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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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12
:00
19 May 2018 12:00 14:00
Operation FirstLight
Will be run on 2nd Server
Ok Boys we gonna go shoot some shit in tanks, You are Crusader 1 and are tasked with helping spearhead our assault on Altis. You are a Tank Platoon (4 tanks instead of 3 cause why not). You will be tasked with supporting our western attack force, A step by step briefing will be given out with depth during the briefing will all of the commanders however a quick overview is below:
We will be pushing West taking out key choke points for our infantry and mech inf, Taking out checkpoints, hidden armour, AA, statics and anything else they choose to throw at us. If we are successful we will be able to cut CSATs control of this island in half leaving just the AAF forces East and the remaining forces of CSAT North West and South West. After Briefing at FOB London, (Driver and Gunners can Refuel and Rearm Tanks to give you something to do) you will roll out and push into CSATs frontline. After you have taken each objective Crusaider Lead will need to radio back to Command so we can send troops to hold the position and the attacking force can move up. Once the first three objectives are clear we will prepare for our assault upon Kavala further information will follow during the briefing.
Gear Restrictions:
Toolkits are encouraged
Advise that the Commander assigns himself Medic and takes appropriate supplies.
Any commander can take a UAV terminal
Nobody is allowed to connect to the drone without Section Leads permission or they will lose their terminal.
Limited to 3 Mags + 2 Side (Including one in weapon), 1 Smoke or coloured smoke, 1 Frag
Driver can take a Stringer
Uniform: Any BASEGAME MTP
Helmet: Crew Helmet (AAF)
Vest: ITOV (OEF CP)
Assets
1 x A2 Darter
4 x Merkava MkIV LIC
Additional Info
You will be TPed instantly to FOB London
Section Lead will report to the HQ for his briefing
Commanders will then be called to the HQ for an overview of the battle plan with other squad leads in the AO (AI squad leads but still its the thought that counts)
Gunners and Drivers will use the triple R vics to sort their tanks out.
Do not turn on the engine during the briefing only triple R vic engines can be heard.
Respawns will be run after a completion of each objective, will come into the AO along with the securing force.
AI Squads will be playing a role in this as Blufor Infantry, Mech Inf, Helis and Jets dependant upon what NATO Commands deems needed/can be utilised to increase odds of missions success, however, there are multiple assaults across the island so support will vary depending upon other battles.
Tripple R vics will move up with the supporting force.
Slotting
I will be playing favourites.
Tags will be considered but not given priority, however, it's your responsibility to tell me if you have tags.
FNGs can request slotting.
Crusader 1-1 (Crusader Lead)
Commander @Guest
Gunner @BDFoster
Driver @Malbryn
Crusader 1-2
Commander @Potato2
Gunner @Mingy
Driver @Skate
Crusader 1-3
Commander @Guest
Gunner @info
Driver @Major_Third
Crusader 1-4
Commander @Conga Line of Neckbeards
Gunner @Muhcreedy
Driver @Thrown Raze
Community Events 20 Comments -
14
:00
19 May 2018 14:00 16:00
Overview
This training is aimed at people who are new to the FK. Doesn't matter if you're brand new to Arma or you have 500 hours under your belt but no experience with the mods we use.
Topics that will be covered:
How to join and make sure you can successfully join our servers What happens in the FNG and Off-hours rooms Slotting procedure and what happens in the spawn area ACE Arsenal - how to get yourself equipment you'll need ACE Interactions ACE Medical - Basic rifleman first aid Short Range Radio BLUFOR vs OPFOR assets static showcase LAT introduction and overpressure Rangefinding and working with map (if time allows) I also have two loadouts prepared for you, one for BLUFOR, one for OPFOR. They're meant as basic templates you can fall back to, change uniform and be ready to play.
The idea is that you will be able to go straight into a mission after the training and play as a rifleman.
This training does not earn you any tags or direct progress towards a Regular rank. But it will teach you how to play with us and therefore indirectly leads to both.
How to join
Please RSVP here and be at "General Training" room on TS at given time. We will be conducting this training on server 2.
Time in the calendar should be automatically adjusted to your own timezone, but just to make sure, this training will start at 1600 CET - 4 hours before the main mission.
You're expected to have the mods from our modset downloaded via Steam. Also please install the TFAR plugin for your TeamSpeak, if you have any issues with it, come 10 minutes earlier so we can sort it out.
IP and password will be given to you before we join the server.
Mandatory reading
Rules on how to conduct yourself in an FK Arma mission:
Recommended reading
Recommended bindings and ACE settings - we will cover these during the training as well.
TFAR guide - will be covered to some extent, contains list of of radios for each faction
Roles Index - who does what
Weapons and their Categories - "is it really a DMR?"
