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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 14
    :00


    16 May 2018 14:30      16:30

    Overview
    This training will be focused on the regular tasks of a rifleman. Everybody is allowed and encouraged to attend. @gadsada and me will be running the session. 
    Table of Contents: 
    I: Communications
    ABC of Communication Contact Reports Team Leaders II: Practical 1
    Fire Commands ("Open Fire/Hold Fire...") Bounding Movement III: Practical 2
    Bulding Clearing How to join: 
    Please be present in the General Training Room on TS on time. Training will be done on server 2. Make sure your game is working, so we can start on time. 
    I've set this event to be 2 hours. Since this is the first time we are doing this, this may be less. 
    Also a big shoutout to @SMPureParadise. I've taken some lessons from his SUT-D Sessions.

    Event details


    Training Planner 14 Comments

    6 users have RSVPed, including

    • Ripley
    • Peterowsky
    • MrSteen984
    • erentar
    • Ksisa
  2. 16
    :00


    16 May 2018 16:30      17:30

    In this crash course, (as Drago likes to call it: "Tanks, a complete guide on how to herd them, vol.1") we will go over the role of RTO, explaining your part in a standard FK platoon and test your comms during a live fire exercise, as well as pointing out common pitfalls an RTO should be aware of. This course is mostly aimed at people who are interested in the RTO role and do not have a lot of experience yet with commanding ground assets such as mortar crew, IFV's and MBT's. As such, this training is not really aimed at players who already have an extensive amount of experience with the role.
    30 mins: RTO to Knight comms, waypoints, etc
    30 mins: RTO to mortar comms: indirect and direct sight.
    Please read this topic and the guides mentioned in them prior to the training, we will test your knowledge in live fire exercises:
    Attendees will be capped at a max of 10, split in two groups. Join the 'Comms Training' room on TS 5 minutes prior to training start.
    No RSVP, please comment your interest in joining this course and we will add you to the roster if you're eligible.
    Only regulars+ who have registered themselves on the RTO training/eval form can join this training course. (So if you haven't filled in the form yet, do that prior to commenting here)
    attendees:
    @Malbryn
    @Guest
    @EHOPPPS

    Event details


    Training Planner 12 Comments
  3. 20
    :00


    16 May 2018 20:00      22:59

    Planning a Local Host for Dynamic Recon Ops
     
    So what is Dynamic Recon Ops
    Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.


    Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.
    Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.
     
    This is for 8 people MAX and will be open to Reg's+ ONLY!!!!!
    there is also a different collection to the normal FK one as well found here
    if it goes well i will plan for events with this Mod

    Event details


    Community Events 0 Comments

    7 users have RSVPed, including

    • mulletshock
    • TrainDoctor
    • Linnet
    • Sarissa
    • thePier
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