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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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15
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20 July 2018 15:00 17:00
20*-July-18 Prophet Training Session
Rescheduled to 20th July as the original date overlapped with CM meeting.
Capping RSVP (Regs+) at 4 (FOUR), most likely will not take in any more than 4 due to time constraints. If FNGs are interested (or Regs+ if RSVPs are full), you can leave a comment and, if there are no shows or time allows for it, I may bring you in, but don't count on it. Do at least try to be around or close enough to hear TS messages/pokes or Santa will put you on his naughty list.
Be there either early or on time. Not gonna be waiting for latecomers 'cause this is very likely going to run for longer than the scheduled 2 hours.
Topics Covered
Basics Roles available and responsibility Zeroing Equipment Intent
Theory: generalized/shooter thingamabobs Shooty shoots at pre-placed targets (practice) Theory: spotter thingamabobs Take turns as Shooter and do the shooty shoots on a simulated objective (Can count as Shooter eval if requested)* *Not compulsory to stay if you don't want to do the shooty shoots yet and want more practice on your own. Can also leave if you're already done with yours (or you can stay and watch as the next guy misses all his shots). N.B. that "failing" this eval does NOT bar you from any further evals, it just means you'll have to do it again some other time.
Training Planner 4 Comments
3 users have RSVPed, including
20 July 2018 15:30 17:50
Overview
This training is aimed at people who are new to the FK. Doesn't matter if you're brand new to Arma or you have 500 hours under your belt but no experience with the mods we use.
Topics that will be covered:
How to join and make sure you can successfully join our servers What happens in the FNG and Off-hours rooms Slotting procedure and what happens in the spawn area ACE Arsenal - how to get yourself equipment you'll need ACE Interactions ACE Medical - Basic rifleman first aid Short Range Radio BLUFOR vs OPFOR assets static showcase LAT introduction and overpressure Rangefinding and working with map (if time allows) I also have two loadouts prepared for you, one for BLUFOR, one for OPFOR. They're meant as basic templates you can fall back to, change uniform and be ready to play.
The idea is that you will be able to go straight into a mission after the training and play as a rifleman.
This training does not earn you any tags or direct progress towards a Regular rank. But it will teach you how to play with us and therefore indirectly leads to both.
How to join
Please RSVP here and be at "General Training" room on TS at given time. We will be conducting this training on server 2.
Time in the calendar should be automatically adjusted to your own timezone, but just to make sure, this training will start at 1730 CEST - 2.5 hours before the main mission. Expect roughly 2 hours of time taken, the extra 20-30 minutes are there in case of delays and technical issues.
You're expected to have the mods from our modset downloaded via Steam. Also please install the TFAR plugin for your TeamSpeak, if you have any issues with it, come 10 minutes earlier so we can sort it out.
Current modset is here:
The best way of making sure you have exactly what you need is to click that "PRESET FILE" link, open your Arma 3 launcher, go to MODS section and import the file - it will auto-subscribe mods you need, start downloading them and create Mod Preset for FK. Then even if you're playing elsewhere and have hundreds of other mods you'll load only the correct ones.
IP and password will be given to you before we join the server.
Mandatory reading
Rules on how to conduct yourself in an FK Arma mission:
Recommended reading
Most of what will be covered - still best to try it our yourself.
Recommended bindings and ACE settings - we will cover these during the training as well. This is contained up there ↑ too.
TFAR guide - will be covered to some extent, contains list of of radios for each faction
Roles Index - who does what under ideal circumstances
Weapons and their Categories - "Wait Scorpion Evo is REDFOR? You do know we are in NATO for almost 20 years right?"
Training Planner 1 Comment
11 users have RSVPed, including
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18
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20 July 2018 18:00 19:30
So many of you will know I've been trying my hand at making scenarios/scripted missions recently. I'd like to present one of them for you, designed with a main mission in mind and therefore on a slightly larger scale.
It is a 63 slot TvT, so you have been warned.
Also if the first game is over very quickly, we will swap sides and go again.
BRIEFING:
https://gyazo.com/9db0976487c10830a760e9698cdadbfe
I. Situation
ISIS have recently captured an Oil Refinery in Takistan. US army have been sent in to deal with them.
A. ISIS Forces
Highly organised and well trained ISIS forces.
They have access to various road vehicles including a technical and a T72.
IEDs are also expected.
B. US Army
Standard issue squads with 2 fireteams. 1 MRAP with M2 per squad, and a soft-skin HMMV for Command. 1xM1A1SA Abrams available.
II. Mission Objective
US forces must push into the refinery and hold it for 5 minutes, or wipe the enemy.
ISIS forces must hold off the enemy attack for 45 minutes or wipe the enemy.
RESERVABLE SLOTS (TAGHOLDERS ONLY):
OPFOR:
Platoon Leader:
Platoon Radio Operator (only radio in PltHQ):
Alpaca Squad Lead:
Bear Squad Lead:
Cricket Squad Lead:
Donk (T72) Commander:
Donk (T72) Gunner: @NaWry
Donk (T72) Driver (Not necessary due to AI driver module): @Missy
BLUFOR:
Platoon Leader:
Platoon Radio Operator (only radio in PltHQ):
1'1 Squad Lead:
Fireteam lead 1: @TrainDoctor Fireteam lead 2: 1'2 Squad Lead:
Fireteam lead 1: Fireteam lead 2: 1'3 Squad Lead:
Fireteam lead 1: Fireteam lead 2:
Thunder (Abrams) Commander:
Thunder (Abrams) Gunner: @colt92
Thunder (Abrams) Loader:
Thunder (Abrams) Driver (Not necessary due to AI driver module): @mekboy_4000
Mission Planner 9 Comments