Training Planner 3 Comments
4 users have RSVPed, including
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18
:00
19 May 2018 18:00 20:30
CO-ZEUS WITH TAGS: Gadsada
Story:
The 1st Armoured Regiment of the NATO Armed forces has been pushed back by CSAT to the North-Eastern most point of the Island of Altis.
With their new T-140 and T-140K tanks supporting their push they've been practically unstoppable, until now.
With our new tank destroyer, the Rhino MGS and AWCs the Nyxs, we can hopefully start to push CSAT back to their HQ located at the main airport.
We've managed to recapture the town of Molos and have handed it over to our AAF allies.
Our mission now is to recapture the main airport from CSAT, which will start the dominoes that lead to their demise.
Objectives:
Capture the towns/cities held by CSAT Capture the improvised airfield (located at the salt flats) and the FOB that have been setup by CSAT Find passcode to stop artillery fire, it should be in one of the towns near the artillery line Locate radio to message HQ to stop artillery fire, it should be in the FOB Capture the airport from CSAT Suspected Enemy Assets:
T-140, T-140K & MSE-3 Marid Mi-48 & Ka-60 Possibility of fast-movers, unknown at this current time LSV & Karatel Zamak Rocket Arty, only used if you bum-rush the airport Friendly Assets:
Rhino MGS UP 2x Nyx AA 1x Nyx Autocannon Additional Information:
Normal ground forces will use the Polaris DAGOR as transport Assets will get 4 respawns, at platoons discretion Assets will get unlimited refueling and rearming, repairing will only occur if a accident has happened Infantry will get 4 respawns, at platoons discretion Failure Conditions:
All infantry has been wiped out completely All assets have been wiped out completely Loadouts:
PLT/SL/2IC
Weapon(s): MX 3GL or MX & FNX-45 (Optional)
Helmet: Any Enhanced Combat Helmet, or Beret [NATO] if you're so inclined
Uniform: Combat Fatigues (MTP)
Vest: Carrier GL Rig (MTP), Carrier Special Rig (MTP) or Carrier Rig/Lite
Backpack: RT-1523G (ASIP) Big RHS or Bergen MTP Radio
Weapon Attachments: Vanilla only, yes than can include DLC
AR
Weapon: MX LSW
Helmet: Any Enhanced Combat Helmet
Uniform: Combat Fatigues (MTP)
Vest: Carrier Rig or Carrier Light
Backpack: Carryall Backpack (MTP)
Weapon Attachments: Vanilla only, yes than can include DLC
LAT/AAR/RIFLEMAN
Weapon: MX, MXC or MXM if allowed by SL
Launcher: MAAWS Mk4 Mod 1 or Titan MPRL (The AA version)
Helmet: Any Enhanced Combat Helmet
Uniform: Combat Fatigues (MTP)
Vest: Carrier Rig or Carrier Light
Backpack: Carryall Backpack (MTP) or Assult Pack (MTP)
Weapon Attachments: Vanilla only, yes than can include DLC
ARMOUR CREW
Weapon: MXC
Helmet: Crew Helmet [NATO]
Uniform: Combat Fatigues (MTP) (Tee)
Vest: Tactical Vest (Olive)
Backpack: RT-1523G (ASIP) Big RHS, Bergen MTP Radio or Assault Pack (MTP)
Weapon Attachments: Vanilla only, yes than can include DLC
Slots Reservation (Tags>Tags Within the same Category>Regs+>Everyone Else)
PLATOON
Platoon Lead: @Maverick (NO TAGS)
Platoon 2IC:
Platoon Medic: @Peterowsky
RTO:
ALPHA
SL: @juseless (NO TAGS)
2IC:
Medic: @Potato2 (FNG, NO TAGS)
BRAVO
SL: @Guest
2IC:
Medic: @DmDWorm (NO TAGS)
CHARLIE
SL:
2IC:
Medic: @Xenborg (NO TAGS)
DELTA
SL:
2IC:
Medic: @Dezree
ECHO
SL:
2IC:
Medic: @WateryFox (NO TAGS)
FOXTROT
SL: @Pippen (FNG, NO TAGS)
2IC:
Medic: @IceCream (NO TAGS)
TANK DESTROYER, CALLSIGN (GOLIATH) YOU NEED THE TANK DLC TO BE IN THIS ASSET
Commander: @cyanide
Gunner: @UniDigit
Driver: @Jerichron
NYX AA, CALLSIGN (BIRDSHOT) YOU NEED THE TANK DLC TO BE IN THIS ASSET
Commander/Gunner: @colt92 (DRIVER TAGS)
Commander/Gunner: @Muhcreedy (DRIVER TAGS)
Driver: @EHOPPPS (NO TAGS)
Driver: @QueueP
NYX AUTOCANNON, CALLSIGN (CAN OPENER) YOU NEED THE TANK DLC TO BE IN THIS ASSET
Commander/Gunner: @Zenthar
Driver: @Conga Line of Neckbeards
Mission Planner 37 Comments