bravo Medic:
Charlie Lead:
Charlie Medic:
Delta Lead: @Thorimus
Delta Medic:
Echo Lead: @samchaddy00 no tags
Echo Medic: @Pastor Of Muppets No Tags
Foxtrot Lead: @BDFoster SL tags
Foxtrot Medic:
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UH-Y1(unarmed)
Heli Pilot: @Guest CC tags
Heli Pilot: @YoshiGames
Special boy role (Noncombative): @BenFromTTG
^Above slot is a totally noncombat role. Do not request the slot if you are looking for a special combat thing, this is just a RP thing that i reserve the right to give to select people who i feel wont be retarded while doing it.
Mission Planner 14 Comments