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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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16
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14 September 2018 16:00 18:00
Disclaimer: This training is more like a lecture with a bit of practice. This is open for anyone, but keep in mind that you still need to be Reg+ to obtain tags and this training won't provide you instant tags.
This training is aimed at giving better insight into Zeusing, rather teaching the basics.
Make sure you've read this guide because I will not speak about the basics of Zeusing like modules or controls.
Things I want to discuss and explain:
Basic Mission Design Assets Pace control Scaling Q&A
Training Planner 1 Comment
6 users have RSVPed, including
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20
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14 September 2018 20:00
Operation: Horde Assault
Co-Zeus: @Jerichron
Backstory:
The 106th Regiment of the US Army has been tasked with a training exercise to the region of Zargabad, however they were ambushed on there way in and were forced into a nearby abandoned Compound (Alpha Area) and were tasked with defending there.
Briefing:
This mission will operate similar to other wave based defense games, with waves being sent at the defense location and will increase in difficulty after each wave. However, for each enemy vehicle you kill you will be rewarded points depending on the vehicle, these points can then be used by Platoon Lead to call in various different types of support. After 5 rounds, the Platoon must then move on to the next objective (Alpha > Bravo > Charlie). Respawns will be given after each wave, and if everyone dies, mission fail. Alpha objective is an abandoned construction site, Bravo is an old FOB and Charlie is the mayor's villa. I will be keeping track of points, and any vehicle that is destroyed counts, even if you indirectly kill it.
Objectives:
Survive all 15 waves That's pretty much it Enemy assets / Point value
Technicals - 1 Trucks - 1 BTR's, BMP's and BRDM'S - 2 Transport Helicopter's - 2 MBT - 3 Attack Helicopter - 3 Fastmover - 4 Anything else other than these listed will not appear in this mission.
Friendly Support Available / Points required
Resupply of Ammo - 2 M82A1 or M32 MGL - 5 APC or IFV - 7 MBT - 10 81mm Artillery fire (5x shells) - 10 A-10 - 15 Praetorian 1C - 20 5x 500lb JDAM's - 25 Restrictions:
Ammo for everyone except Autorifleman is 8 + 1 mags. Ammo for Autorifleman is 4 + 1 Boxes of 200rnd or 6 + 1 of 100rnd boxes Everyone except Autorifleman must take an M4 or M16 variant from RHS Autorifleman must take an M249 There is a cache of Ammo, MAT and AA available at Alpha objective. Any ammo from this must be transported from objective to objective. No returning to spawn once you have left it, and no getting more ammo or anything when you respawn. Reservable Slots:
Evals okay, ANYONE for reserving slots
4 squads only.
Platoon Lead: Platoon Medic: @Muhcreedy Platoon 2IC:
Alpha Lead: Alpha Medic:
Bravo Lead: @Dibbli Bravo Medic:
Charlie Lead: @Nightlord88 Charlie Medic: @WAM
Delta Lead: Delta Medic:
Mission Planner 5 Comments