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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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18
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11 May 2018 18:00 19:13
OPERATION: FOG BANK (Z-TVT)
Factions: UK Royal Marine Commandos vs Chedaki Insurgents
Terrain: Utes - [11/10/2001 - 1750 Hours]
Local Conditions: Overcast, Light Fog
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Mission Brief:
Chedaki Insurgents have taken over the Chernarussain Military Airfield stationed on Utes. The sneak attack, which happened in the early hours of the morning, caught the locally stationed defense force off guard, and allowed the Chedaki to capture several Military Assets from the CDF including several Fast and Ground Attack Aircraft stored in hangars for later use. With the Chernarussian Civil War in full swing, the CDF have been unable to muster a force capable of retaking the Airbase without taking significant losses, and so are seeking international aid from the United States and United Kingdom.
A coalition task force consisting of the US Aircraft Carrier "USS Khe Sanh" and several squads of Royal Marine Commandos have been sent to the island to conduct a surgical strike against key military installations. Targets include the North and South Barracks complexes, and the communication system that links them. Sabotage of this system will prevent Chedaki Insurgents from using it as a reinforcement point, and allow the commandos to gradually annex the island. The Primary Objectives consist of the Strike Aircraft Stored in the Airbases hangars. Whilst the priority of the commandos is to capture the aircraft in-tact so that they can be used by the CDF in the Civil War, however; orders have been put in place to allow the commandos to destroy the aircraft if, for whatever reason, the Royal Marines cannot secure the island.
Mission Critical Information: (UK Royal Marine Commandos / Chedaki Insurgents)
Only a handful of Royal Marines are being deployed to the island due to fighting on the mainland, as such, they are going to be outnumbered roughly two to one, however they will have access to Night Vision Equipment and Optics to compensate. Chedaki Forces, lacking the Night Vision capability of the commandos, are encouraged to take Flares. Underslung, Thrown or Sight Arm Flares are your best shot at spotting the commandos. Chedaki Forces can only spawn at the North and South Barracks. Royal Marines spawn at the Aircraft Carrier and have to Boat in. Each Chedaki Barracks has a Radio Tower and a Laptop. If the Royal Marines interact with this Laptop, they can disable Chedaki Respawns for that Barracks. House Rules:
No Suppressors/Flash Suppressors No Thermal Imaging (including assets) No Night Vision Equipment (Chedaki Only) You cannot capture enemy Assets/Vehicles. Entrenching Tools are allowed and are encouraged Chedaki Equipment:
Outfit: Chedaki Insurgents get creative freedom with their Uniforms. You are a Paramilitary and should look the part, each soldier having his own personal take on their Uniform. Requirements are that all equipment must be of Russain/Eastern Block Origin, and fit the theme of the role you are playing. Here are a few examples of the aesthetic of the Chedaki: https://i.imgur.com/A1wB0RP.jpg You can find most of these by searching for Uniforms under Project Opfor.
Backpacks: Field Pack (Khaki), Sidor, RPG Carrier Short Radio: FADAK Long Radio: MR3000 RHS Chedaki Weapons:
Weapons: AKS-74, AKS-74U, AK-74, AK-74M, AK-103, AKM, AKMN, AKMS (Auto-Riflemen: RPK, PKM (Chosen by Squad Leader)) Sidearms: MP-443 (Optional) Attachments: None (Just the Muzzle Adaptor the Rifle comes with) Optics: None Launchers: RPG-7V2 No Optic (1 per squad, other LAT Soldier is Assistant (4 Rockets Max). Chedaki Assets/Vehicles:
None.
Royal Marine Equipment:
Uniform: Combat Uniform DPM Tmp RM [BAF] (Rolled allowed) Helmet: Helmet Mk6 DPM Temp (Any Variant) Vest: Osprey Mk2 DMP Tmp (Any Variant) Backpacks: Bergen DPM Tmp Rifleman A/B Short Radio: AN/PRC-152 Long Radio: Bergen DPM Tmp SL [BAF] NVGs: Head-Mounted NV System [BAF] Royal Marine Weapons:
Weapons: L85A2 (Auto-Rifleman: L86A2 LSW w/ KITE or ACOG Sights) Sidearms: L131A1 Attachments: None Optics: SUSAT L9A1 (KITE Sights can be carried and swapped to) Launchers: ILAW HEDP (1 per squad) Royal Marine Assets/Vehicles:
None Notes:
Each side must make their own radio frequencies. 110 for Alpha, 120 for Bravo is the same for Both Sides, so you're platoon/squad leaders must come up with unique numbers. We recommend marking these in side chat on of the map edge for ease of use. Victory Conditions:
If either side reduces the opponents tickets to zero, they automatically win the game. OPFOR's Objective is Primarily to Defend the Attack Aircraft in the Hangars, and Secondarily to defend their Barrack's from being sabotaged. BLUFOR's Objective are to either secure or destroy the Aircraft. Respawns:
Two Respawns, both initiated by the Highest Ranking Officer of each team.
Mission Planner 14 Comments -
20
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11 May 2018 20:00 22:59
Well after the surprising victory in Lythium recently, setup has finished on the next campaign for Liberation. I have set up a spare PC to act as a server host, which should hopefully help server performance. The map and mission have been set up, with BAF vs MSV/VDV on GOS Al Rayak. Various vehicles from different mods have been added to the buyables menu, and I spent ages working out how to add ACE arsenals to the buy menu (thanks lib discord!).
So, this will be the kickoff point for the campaign. We shall gather in the temp room, slot up as needed and go and start taking as much as we can in one night! Start and End times are only approximate, so keep an eye on the room.
You will need the modpack (only 2 extra mods over stuff you won't have from FK):
Steam Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1381456221
Preset File: http://bit.ly/LibAlRayak
If you have any questions feel free to ask!
Community Events 1 Comment -
22
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11 May 2018 22:59 12 May 2018 00:00
I will be on after mains for a while and am looking to start back with help training people.
I'm no official trainer, but have in the past done 'FNG' training, just an introduction to Arma and how we play Arma in FK zeus missions.
Due to this first one being at more of an NA time zone, but also on a Friday so some EU people might be up late, I'm going to open this session to be able to cover a number of things depending on demand.
So I will allow a sign up/RSVP, no limit and if no one turns up obviously I can do what ever, but if people do turn up we can go over whatever, no agenda planned, if I know it I will go over it.
This is aimed more at the basics of Arma, but I am knowledgable in a number of other aspects like ace medical, ground assets, etc. considering the tags I do hold.
For anyone that does sign up and actually does turn up, just jump into the general training room in ts around the start time and give me a poke!
This is a no pressure relaxed training, no stupid questions, if anyone laughs at anothers lack of understanding them I will be removing them from the session, so feel free to jump in and admit you aren't sure about anything thats on your mind!
Training Planner 1 Comment
1 user has RSVPed, including
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